Difference between revisions of "RBDOOM-3-BFG"
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{{stub}} | {{stub}} | ||
{{InfoboxSourcePort | {{InfoboxSourcePort | ||
+ | |screenshot = [[File:Rbdoom-3-bfg-roe-reactor.png|200px]] | ||
+ | |caption = Showing off the new soft shadow support | ||
|developer = [[Robert Beckebans]] | |developer = [[Robert Beckebans]] | ||
|baseparent = [[Doom 3: BFG Edition]] | |baseparent = [[Doom 3: BFG Edition]] | ||
|programming language = [[Wikipedia:C++|C++]] | |programming language = [[Wikipedia:C++|C++]] | ||
|status = Active | |status = Active | ||
+ | |initialversion = 1.0 | ||
+ | |initialdate = 2014-05-10 | ||
|platform = Cross-Platform | |platform = Cross-Platform | ||
|language = English (United States) | |language = English (United States) | ||
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|ircchannel = [irc://irc.freenode.net/iodoom3 Freenode #iodoom3] | |ircchannel = [irc://irc.freenode.net/iodoom3 Freenode #iodoom3] | ||
}} | }} | ||
− | '''RBDOOM-3-BFG''' is a source port of [[Doom 3: BFG Edition]] for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms. | + | '''RBDOOM-3-BFG''' is a [[source port]] of [[Doom 3: BFG Edition]] for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms. |
==Features== | ==Features== | ||
− | *Ported to 64-bit Windows, Linux, and Mac OS X | + | * Ported to 64-bit Windows, Linux, and Mac OS X |
− | *Soft shadow mapping, giving more releastic light properties to the game | + | * Soft shadow mapping, giving more releastic light properties to the game |
− | *Restored support for playing back | + | * Restored support for playing back {{wp|Bink Video|Bink}} videos by using {{wp|FFmpeg}} as a replacement |
− | *Fixed support for [[Doom Classic]] on Linux and Mac OS X | + | * Fixed support for [[Doom Classic]] on Linux and Mac OS X |
{{s-start}} | {{s-start}} | ||
{{s-port}} | {{s-port}} | ||
− | {{s-bef|before=[[Doom 3: BFG Edition source code|Doom 3: BFG Edition]]}} | + | {{s-cond}} |
+ | {{s-bef-cond|before=[[Doom 3: BFG Edition source code|Doom 3: BFG Edition]]}} | ||
{{s-ttl|title=RBDOOM-3-BFG}} | {{s-ttl|title=RBDOOM-3-BFG}} | ||
− | {{s- | + | {{s-aft-cond|after=[[DOOM BFA]]}} |
{{s-end}} | {{s-end}} | ||
− | [[Category:Doom 3 | + | [[Category:Doom 3 ports]] |
− |
Revision as of 10:49, 7 April 2020
This article or section is a stub. Please help the Doom Wiki by adding to it. |
RBDOOM-3-BFG | |
Showing off the new soft shadow support | |
Codebase | Doom 3: BFG Edition |
---|---|
Developer(s) | Robert Beckebans |
Initial release | 1.0 (2014-05-10, 9 years ago) |
Latest release | 1.5.1 (2023-05-23, 10 months ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v3+ |
Source Repository
(Git) |
GitHub |
IRC Channel | Freenode #iodoom3 |
RBDOOM-3-BFG is a source port of Doom 3: BFG Edition for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms.
Features
- Ported to 64-bit Windows, Linux, and Mac OS X
- Soft shadow mapping, giving more releastic light properties to the game
- Restored support for playing back Bink videos by using FFmpeg as a replacement
- Fixed support for Doom Classic on Linux and Mac OS X
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
Doom 3: BFG Edition | RBDOOM-3-BFG | DOOM BFA |