Editing Quake Champions: Doom Edition

From DoomWiki.org

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 69: Line 69:
 
== Champions (Playable characters) ==
 
== Champions (Playable characters) ==
  
All champions have individual health/armor caps, referred to as stacks.  Champions themselves are divided into three classes:
+
All champions have individual health/armour caps, referred to as stacks.  Champions themselves are divided into three classes:
  
 
* '''Light''' (A.K.A. squishies): Smaller than average hitbox, low stack, generally fast.
 
* '''Light''' (A.K.A. squishies): Smaller than average hitbox, low stack, generally fast.
Line 77: Line 77:
 
* '''Heavy''' (A.K.A. tanks): Big hitbox, large stack, slower movement.
 
* '''Heavy''' (A.K.A. tanks): Big hitbox, large stack, slower movement.
  
The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armor. However, this is countered by their abilities. Light champions have ways of healing or escaping dangerous situations — as opposed to tanks, whose abilities are more about dealing with danger face-to-face.
+
The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armour. However, this is countered by their abilities. Light champions have ways of healing or escaping dangerous situations — as opposed to tanks, whose abilities are more about dealing with danger face-to-face.
  
 
The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a [[tic|heartbeat]].
 
The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a [[tic|heartbeat]].
Line 178: Line 178:
 
* '''Bounty Hunter''': Grayson gets armor every time he kills an enemy.
 
* '''Bounty Hunter''': Grayson gets armor every time he kills an enemy.
 
* '''Blitz''': If he doesn't take damage in 3 seconds, Blaskowicz's health will quickly regenerate to the nearest multiple of 25.
 
* '''Blitz''': If he doesn't take damage in 3 seconds, Blaskowicz's health will quickly regenerate to the nearest multiple of 25.
* '''H.E.V. Suit''': Freeman receives no environmental damage. Also, collecting LG ammo grants him armor, while collecting BFG ammo reduces his active cooldown time.
+
* '''H.E.V. Suit''': Freeman receives no environmental damage. Also, collecting LG ammo grants him armour, while collecting BFG ammo reduces his active cooldown time.
 
* '''Extraction''': When he's about to receive a lethal hit, Freeman is transported elsewhere in the map with 25 hp. This has a 60 seconds cooldown time.
 
* '''Extraction''': When he's about to receive a lethal hit, Freeman is transported elsewhere in the map with 25 hp. This has a 60 seconds cooldown time.
 
* '''Demon Morph''': Upon collecting 66 souls (in PvP each soul is worth 11), Painkiller will turn into a demon.
 
* '''Demon Morph''': Upon collecting 66 souls (in PvP each soul is worth 11), Painkiller will turn into a demon.
Line 186: Line 186:
 
* '''Hex''': Menelkir makes enemies killed drop hourglasses that restore cooldown.
 
* '''Hex''': Menelkir makes enemies killed drop hourglasses that restore cooldown.
 
* '''Walljump''': Nyx can jump off walls, decorations and enemies.
 
* '''Walljump''': Nyx can jump off walls, decorations and enemies.
* '''Unified Vitality''': Picking up armor will refill missing portions of Durandal's health first.
+
* '''Unified Vitality''': Picking up armour will refill missing portions of Durandal's health first.
 
* '''Infra-Chromatic Unveil''': Durandal can always see invisible or phase-shifting beings.
 
* '''Infra-Chromatic Unveil''': Durandal can always see invisible or phase-shifting beings.
 
* '''Peacock's Blessing''': Lo Wang can quickly regenerate his health up to 60 HP by quickly tapping "right" twice and holding "use".
 
* '''Peacock's Blessing''': Lo Wang can quickly regenerate his health up to 60 HP by quickly tapping "right" twice and holding "use".
Line 207: Line 207:
 
* '''Murderface''': Eradicator's damage increases as he kills enemies.
 
* '''Murderface''': Eradicator's damage increases as he kills enemies.
 
* '''Inductive Healing''': Picking up medium and large healing items will also grant Eradicator some armor.
 
* '''Inductive Healing''': Picking up medium and large healing items will also grant Eradicator some armor.
* '''Excess Matter''': Vor Matur has a massive HP pool, but cannot pick up armor. He also receives less knockback from hits.
+
* '''Excess Matter''': Vor Matur has a massive HP pool, but cannot pick up armour. He also receives less knockback from hits.
 
* '''Corrosive Blood''': Blood sprayed by Vor Matur when taking hits does damage to enemies.
 
* '''Corrosive Blood''': Blood sprayed by Vor Matur when taking hits does damage to enemies.
 
* '''Wall Climb''': Major can climb some walls by holding the "jump" key near them.
 
* '''Wall Climb''': Major can climb some walls by holding the "jump" key near them.

All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use.
Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books.

This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present.

Cancel | Editing help (opens in new window)