Difference between revisions of "RBDOOM-3-BFG"

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|screenshot = [[File:Rbdoom-3-bfg-roe-reactor.png|200px]]
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|caption = Showing off the new soft shadow support
 
|developer = [[Robert Beckebans]]
 
|developer = [[Robert Beckebans]]
 
|baseparent = [[Doom 3: BFG Edition]]
 
|baseparent = [[Doom 3: BFG Edition]]
 
|programming language = [[Wikipedia:C++|C++]]
 
|programming language = [[Wikipedia:C++|C++]]
 
|status = Active
 
|status = Active
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|initialversion = 1.0
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|initialdate = 2014-05-10
 
|platform = Cross-Platform
 
|platform = Cross-Platform
 
|language = English (United States)
 
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{{s-ttl|title=RBDOOM-3-BFG}}
 
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Latest revision as of 09:49, 7 April 2020

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RBDOOM-3-BFG
Rbdoom-3-bfg-roe-reactor.png

Showing off the new soft shadow support

Codebase Doom 3: BFG Edition
Developer(s) Robert Beckebans
Initial release 1.0 (2014-05-10, 7 years ago)
Latest release 1.0.3 (2015-03-07, 6 years ago)
Development status Active
Written in C++
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v3+
Source Repository

(Git)

GitHub
IRC Channel Freenode #iodoom3

RBDOOM-3-BFG is a source port of Doom 3: BFG Edition for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms.

Features[edit]

  • Ported to 64-bit Windows, Linux, and Mac OS X
  • Soft shadow mapping, giving more releastic light properties to the game
  • Restored support for playing back Bink videos by using FFmpeg as a replacement
  • Fixed support for Doom Classic on Linux and Mac OS X
Source code genealogy
Based on Name Base for
Doom 3: BFG Edition RBDOOM-3-BFG DOOM BFA