Difference between revisions of "RBDOOM-3-BFG"
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|programming language = [[Wikipedia:C++|C++]] | |programming language = [[Wikipedia:C++|C++]] | ||
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|platform = Cross-Platform | |platform = Cross-Platform | ||
|language = English (United States) | |language = English (United States) |
Revision as of 00:01, 19 March 2018
This article or section is a stub. Please help the Doom Wiki by adding to it. |
RBDOOM-3-BFG | |
Showing off the new soft shadow support | |
Codebase | Doom 3: BFG Edition |
---|---|
Developer(s) | Robert Beckebans |
Initial release | RBDOOM-3-BFG/InitialVersion (RBDOOM-3-BFG/InitialDate, Error: first parameter cannot be parsed as a date or time.) |
Latest release | 1.5.1 (2023-05-23, 10 months ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v3+ |
Source Repository
(Git) |
GitHub |
IRC Channel | Freenode #iodoom3 |
RBDOOM-3-BFG is a source port of Doom 3: BFG Edition for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms.
Features
- Ported to 64-bit Windows, Linux, and Mac OS X
- Soft shadow mapping, giving more releastic light properties to the game
- Restored support for playing back Bink videos by using FFmpeg as a replacement
- Fixed support for Doom Classic on Linux and Mac OS X
Source code genealogy | ||
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Based on Doom 3: BFG Edition |
RBDOOM-3-BFG | Active |