Difference between revisions of "Quake Champions: Doom Edition"

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{{Wad
 
{{Wad
 
  | name = QC: Doom Edition (QCDE)
 
  | name = QC: Doom Edition (QCDE)
  | authors = [https://www.youtube.com/user/dbthanatos DBThanatos], Michaelis
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  | authors = [[DBThanatos]], Michaelis
 
  | iwad = AnyDoom
 
  | iwad = AnyDoom
  | type = p|w|d|g
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  | type = g
 
  | status = Released
 
  | status = Released
 
  | screenshot = QCDE logo.png
 
  | screenshot = QCDE logo.png
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  | category = Multiplayer
 
  | category = Multiplayer
 
}}
 
}}
[[File:QCDE single player screenshot.png|thumb|QCDE player kills a Tactical Transfer as Kane with a Heavy Machinegun. An hourglass bonus for active ability restoration is seen on the left.]]
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[[File:QCDE v2 single player.png|thumb|QCDE player kills a ''Quake 2'' soldier as Kane with a Machinegun. An official addon by Legendbourne is used for high quality portraits, and an unofficial addon by JD-513 is used for monster models.]]
  
'''Quake Champions: Doom Edition''' (also known as '''QC: Doom Edition''') is a gameplay mod based on {{wp|Quake Champions}} featuring custom classes, weapons and monsters. It is compatible with [[Zandronum]] 3.0, GZDoom from 1.8.6 to 3.2.5, D-Touch and Delta Touch and boasts balanced gameplay across the single player, [[Multiplayer|deathmatch and cooperative]] game modes. It was granted the Multiplayer award at the [[Cacowards 2018|2018 Cacowards]].
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'''Quake Champions: Doom Edition''' (also known as '''QC: Doom Edition''' or '''QCDE''') is a gameplay mod based on ''{{wp|Quake Champions}}'' featuring custom classes, weapons and monsters. It originally was designed for Zandronum 3.0, with compatibility for GZDoom from 1.8.6 to 4.3.3 and Delta Touch.  
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Current releases come with a fork of the [[Zandronum]] [[source port]] called '''[[Q-Zandronum]]''' providing improved netcode, ''Quake''-style movement and Quality-of-Life improvements, whilst maintaining compatibility with Zandronum and GZDoom. QC:DE boasts balanced gameplay across the single player, [[Multiplayer|numerous PvP and cooperative]] game modes.  
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 +
It was granted the Multiplayer award at the [[Cacowards 2018|2018 Cacowards]].
  
 
== Main features ==
 
== Main features ==
  
* 17 unique champions, each with their own active and passive abilities.
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* Can be played with its own fork, [[Q-Zandronum]]. A special patch is provided taking advantage of the new features of this engine.
* 11 weapons from Quake Champions, plus one.
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* Can be played as a standalone game. Resources from the [[Freedoom]] project are utilized to make this possible.
 +
* 31 unique champions, each with their own active and passive abilities.
 +
* 11 weapons from ''Quake Champions'', plus one.
 
* Monsters from ''[[Doom]]'', ''[[Doom II]]'', ''[[Doom (2016)]]'', ''[[Quake]]'', ''{{wp|Quake II}}'' and ''{{wp|Quake 4}}''.
 
* Monsters from ''[[Doom]]'', ''[[Doom II]]'', ''[[Doom (2016)]]'', ''[[Quake]]'', ''{{wp|Quake II}}'' and ''{{wp|Quake 4}}''.
* [https://quake.bethesda.net/en/champions/6jK5we9mIE02y8EMQs4KMY Nyx!]
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* Map completion bonuses (nicknamed "lootboxes").
* Extremely flexible difficulty: apart from traditional [[skill levels]], different classes can be harder and easier to play in single player.
+
* Extremely flexible difficulty: apart from traditional [[skill levels]], different classes can be harder or easier to play in single player.
 
* Damage numbers show how much damage you deal to everything. They can be switched off, too.
 
* Damage numbers show how much damage you deal to everything. They can be switched off, too.
* Rocket jumping, crouchsliding and nail climbing, it's almost like Defrag scene never died.
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* Rocket jumping, crouch-sliding and nail climbing, it's almost like Defrag scene never died.
* Zandronum 3.0 compatible. Use [[Doomseeker]] or any other server browser to find games in progress.
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* [[Zandronum]] 3.0 compatible. Use [[Doomseeker]] or any other server browser to find games in progress.
* [[D-Touch]] compatible.
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* [[Delta Touch]] compatible.
* GZdoom 1.8.6 to 3.2.5 compatible.
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* GZDoom 1.8.6 to 4.3.3 compatible.
* Cooperative compatible. ''Yes, you can has healing.''
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* Player-versus-environment compatible -- and designed for that. This includes single player, multiplayer cooperative and survival.
* Deathmatch compatible -- and rebalanced for this mode.
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* Player-versus-player (PvP) compatible -- and rebalanced for that. [[Deathmatch]], Team DM, [[Capture the Flag]], Domination, [[Last Man Standing]] all supported.
* Duel-oriented. Team Deathmatch, Capture the Flag, Domination, Last Man Standing, Survival compatible.
+
* Duel-oriented, with occasional tournaments commentated live by ''Quake Champions'' casters.
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* New PvP game modes: Freeze Tag, Elder's Soul (Terminator), [[InstaGib]], Unholy Trinity, and more.
  
 
== Maps ==
 
== Maps ==
[[File:QCDE Blood Covenant screenshot.png|thumb|Player as Nyx snipes on fleeing airborne Kane with a railgun. Map is QCDE01: Blood Covenant by DBThanatos, a demake of eponymous map from Quake Champions.]]
 
  
QCDE comes with two mapsets for Deathmatch and Last Man Standing modes: ''[[Aeon Deathmatch]] for QCDE'' (AeonQCDE.pk3) and ''QCDE maps'' (QCDEmaps1.3.pk3).
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[[File:QCDE v2 deathmatch.png|thumb|Player as Caleb shoots a rocket into a group of players highlighted with red outlines. Map is QCDE36: Fusillade by DBThanatos, a demake of eponymous map from {{wp|Dusk (video game)|Dusk}} in [[Heretic]] style.]]
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QCDE comes with two mapsets for Deathmatch and Last Man Standing modes: ''[[Aeon Deathmatch]] for QCDE'' (AeonQCDE.pk3) and ''QCDE maps'' (QCDEmaps2.7.pk3).
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AeonQCDE is a version of AeonDM edited to contain QCDE weapons and specific map markers. QCDE mapset consists of 43 contributions created specifically for QCDE by DBThanatos, RoosTer, Mr.Enchanter, [[IvanDobrovski]], Abysswalker, [[Mr.Rocket]], Ivory Duke, and [[Killerkouhai]].
  
AeonQCDE is a version of AeonDM edited to contain QCDE weapons and specific map markers. QCDE maps consists of special contributions created specifically for QCDE by DBThanatos, RoosTer, MrEnchanter, Abysswalker and Ivan Dobrovski.
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Unofficial maps have also been made by mod's community, such as RoosTer's Invasion mapset.
  
== Playable characters ==
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== Champions (Playable characters) ==
  
All champions have health/armor caps (stack)There are three types of champions:
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All champions have individual health/armor caps, referred to as stacksChampions themselves are divided into three classes:
  
* '''Light''' (AKA squishies): Smaller than average hitbox, low stack, generally fast.
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* '''Light''' (A.K.A. squishies): Smaller than average hitbox, low stack, generally fast.
 
* '''Medium''': Standard doom hitbox, medium stack, medium speed.
 
* '''Medium''': Standard doom hitbox, medium stack, medium speed.
* '''Heavy''' (AKA tanks): Big hitbox, large stack, slower movement.
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* '''Heavy''' (A.K.A. tanks): Big hitbox, large stack, slower movement.
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The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armor. However, this is countered by their abilities. Light champions have ways of healing or escaping dangerous situations — as opposed to tanks, whose abilities are more about dealing with danger face-to-face.
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The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a [[tic|heartbeat]].
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=== Classes in single player ===
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In GZDoom, [[Player|player pawn]] size is always set to standard, so players don't have to worry about hitboxes.
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For single player in older source ports, only “Medium” champions are recommended. Light Champion hitboxes are very slim, allowing them to fit through bars or other tight crevices where players aren’t supposed to fit. Conversely, Heavy Champion hitboxes are considerably bigger and won't fit in the tightest of places where the player might be expected to go. It's still possible to play any class, but if map progression is broken, the responsibility is on the player. 
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Regarding difficulty, playing single-player or cooperative with Medium champions is playing QCDE in “normal” mode. Playing with Light champions is more of a challenge, and playing with Heavy ones is a bit on the easier side because of their large stacks.
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=== Active and passive abilities ===
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[[File:QCDE v2 classpicker.png|thumb|[[Multiplayer]]-only class picker showing 31 classes available in QCDE.]]
  
The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armor. However, this is countered by their abilities. Light champions have ways of healing or escaping dangerous situations -- as opposed to tanks, whose abilities are more about dealing with danger face to face.
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Abilities define the play style of the characters. For example, Kane, being inherently fast, has even greater speed while crouch-sliding, which allows both to deliver firepower right into the enemy's lair and retreat, possibly using Stroyent Injection which instantly restores his health in case his plan goes awry. As the opposite example, Terminator hardly ever needs to retreat, as his ability to passively restore ammo alongside a freely triggered rocket barrage ensures that he can deal with any threat without slowing the pace.
  
The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a heartbeat.
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Some ability effects differ slightly between [[Single player|PvE]] and PvP (Deathmatch, [[Capture the Flag|CTF]] and the likes). Usually, PvE abilities have a stronger, more pronounced effect, and a fittingly longer cooldown time between uses. This increases the value of "time shards"—the hourglass-shaped bonuses that reduce cooldown by 10%.
  
 
=== List of champions ===
 
=== List of champions ===
  
28 playable classes are present:
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31 playable classes are present, each with a unique active ability and one or two unique passive abilities:
  
 
* '''Ranger''' (Medium) -- Dire Orb, Rocket Resistance
 
* '''Ranger''' (Medium) -- Dire Orb, Rocket Resistance
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* '''Blazkowicz''' (Medium) -- Kraftsman, Blitz
 
* '''Blazkowicz''' (Medium) -- Kraftsman, Blitz
 
* '''Gordon Freeman''' (Medium) -- Antigravity Discharge, H.E.V. Suit, Extraction
 
* '''Gordon Freeman''' (Medium) -- Antigravity Discharge, H.E.V. Suit, Extraction
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* '''Painkiller''' (Medium) -- Black Tarot, Demon Morph, Painkiller Weapon
 
* '''Kane''' (Light) -- Stroyent Injection, Crouchslide
 
* '''Kane''' (Light) -- Stroyent Injection, Crouchslide
* '''[[:blood:Caleb|Caleb]]''' (Light) -- Life Steal, Kill Heals
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* '''[[:blood:Caleb|Caleb]]''' (Light) -- Life Steal, Life Essence
 
* '''Menelkir''' (Light) -- Dark Servant, Hex
 
* '''Menelkir''' (Light) -- Dark Servant, Hex
 
* '''Nyx''' (Light) -- Ghostwalk, Walljump
 
* '''Nyx''' (Light) -- Ghostwalk, Walljump
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* '''Lucienne''' (Light) -- Cleansing Fire, Blessing, Immolation
 
* '''Lucienne''' (Light) -- Cleansing Fire, Blessing, Immolation
 
* '''Hunter''' (Light) -- Voodoo Guardian, Sixth Sense (PvP only), Spoils of the Hunt
 
* '''Hunter''' (Light) -- Voodoo Guardian, Sixth Sense (PvP only), Spoils of the Hunt
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* '''Postal Dude''' (Light) -- Diseased Cow Head, Cracked Lungs, Crouch Jump
 
* '''Terminator''' (Heavy) -- Barrage, Ammo Regen
 
* '''Terminator''' (Heavy) -- Barrage, Ammo Regen
 
* '''[[Zedek]]''' (Heavy) -- Quietus, Cannonball, Iron Feet (PvE only)
 
* '''[[Zedek]]''' (Heavy) -- Quietus, Cannonball, Iron Feet (PvE only)
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* '''Major''' (Heavy) -- Air Strike, Wall Climb, Tall Lean & Mean
 
* '''Major''' (Heavy) -- Air Strike, Wall Climb, Tall Lean & Mean
 
* '''Serious Sam''' (Heavy) -- Complementary Ammo, Seriously Loaded, Serious Minigun
 
* '''Serious Sam''' (Heavy) -- Complementary Ammo, Seriously Loaded, Serious Minigun
 
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* '''The Intruder''' (Medium) -- His Sparks, Treasure Hunter, Wendigo's Curse
=== Classes in single player ===
 
 
 
For single player, only “Medium” champions are recommended. Light characters are very small and can sometimes fit between the bars where players aren’t supposed to fit. Conversely, tanks are considerably bigger and won't fit in the tightest of places where player might be expected to go. It's still possible to play any class, but if map progression is broken, the responsibility is on player.
 
 
 
Regarding difficulty, playing single player or cooperative with Medium champions is playing QCDE in “normal” mode. Playing with Light champions is more of a challenge, and playing with Heavy ones is a bit on the easier side because of their stacks.
 
 
 
=== Active and passive abilities ===
 
 
 
Abilities define the play style of the characters. For example, Kane, being inherently fast, has even greater speed during crouch-slide, which allows both to deliver firepower right into the enemy's lair and retreat, possibly using Stroyent Injection which instantly restores his health in case his plan goes awry. As the opposite example, Terminator hardly ever retreats, and his ability to passively restore ammo, as well as freely triggered rocket barrage, ensure that he can deal with any threat without slowing the pace.
 
  
 
Active abilities are:
 
Active abilities are:
  
 
* '''Dire Orb''': Ranger's personal teleporter.
 
* '''Dire Orb''': Ranger's personal teleporter.
* '''BFG-9000''': Doomslayer's iconic weapon, melts armor or slows naked targets.
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* '''BFG-9000''': Doomslayer's iconic weapon. melts armor or slows naked targets.
 
* '''Wings of Wrath''': Corvus' short flight at high speed.
 
* '''Wings of Wrath''': Corvus' short flight at high speed.
 
* '''Power Shield''': Bitterman's extra armor that he can apply at any time. In coop and TDM, excess armor is dropped for allies to pick up.
 
* '''Power Shield''': Bitterman's extra armor that he can apply at any time. In coop and TDM, excess armor is dropped for allies to pick up.
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* '''Leash Thumper''': Grayson's signature attack from Bulletstorm, it lifts enemies in the air and immobilizes them temporarily.
 
* '''Leash Thumper''': Grayson's signature attack from Bulletstorm, it lifts enemies in the air and immobilizes them temporarily.
 
* '''Kraftsman''': Blaskowicz can temporarily dual wield the Dieselkraftwerk and Laserkraftwerk from Wolfenstein: The New Colossus.
 
* '''Kraftsman''': Blaskowicz can temporarily dual wield the Dieselkraftwerk and Laserkraftwerk from Wolfenstein: The New Colossus.
* '''Antigravity Discharge''': Freeman can activate a blast in his location that pushes nearby enemies and projectiles away. Its power increases with time and damage taken.
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* '''Antigravity Discharge''': Freeman can activate a blast in his location that pushes nearby enemies and projectiles away. Its power increases with time and damage received. c
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* '''Black Tarot''': Upon activation, Painkiller can fill three card slots with any combination of cards of his choosing for extra damage, extra protection and/or extra speed.
 
* '''Stroyent Injection''': Kane's instant healing and speed boost.
 
* '''Stroyent Injection''': Kane's instant healing and speed boost.
 
* '''Life Steal''': Caleb can heal by dealing damage for a short time.
 
* '''Life Steal''': Caleb can heal by dealing damage for a short time.
* '''Dark Servant''': Menelkir can summon a mighty Maulotaur to do his bidding that disappears should its summoner die.
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* '''Dark Servant''': Menelkir can summon a mighty maulotaur to do his bidding that disappears should its summoner die.
 
* '''Ghostwalk''': Nyx can disappear into thin air and reappear silently when she's least expected. She can telefrag enemies if she reappears in their exact spot.
 
* '''Ghostwalk''': Nyx can disappear into thin air and reappear silently when she's least expected. She can telefrag enemies if she reappears in their exact spot.
* '''Simulacrums''': Durandal can teleport fake B.o.B.'s into arena to blindly chase his opponents until they explode.
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* '''Simulacrums''': Durandal can teleport fake B.o.B.'s into the arena to blindly chase opponents until they explode.
 
* '''Nobitsura Kage''': Lo Wang slashes twice with his katana, sending short-ranged energy waves that deal heavy damage.
 
* '''Nobitsura Kage''': Lo Wang slashes twice with his katana, sending short-ranged energy waves that deal heavy damage.
 
* '''Dopplegänger''': Eleena can create a clone of herself to confuse and distract enemies. Using the ability a second time teleports her to the clone's location.
 
* '''Dopplegänger''': Eleena can create a clone of herself to confuse and distract enemies. Using the ability a second time teleports her to the clone's location.
 
* '''Cleansing Fire''': Lucienne can shoot fireballs that can damage and increase damage taken by enemies, or heal herself and/or her allies.
 
* '''Cleansing Fire''': Lucienne can shoot fireballs that can damage and increase damage taken by enemies, or heal herself and/or her allies.
 
* '''Voodoo Guardian''': Hunter summons a skull that automatically fires at enemies. In PvP, enemies hit will leave a trail for her to follow.
 
* '''Voodoo Guardian''': Hunter summons a skull that automatically fires at enemies. In PvP, enemies hit will leave a trail for her to follow.
 +
* '''Diseased Cow Head''': Postal Dude throws a cow head that creates a poisonous cloud that lingers for a while, damaging enemies and ignoring armor
 
* '''Barrage''': Terminator's torrent of homing rockets.
 
* '''Barrage''': Terminator's torrent of homing rockets.
 
* '''Quietus''': Zedek's final option, leaves flames that continue burning for some time after the hit.
 
* '''Quietus''': Zedek's final option, leaves flames that continue burning for some time after the hit.
* '''Reflection''': Inquisitor becomes invulnerable for a duration. Use again to become huge shield for team.
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* '''Reflection''': Inquisitor becomes invulnerable for a duration. Use again to become a huge shield for the team.
 
* '''Primal Rage''': Sorgaul gets regeneration, extra speed, and devastating melee attacks.
 
* '''Primal Rage''': Sorgaul gets regeneration, extra speed, and devastating melee attacks.
 
* '''Grenade Swarm''': Keel can fire up to 5 grenades, regenerating them one by one.
 
* '''Grenade Swarm''': Keel can fire up to 5 grenades, regenerating them one by one.
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* '''Horror''': Vor Matur fires a blast that blinds enemies temporarily.
 
* '''Horror''': Vor Matur fires a blast that blinds enemies temporarily.
 
* '''Air Strike''': Major can summon bombs that fall on locations she marks by using the "fire" key.
 
* '''Air Strike''': Major can summon bombs that fall on locations she marks by using the "fire" key.
* '''Serious Minigun''': Serious Sam brings out his trademark minigun to fill enemies with lead. Hourglasses don't reduce it's cooldown, but instead grant ammo for the minigun.
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* '''Serious Minigun''': Serious Sam brings out his trademark minigun to fill enemies with lead. Hourglasses don't reduce its cooldown, but grants ammo for the minigun instead.
 +
* '''Wendigo's Curse''': Intruder becomes invisible while he doesn't fire or take any damage. While completely invisible, he leaves behind a trace of blood and becomes noisy. While in this state, he's more resistant and deals less damage. After being visible again, all buffs and debuffs are nulified.
  
 
Passive abilities are:
 
Passive abilities are:
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* '''Channeling''': Galen restores cooldown by picking up health items.
 
* '''Channeling''': Galen restores cooldown by picking up health items.
 
* '''Huge Ego''': Duke gets more health from health pickups.
 
* '''Huge Ego''': Duke gets more health from health pickups.
* '''Veteran''': Sarge has classic Quake 3 stack: spawns with 125 health that ticks down to 100, and gets up to 200 health and armor from big pickups.
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* '''Veteran''': Sarge has classic ''Quake 3'' stack: spawns with 125 health that ticks down to 100, and gets up to 200 health and armor from big pickups.
 
* '''Personal Dropkit''': Grayson can refill 50% of his currently equipped weapon by holding the "use" key, at the cost of 25 armor.
 
* '''Personal Dropkit''': Grayson can refill 50% of his currently equipped weapon by holding the "use" key, at the cost of 25 armor.
 
* '''Bounty Hunter''': Grayson gets armor every time he kills an enemy.
 
* '''Bounty Hunter''': Grayson gets armor every time he kills an enemy.
 
* '''Blitz''': If he doesn't take damage in 3 seconds, Blaskowicz's health will quickly regenerate to the nearest multiple of 25.
 
* '''Blitz''': If he doesn't take damage in 3 seconds, Blaskowicz's health will quickly regenerate to the nearest multiple of 25.
* '''H.E.V. Suit''': Freeman recieves no environmental damage. In addition, collecting LG ammo grants him armor, while collecting BFG ammo reduces his active cooldown time.
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* '''H.E.V. Suit''': Freeman receives no environmental damage. Also, collecting LG ammo grants him armor, while collecting BFG ammo reduces his active cooldown time.
 
* '''Extraction''': When he's about to receive a lethal hit, Freeman is transported elsewhere in the map with 25 hp. This has a 60 seconds cooldown time.
 
* '''Extraction''': When he's about to receive a lethal hit, Freeman is transported elsewhere in the map with 25 hp. This has a 60 seconds cooldown time.
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* '''Demon Morph''': Upon collecting 66 souls (in PvP each soul is worth 11), Painkiller will turn into a demon.
 +
* '''Painkiller Weapon''': Painkiller's gauntlet is replaced by the Painkiller weapon, which does more damage and has a ranged alt-fire.
 
* '''Crouchslide''': Kane can get a speed boost if he crouches at the moment when he lands from a jump.
 
* '''Crouchslide''': Kane can get a speed boost if he crouches at the moment when he lands from a jump.
* '''Kill Heals''': Caleb gets a portion of health back when dealing final blow. In DM, during active ability, heals fully.
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* '''Life Essence''': Enemies killed by Caleb drop life essence pickups that can overstack his health.
 
* '''Hex''': Menelkir makes enemies killed drop hourglasses that restore cooldown.
 
* '''Hex''': Menelkir makes enemies killed drop hourglasses that restore cooldown.
 
* '''Walljump''': Nyx can jump off walls, decorations and enemies.
 
* '''Walljump''': Nyx can jump off walls, decorations and enemies.
* '''Unified Vitality''': Durandal's armor automatically converts to missing portion of health when picked up.
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* '''Unified Vitality''': Picking up armor will refill missing portions of Durandal's health first.
 
* '''Infra-Chromatic Unveil''': Durandal can always see invisible or phase-shifting beings.
 
* '''Infra-Chromatic Unveil''': Durandal can always see invisible or phase-shifting beings.
 
* '''Peacock's Blessing''': Lo Wang can quickly regenerate his health up to 60 HP by quickly tapping "right" twice and holding "use".
 
* '''Peacock's Blessing''': Lo Wang can quickly regenerate his health up to 60 HP by quickly tapping "right" twice and holding "use".
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* '''Leap''': Eleena can increase her jump height by holding the "jump" key.
 
* '''Leap''': Eleena can increase her jump height by holding the "jump" key.
 
* '''Training Weights''': Eleena moves much faster when she has no armor.
 
* '''Training Weights''': Eleena moves much faster when she has no armor.
* '''Blessing''': Lucienne's overstacks do not degenerate.
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* '''Blessing''': Lucienne's armor overstack do not degenerate.
 
* '''Immolation''': Upon dying, Lucienne creates a powerful explosion that deals heavy damage.
 
* '''Immolation''': Upon dying, Lucienne creates a powerful explosion that deals heavy damage.
 
* '''Sixth Sense''': When Hunter aims her crosshairs at an enemy, they create a trail she can follow (PvP only).
 
* '''Sixth Sense''': When Hunter aims her crosshairs at an enemy, they create a trail she can follow (PvP only).
 
* '''Spoils of the Hunt''': When Hunter kills an enemy, she gets either a max HP, Armor or ammo increase that lasts until she dies.
 
* '''Spoils of the Hunt''': When Hunter kills an enemy, she gets either a max HP, Armor or ammo increase that lasts until she dies.
* '''Ammo Regeneration''': Terminator slowly regenerates ammo for selected weapon. In coop and TDM, excess ammo is dropped for allies to pick up.
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* '''Cracked Lungs''': Postal Dude receives a +75 health overcharge upon collecting a Mega Health that doesn't decay for 40 seconds. After that time, unless he picks up another Mega Health, his overstack will quickly decay or he will take 25 hp damage if he has no overstack.
* '''Cannonball''': Zedek deals falling damage in area where he lands from heights.
+
* '''Crouch Jump''': When jumping while crouching, Postal Dude will perform a high jump.
 +
* '''Ammo Regeneration''': Terminator slowly regenerates ammo for his selected weapon. In coop and TDM, excess ammo is dropped for allies to pick up.
 +
* '''Cannonball''': Zedek deals falling damage in the area where he lands from heights.
 
* '''Iron Feet''': Zedek is immune to environmental damage (PvE only)
 
* '''Iron Feet''': Zedek is immune to environmental damage (PvE only)
* '''Thrust Dodge''': Inquisitor can accelerate in a direction by double tapping the key.
+
* '''Thrust Dodge''': Inquisitor can accelerate in a direction by double-tapping the key.
 
* '''Still Defense''': Inquisitor receives less damage when not moving.
 
* '''Still Defense''': Inquisitor receives less damage when not moving.
 
* '''Armor Hoarder''': Sorgaul gets more armor from every pickup.
 
* '''Armor Hoarder''': Sorgaul gets more armor from every pickup.
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* '''Murderface''': Eradicator's damage increases as he kills enemies.
 
* '''Murderface''': Eradicator's damage increases as he kills enemies.
 
* '''Inductive Healing''': Picking up medium and large healing items will also grant Eradicator some armor.
 
* '''Inductive Healing''': Picking up medium and large healing items will also grant Eradicator some armor.
* '''Excess Matter''': Vor Matur has a massive HP pool, but can have no armor. He also receives less knockback from hits.
+
* '''Excess Matter''': Vor Matur has a massive HP pool, but cannot pick up armor. He also receives less knockback from hits.
 
* '''Corrosive Blood''': Blood sprayed by Vor Matur when taking hits does damage to enemies.
 
* '''Corrosive Blood''': Blood sprayed by Vor Matur when taking hits does damage to enemies.
 
* '''Wall Climb''': Major can climb some walls by holding the "jump" key near them.
 
* '''Wall Climb''': Major can climb some walls by holding the "jump" key near them.
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* '''Complementary Ammo''': Medium and large armor pickups refill ammo for Serious Sam's currently equipped weapon.
 
* '''Complementary Ammo''': Medium and large armor pickups refill ammo for Serious Sam's currently equipped weapon.
 
* '''Seriously Loaded''': Serious Sam starts with all three starting weapons.
 
* '''Seriously Loaded''': Serious Sam starts with all three starting weapons.
 +
* '''His Sparks''': The Intruder gets a Speed Boost after killing an enemy.
 +
* '''Treasure Hunter''': PvE Only. Intruder gains additional armor by finding secrets.
  
 
== Monster replacement ==
 
== Monster replacement ==
  
Player can use monsters from Doom, Doom 4, Quake 1, Quake 2 and Quake 4. More than that, players can mix and match monster sets -- for example, picking both Quake 2 and Quake 4 would be fighting against united Strogg forces.  
+
[[File:QCDE v2 custom themes.png|thumb|Player faces an eclectic menagerie composed from custom monster themes made by community members.]]
 +
 
 +
The player can use monsters from Doom, Doom 4, ''Quake 1'', ''Quake 2'' and ''Quake 4''. More than that, players can mix and match monster sets for example, picking both ''Quake 2'' and ''Quake 4'' would be fighting against united Strogg forces.  
  
 
All monsters emit damage numbers when hurt.
 
All monsters emit damage numbers when hurt.
  
 
Monster randomization has two modes: '''classic''', as known by the likes of Aeons of Death and other randomizer mods, and '''one theme per map''', selecting only one of the enabled themes at random for each map.
 
Monster randomization has two modes: '''classic''', as known by the likes of Aeons of Death and other randomizer mods, and '''one theme per map''', selecting only one of the enabled themes at random for each map.
 +
 +
=== Custom monster themes ===
 +
 +
QC:DE features an [[ACS]]-based API that allows third-party monster themes to be cleanly interfaced with the mod. As a result, over 40 monster sets have been developed by the community members, mainly porting monsters from other popular games into QCDE. Each monster set can be played exclusively, replacing all monsters, or in combination with other monster sets, built-in or third-party.
 +
 +
Several monster theme addons have been released officially by the mod's team, including Heretic, Marathon and Doom 3 monsters. A tutorial for making monsters compatible with QCDE is available on ModDB, as well as a template theme file to plug values into.
 +
 +
== Lootboxes ==
 +
 +
During [[single player]] or cooperative games, killing all monsters and finding all secrets on a map is rewarded with a random tiered bonus, represented by a lootbox. Like in ''Quake Champions'', there are three reward tiers on this ''surprise mechanic'': Backpack, Chest and Reliquary. Lootboxes reward player for map knowledge and perseverance during secret hunting.
 +
 +
Backpacks contain rewards that are immediately useful, such as a random weapon, an ammo refill, or a megahealth. Chests contain more significant rewards, such as a strong powerup to be given on the next map, or sometimes, even two. Reliquaries, the most prized lootboxes, contain permanent improvements such as max health or max ammo increase.
 +
 +
In multiplayer games, every player gets their own lootbox once all monsters have been killed and all secrets found. It is therefore especially beneficial to party as a whole to complete the map perfectly.
 +
 +
It's worth noting that at no point do ''surprise mechanics'' of this mod ever cross ways with real world money. The lootboxes of QC:DE are completely free.
  
 
== Original soundtrack ==
 
== Original soundtrack ==
Line 182: Line 228:
 
[[File:Augmented album cover.png|thumb|Official soundtrack album cover]]
 
[[File:Augmented album cover.png|thumb|Official soundtrack album cover]]
  
Soundtrack consists of the album [https://markiemusic.bandcamp.com/album/augmented Augmented] of original metal music by [https://soundcloud.com/mikedm92 Michael Markie] and covers of songs from [[Doom]], [[Quake]] 1 and 2 and [[:blood:Blood|Blood]].  
+
Soundtrack consists of the album [https://markiemusic.bandcamp.com/album/augmented Augmented] of original metal music by [https://soundcloud.com/mikedm92 Michael Markie] and covers of songs from [[Doom]], ''[[Quake]]'' 1 and 2 and ''[[:blood:Blood|Blood]]''.  
  
 
Excerpts have been featured as outro music for released videos, and as background music for [https://www.youtube.com/watch?v=Z1KFOsDacUg Kane deathmatch video].
 
Excerpts have been featured as outro music for released videos, and as background music for [https://www.youtube.com/watch?v=Z1KFOsDacUg Kane deathmatch video].
 +
 +
== Competitive scene ==
 +
 +
Owing to its ''Quake'' roots, Quake Champions: Doom Edition has developed a competitive scene. Several duel tournaments with monetary prizes have been held. The most successful series, TastyCups, has seen 7 tournaments to date, the latest one in May 2020. TastyCups are organized and casted by [https://twitter.com/jehar Alex "Jehar" Popa], known for also casting ''Quake Champions'' tournaments.
  
 
== Released videos ==
 
== Released videos ==
  
* [https://www.youtube.com/watch?v=ccM_t9vv3Ek Official trailer]
+
* [https://www.youtube.com/watch?v=ccM_t9vv3Ek '''Original trailer''']
* [https://www.youtube.com/watch?v=qC75QiAue3o QCDEmaps trailer]
+
* [https://www.youtube.com/watch?v=RVrDQOTNl3o '''Latest version trailer''' (v2.7, DuskDude release)]
* [https://www.youtube.com/watch?v=qe5WRe4-Sug AeonQCDE trailer]
 
 
* [https://www.youtube.com/watch?v=gh9b70q0ZBs In-depth tutorial about mod options]
 
* [https://www.youtube.com/watch?v=gh9b70q0ZBs In-depth tutorial about mod options]
* [https://www.youtube.com/watch?v=oskVB0BHc3I FFA shown from Ranger's POV (original teaser)]
+
* [https://www.youtube.com/watch?v=7bCOpaR5q5k?t=147 Cooperative Survival by Terminator and Galen]
* [https://www.youtube.com/watch?v=PB45qlFzb3I FFA shown from Zedek's POV]
 
 
* [https://www.youtube.com/watch?v=wZWCsiJ5Q44 Terminator vs Doom monsters]
 
* [https://www.youtube.com/watch?v=wZWCsiJ5Q44 Terminator vs Doom monsters]
 +
* [https://www.youtube.com/watch?v=WFSrKNDNGtQ Ranger vs {{wp|Quake 1}} monsters]
 +
* [https://www.youtube.com/watch?v=VqG-ThvphbA Bitterman vs {{wp|Quake 2}} monsters]
 +
* [https://www.youtube.com/watch?v=WXzvGyW6Wn0 Kane vs {{wp|Quake 4}} monsters]
 
* [https://www.youtube.com/watch?v=Z1KFOsDacUg FFA shown from Kane's POV]
 
* [https://www.youtube.com/watch?v=Z1KFOsDacUg FFA shown from Kane's POV]
 
* [https://www.youtube.com/watch?v=K6arwHP1kVs Caleb vs Nyx duel, shown from Caleb's POV]
 
* [https://www.youtube.com/watch?v=K6arwHP1kVs Caleb vs Nyx duel, shown from Caleb's POV]
* [https://www.youtube.com/watch?v=WFSrKNDNGtQ Ranger vs Quake 1 monsters]
 
* [https://www.youtube.com/watch?v=VqG-ThvphbA Bitterman vs Quake 2 monsters]
 
* [https://www.youtube.com/watch?v=WXzvGyW6Wn0 Kane vs Quake 4 monsters]
 
* [https://www.youtube.com/watch?v=LmcVP4X8lN8 Sorgaul vs Ranger duel, shown from Sorgaul's POV]
 
 
* [https://www.youtube.com/watch?v=a5xwP_2wElc Nyx vs Sorgaul duel, shown from Nyx's POV]
 
* [https://www.youtube.com/watch?v=a5xwP_2wElc Nyx vs Sorgaul duel, shown from Nyx's POV]
* [https://www.youtube.com/watch?v=52oWHyGz8oE FFA shown from Doomslayer's POV]
 
* [https://www.youtube.com/watch?v=itZjIekuDnk Inquisitor vs Zedek duel, shown from Inquisitor's POV]
 
* [https://www.youtube.com/watch?v=VhH_DJ-lup0 Team Deathmatch shown from Bitterman's POV]
 
 
* [https://www.youtube.com/watch?v=pLg4FCXZOCA Team Deathmatch shown from Galen's POV]
 
* [https://www.youtube.com/watch?v=pLg4FCXZOCA Team Deathmatch shown from Galen's POV]
 
* [https://www.youtube.com/watch?v=KMaZE8_9LVM Capture the Flag shown from Kane's POV]
 
* [https://www.youtube.com/watch?v=KMaZE8_9LVM Capture the Flag shown from Kane's POV]
* [https://www.youtube.com/watch?v=9-z_AmE8Mv8 Caleb vs Inquisitor duel, shown from Caleb's POV]
+
* [https://www.youtube.com/watch?v=qcBBeuYJePc Tournament duel between DBThanatos (as Grayson) and Sarabax (as Doomslayer), casted by Jehar on TastyCups #4]
 +
* [https://www.youtube.com/watch?v=DlJoFlXpQcQ?t=56 Tournament duel between Necrophag1st (as Lucienne) and Pikawa (as Terminator), casted by Jehar and BouvToTheMax on TastyCups #4]
  
 
== Credits ==
 
== Credits ==
  
* Created by: [https://www.youtube.com/user/dbthanatos DBThanatos], Michaelis
+
* '''Created by''': [[DBThanatos]], Michaelis
* Sprites: Captain J, Franco Tieppo
+
* '''Sprites''': [[Captain J]], Franco Tieppo
* Testing: Ragequit, Jckfrbn, A_D_M_E_R_A_L, Abysswalker, Ivory Duke
+
* '''Character sprites''': [[DrPyspy]], YukiHerz, Abysswalker, Simploo, Revenatn, Nash Muhandes
* Additional testing: ElRetardo, Barbarossa, VDRK, Bryina, DoomKrakken
+
* '''Voice acting''': [https://www.georgeexley.com/ George Exley], David M. Neyland, [https://www.getgianni.com/ Gianni Matragrano]
* Official Soundtrack: [https://soundcloud.com/mikedm92 Michael Markie]
+
* '''Testing''': Ragequit, Jckfrbn, A_D_M_E_R_A_L, Abysswalker, Ivory Duke
* Permission to edit [[Aeon Deathmatch]]: Decay, Razgriz
+
* '''Additional testing''': ElRetardo, Barbarossa, VDRK, Bryina, DoomKrakken, Matsilagi
* QCDE maps: DBThanatos, RoosTer, MrEnchanter, Abysswalker, Ivan Dobrovski
+
* '''Official soundtrack''': [https://www.youtube.com/channel/UCPAhQQChRHxhePO4uk2qEsA Michael Markie]
* Additional credits: DrPyspy, YukiHerz, DeXiaZ, Jimmy, Xaser, Breadbagfly, Chronoteeth, Mechadon
+
* '''Official manual''': Barbarossa, Ivory Duke
 +
* '''Champion lore''': Ivory Duke
 +
* '''Permission to edit [[Aeon Deathmatch]]''': [[Decay]], [[Razgriz]]
 +
* '''QCDE maps''': DBThanatos, RoosTer, MrEnchanter, Abysswalker, [[IvanDobrovski]], Ivory Duke, [[Killerkouhai]], [[Mr.Rocket]]
 +
* '''HD portraits''': Legendbourne
 +
* '''Voxels''': Ivory Duke
 +
* '''Additional credits''': [[DeXiaZ]], [[James Paddock (Jimmy)|Jimmy]], [[Xaser]], Breadbagfly, [[Chronoteeth]], [[Mechadon]], [[Zanieon]], [[KeksDose]], TwelveEyes
  
 
== External links ==
 
== External links ==
 
* [http://www.moddb.com/mods/quake-champions-doom-edition Download: ModDB]
 
* [http://www.moddb.com/mods/quake-champions-doom-edition Download: ModDB]
* [https://discord.me/d4t Official Discord server]
+
* [https://discord.gg/XzD2TdV Official Discord server]
* {{zdforums|t=57716|ZDoom forum thread}}
+
* {{zdforums|t=57716}}
 +
* {{dwforums|99079|Doomworld forums thread up to v2.2}}

Latest revision as of 07:32, 14 February 2024

QC: Doom Edition (QCDE)
QCDE logoQCDE logo
Authors DBThanatos, Michaelis
Ports Zandronum, GZDoom
IWAD AnyDoom
Year 2018
Link Download from ModDB (ZDoom forum thread)
Cacoward-2018.png This mod received one of the 2018 Cacowards on Doomworld in the Multiplayer category!
QCDE player kills a Quake 2 soldier as Kane with a Machinegun. An official addon by Legendbourne is used for high quality portraits, and an unofficial addon by JD-513 is used for monster models.

Quake Champions: Doom Edition (also known as QC: Doom Edition or QCDE) is a gameplay mod based on Quake Champions featuring custom classes, weapons and monsters. It originally was designed for Zandronum 3.0, with compatibility for GZDoom from 1.8.6 to 4.3.3 and Delta Touch.

Current releases come with a fork of the Zandronum source port called Q-Zandronum providing improved netcode, Quake-style movement and Quality-of-Life improvements, whilst maintaining compatibility with Zandronum and GZDoom. QC:DE boasts balanced gameplay across the single player, numerous PvP and cooperative game modes.

It was granted the Multiplayer award at the 2018 Cacowards.

Main features[edit]

  • Can be played with its own fork, Q-Zandronum. A special patch is provided taking advantage of the new features of this engine.
  • Can be played as a standalone game. Resources from the Freedoom project are utilized to make this possible.
  • 31 unique champions, each with their own active and passive abilities.
  • 11 weapons from Quake Champions, plus one.
  • Monsters from Doom, Doom II, Doom (2016), Quake, Quake II and Quake 4.
  • Map completion bonuses (nicknamed "lootboxes").
  • Extremely flexible difficulty: apart from traditional skill levels, different classes can be harder or easier to play in single player.
  • Damage numbers show how much damage you deal to everything. They can be switched off, too.
  • Rocket jumping, crouch-sliding and nail climbing, it's almost like Defrag scene never died.
  • Zandronum 3.0 compatible. Use Doomseeker or any other server browser to find games in progress.
  • Delta Touch compatible.
  • GZDoom 1.8.6 to 4.3.3 compatible.
  • Player-versus-environment compatible -- and designed for that. This includes single player, multiplayer cooperative and survival.
  • Player-versus-player (PvP) compatible -- and rebalanced for that. Deathmatch, Team DM, Capture the Flag, Domination, Last Man Standing all supported.
  • Duel-oriented, with occasional tournaments commentated live by Quake Champions casters.
  • New PvP game modes: Freeze Tag, Elder's Soul (Terminator), InstaGib, Unholy Trinity, and more.

Maps[edit]

Player as Caleb shoots a rocket into a group of players highlighted with red outlines. Map is QCDE36: Fusillade by DBThanatos, a demake of eponymous map from Dusk in Heretic style.

QCDE comes with two mapsets for Deathmatch and Last Man Standing modes: Aeon Deathmatch for QCDE (AeonQCDE.pk3) and QCDE maps (QCDEmaps2.7.pk3).

AeonQCDE is a version of AeonDM edited to contain QCDE weapons and specific map markers. QCDE mapset consists of 43 contributions created specifically for QCDE by DBThanatos, RoosTer, Mr.Enchanter, IvanDobrovski, Abysswalker, Mr.Rocket, Ivory Duke, and Killerkouhai.

Unofficial maps have also been made by mod's community, such as RoosTer's Invasion mapset.

Champions (Playable characters)[edit]

All champions have individual health/armor caps, referred to as stacks. Champions themselves are divided into three classes:

  • Light (A.K.A. squishies): Smaller than average hitbox, low stack, generally fast.
  • Medium: Standard doom hitbox, medium stack, medium speed.
  • Heavy (A.K.A. tanks): Big hitbox, large stack, slower movement.

The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armor. However, this is countered by their abilities. Light champions have ways of healing or escaping dangerous situations — as opposed to tanks, whose abilities are more about dealing with danger face-to-face.

The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a heartbeat.

Classes in single player[edit]

In GZDoom, player pawn size is always set to standard, so players don't have to worry about hitboxes.

For single player in older source ports, only “Medium” champions are recommended. Light Champion hitboxes are very slim, allowing them to fit through bars or other tight crevices where players aren’t supposed to fit. Conversely, Heavy Champion hitboxes are considerably bigger and won't fit in the tightest of places where the player might be expected to go. It's still possible to play any class, but if map progression is broken, the responsibility is on the player.

Regarding difficulty, playing single-player or cooperative with Medium champions is playing QCDE in “normal” mode. Playing with Light champions is more of a challenge, and playing with Heavy ones is a bit on the easier side because of their large stacks.

Active and passive abilities[edit]

Multiplayer-only class picker showing 31 classes available in QCDE.

Abilities define the play style of the characters. For example, Kane, being inherently fast, has even greater speed while crouch-sliding, which allows both to deliver firepower right into the enemy's lair and retreat, possibly using Stroyent Injection which instantly restores his health in case his plan goes awry. As the opposite example, Terminator hardly ever needs to retreat, as his ability to passively restore ammo alongside a freely triggered rocket barrage ensures that he can deal with any threat without slowing the pace.

Some ability effects differ slightly between PvE and PvP (Deathmatch, CTF and the likes). Usually, PvE abilities have a stronger, more pronounced effect, and a fittingly longer cooldown time between uses. This increases the value of "time shards"—the hourglass-shaped bonuses that reduce cooldown by 10%.

List of champions[edit]

31 playable classes are present, each with a unique active ability and one or two unique passive abilities:

  • Ranger (Medium) -- Dire Orb, Rocket Resistance
  • Doomslayer (Medium) -- BFG-9000, Double Jump
  • Corvus (Medium) -- Wings of Wrath, Elven Vitality
  • Bitterman (Medium) -- Power Shield, Bandoliers, Stabilized Homeostasis
  • Galen (Medium) -- Unholy Totem, Channeling
  • Duke Nukem (Medium) -- Freeze Thrower, Huge Ego
  • Sarge (Medium) -- Veteran
  • Grayson (Medium) -- Leash Thumper, Personal Dropkit, Bounty Hunter
  • Blazkowicz (Medium) -- Kraftsman, Blitz
  • Gordon Freeman (Medium) -- Antigravity Discharge, H.E.V. Suit, Extraction
  • Painkiller (Medium) -- Black Tarot, Demon Morph, Painkiller Weapon
  • Kane (Light) -- Stroyent Injection, Crouchslide
  • Caleb (Light) -- Life Steal, Life Essence
  • Menelkir (Light) -- Dark Servant, Hex
  • Nyx (Light) -- Ghostwalk, Walljump
  • Durandal (Light) -- Simulacrums, Unified Vitality, Infra-Chromatic Unveil
  • Lo Wang (Light) -- Nobitsura Kage, Peacock's Blessing, Tiger's Rage
  • Eleena (Light) -- Dopplegänger, Leap, Training Weights
  • Lucienne (Light) -- Cleansing Fire, Blessing, Immolation
  • Hunter (Light) -- Voodoo Guardian, Sixth Sense (PvP only), Spoils of the Hunt
  • Postal Dude (Light) -- Diseased Cow Head, Cracked Lungs, Crouch Jump
  • Terminator (Heavy) -- Barrage, Ammo Regen
  • Zedek (Heavy) -- Quietus, Cannonball, Iron Feet (PvE only)
  • Inquisitor (Heavy) -- Reflection, Thrust Dodge, Still Defense
  • Sorgaul (Heavy) -- Primal Rage, Armor Hoarder
  • Keel (Heavy) -- Grenade Swarm, Stockpile
  • Eradicator (Heavy) -- Scanner, Inductive Healing, Murderface
  • Vor Matur (Heavy) -- Horror, Excess Matter, Corrosive Blood
  • Major (Heavy) -- Air Strike, Wall Climb, Tall Lean & Mean
  • Serious Sam (Heavy) -- Complementary Ammo, Seriously Loaded, Serious Minigun
  • The Intruder (Medium) -- His Sparks, Treasure Hunter, Wendigo's Curse

Active abilities are:

  • Dire Orb: Ranger's personal teleporter.
  • BFG-9000: Doomslayer's iconic weapon. melts armor or slows naked targets.
  • Wings of Wrath: Corvus' short flight at high speed.
  • Power Shield: Bitterman's extra armor that he can apply at any time. In coop and TDM, excess armor is dropped for allies to pick up.
  • Unholy Totem: Galen's land mine that heals allies.
  • Freeze Thrower: Duke's coolest weapon, complete with kick alternative attack. Slows down and eventually freezes enemies in place.
  • Leash Thumper: Grayson's signature attack from Bulletstorm, it lifts enemies in the air and immobilizes them temporarily.
  • Kraftsman: Blaskowicz can temporarily dual wield the Dieselkraftwerk and Laserkraftwerk from Wolfenstein: The New Colossus.
  • Antigravity Discharge: Freeman can activate a blast in his location that pushes nearby enemies and projectiles away. Its power increases with time and damage received. c
  • Black Tarot: Upon activation, Painkiller can fill three card slots with any combination of cards of his choosing for extra damage, extra protection and/or extra speed.
  • Stroyent Injection: Kane's instant healing and speed boost.
  • Life Steal: Caleb can heal by dealing damage for a short time.
  • Dark Servant: Menelkir can summon a mighty maulotaur to do his bidding that disappears should its summoner die.
  • Ghostwalk: Nyx can disappear into thin air and reappear silently when she's least expected. She can telefrag enemies if she reappears in their exact spot.
  • Simulacrums: Durandal can teleport fake B.o.B.'s into the arena to blindly chase opponents until they explode.
  • Nobitsura Kage: Lo Wang slashes twice with his katana, sending short-ranged energy waves that deal heavy damage.
  • Dopplegänger: Eleena can create a clone of herself to confuse and distract enemies. Using the ability a second time teleports her to the clone's location.
  • Cleansing Fire: Lucienne can shoot fireballs that can damage and increase damage taken by enemies, or heal herself and/or her allies.
  • Voodoo Guardian: Hunter summons a skull that automatically fires at enemies. In PvP, enemies hit will leave a trail for her to follow.
  • Diseased Cow Head: Postal Dude throws a cow head that creates a poisonous cloud that lingers for a while, damaging enemies and ignoring armor
  • Barrage: Terminator's torrent of homing rockets.
  • Quietus: Zedek's final option, leaves flames that continue burning for some time after the hit.
  • Reflection: Inquisitor becomes invulnerable for a duration. Use again to become a huge shield for the team.
  • Primal Rage: Sorgaul gets regeneration, extra speed, and devastating melee attacks.
  • Grenade Swarm: Keel can fire up to 5 grenades, regenerating them one by one.
  • Scanner: Eradicator can activate a display in his HUD that shows the location of enemies, powerups, and weapons.
  • Horror: Vor Matur fires a blast that blinds enemies temporarily.
  • Air Strike: Major can summon bombs that fall on locations she marks by using the "fire" key.
  • Serious Minigun: Serious Sam brings out his trademark minigun to fill enemies with lead. Hourglasses don't reduce its cooldown, but grants ammo for the minigun instead.
  • Wendigo's Curse: Intruder becomes invisible while he doesn't fire or take any damage. While completely invisible, he leaves behind a trace of blood and becomes noisy. While in this state, he's more resistant and deals less damage. After being visible again, all buffs and debuffs are nulified.

Passive abilities are:

  • Rocket Resilience: Ranger's natural resistance to rocket damage, helps with rocket jumps.
  • Double Jump: Doomslayer's thrusters that he can activate in mid-air.
  • Elven Vitality: Corvus regenerates health passively.
  • Bandoliers: Bitterman can always carry more ammo than other champions.
  • Stabilized Homeostasis: Bitterman's HP and armor stacks degenerate much slower.
  • Channeling: Galen restores cooldown by picking up health items.
  • Huge Ego: Duke gets more health from health pickups.
  • Veteran: Sarge has classic Quake 3 stack: spawns with 125 health that ticks down to 100, and gets up to 200 health and armor from big pickups.
  • Personal Dropkit: Grayson can refill 50% of his currently equipped weapon by holding the "use" key, at the cost of 25 armor.
  • Bounty Hunter: Grayson gets armor every time he kills an enemy.
  • Blitz: If he doesn't take damage in 3 seconds, Blaskowicz's health will quickly regenerate to the nearest multiple of 25.
  • H.E.V. Suit: Freeman receives no environmental damage. Also, collecting LG ammo grants him armor, while collecting BFG ammo reduces his active cooldown time.
  • Extraction: When he's about to receive a lethal hit, Freeman is transported elsewhere in the map with 25 hp. This has a 60 seconds cooldown time.
  • Demon Morph: Upon collecting 66 souls (in PvP each soul is worth 11), Painkiller will turn into a demon.
  • Painkiller Weapon: Painkiller's gauntlet is replaced by the Painkiller weapon, which does more damage and has a ranged alt-fire.
  • Crouchslide: Kane can get a speed boost if he crouches at the moment when he lands from a jump.
  • Life Essence: Enemies killed by Caleb drop life essence pickups that can overstack his health.
  • Hex: Menelkir makes enemies killed drop hourglasses that restore cooldown.
  • Walljump: Nyx can jump off walls, decorations and enemies.
  • Unified Vitality: Picking up armor will refill missing portions of Durandal's health first.
  • Infra-Chromatic Unveil: Durandal can always see invisible or phase-shifting beings.
  • Peacock's Blessing: Lo Wang can quickly regenerate his health up to 60 HP by quickly tapping "right" twice and holding "use".
  • Tiger's Rage: If Lo Wang's HP is below 40, he does 30% more damage with all of his attacks.
  • Leap: Eleena can increase her jump height by holding the "jump" key.
  • Training Weights: Eleena moves much faster when she has no armor.
  • Blessing: Lucienne's armor overstack do not degenerate.
  • Immolation: Upon dying, Lucienne creates a powerful explosion that deals heavy damage.
  • Sixth Sense: When Hunter aims her crosshairs at an enemy, they create a trail she can follow (PvP only).
  • Spoils of the Hunt: When Hunter kills an enemy, she gets either a max HP, Armor or ammo increase that lasts until she dies.
  • Cracked Lungs: Postal Dude receives a +75 health overcharge upon collecting a Mega Health that doesn't decay for 40 seconds. After that time, unless he picks up another Mega Health, his overstack will quickly decay or he will take 25 hp damage if he has no overstack.
  • Crouch Jump: When jumping while crouching, Postal Dude will perform a high jump.
  • Ammo Regeneration: Terminator slowly regenerates ammo for his selected weapon. In coop and TDM, excess ammo is dropped for allies to pick up.
  • Cannonball: Zedek deals falling damage in the area where he lands from heights.
  • Iron Feet: Zedek is immune to environmental damage (PvE only)
  • Thrust Dodge: Inquisitor can accelerate in a direction by double-tapping the key.
  • Still Defense: Inquisitor receives less damage when not moving.
  • Armor Hoarder: Sorgaul gets more armor from every pickup.
  • Stockpile: Keel regenerates grenades by picking up any ammunition, including that which goes with weapon pickups.
  • Murderface: Eradicator's damage increases as he kills enemies.
  • Inductive Healing: Picking up medium and large healing items will also grant Eradicator some armor.
  • Excess Matter: Vor Matur has a massive HP pool, but cannot pick up armor. He also receives less knockback from hits.
  • Corrosive Blood: Blood sprayed by Vor Matur when taking hits does damage to enemies.
  • Wall Climb: Major can climb some walls by holding the "jump" key near them.
  • Tall, Lean & Mean: Major has a smaller hitbox than other Heavy champions.
  • Complementary Ammo: Medium and large armor pickups refill ammo for Serious Sam's currently equipped weapon.
  • Seriously Loaded: Serious Sam starts with all three starting weapons.
  • His Sparks: The Intruder gets a Speed Boost after killing an enemy.
  • Treasure Hunter: PvE Only. Intruder gains additional armor by finding secrets.

Monster replacement[edit]

Player faces an eclectic menagerie composed from custom monster themes made by community members.

The player can use monsters from Doom, Doom 4, Quake 1, Quake 2 and Quake 4. More than that, players can mix and match monster sets — for example, picking both Quake 2 and Quake 4 would be fighting against united Strogg forces.

All monsters emit damage numbers when hurt.

Monster randomization has two modes: classic, as known by the likes of Aeons of Death and other randomizer mods, and one theme per map, selecting only one of the enabled themes at random for each map.

Custom monster themes[edit]

QC:DE features an ACS-based API that allows third-party monster themes to be cleanly interfaced with the mod. As a result, over 40 monster sets have been developed by the community members, mainly porting monsters from other popular games into QCDE. Each monster set can be played exclusively, replacing all monsters, or in combination with other monster sets, built-in or third-party.

Several monster theme addons have been released officially by the mod's team, including Heretic, Marathon and Doom 3 monsters. A tutorial for making monsters compatible with QCDE is available on ModDB, as well as a template theme file to plug values into.

Lootboxes[edit]

During single player or cooperative games, killing all monsters and finding all secrets on a map is rewarded with a random tiered bonus, represented by a lootbox. Like in Quake Champions, there are three reward tiers on this surprise mechanic: Backpack, Chest and Reliquary. Lootboxes reward player for map knowledge and perseverance during secret hunting.

Backpacks contain rewards that are immediately useful, such as a random weapon, an ammo refill, or a megahealth. Chests contain more significant rewards, such as a strong powerup to be given on the next map, or sometimes, even two. Reliquaries, the most prized lootboxes, contain permanent improvements such as max health or max ammo increase.

In multiplayer games, every player gets their own lootbox once all monsters have been killed and all secrets found. It is therefore especially beneficial to party as a whole to complete the map perfectly.

It's worth noting that at no point do surprise mechanics of this mod ever cross ways with real world money. The lootboxes of QC:DE are completely free.

Original soundtrack[edit]

Official soundtrack album cover

Soundtrack consists of the album Augmented of original metal music by Michael Markie and covers of songs from Doom, Quake 1 and 2 and Blood.

Excerpts have been featured as outro music for released videos, and as background music for Kane deathmatch video.

Competitive scene[edit]

Owing to its Quake roots, Quake Champions: Doom Edition has developed a competitive scene. Several duel tournaments with monetary prizes have been held. The most successful series, TastyCups, has seen 7 tournaments to date, the latest one in May 2020. TastyCups are organized and casted by Alex "Jehar" Popa, known for also casting Quake Champions tournaments.

Released videos[edit]

Credits[edit]

External links[edit]