Difference between revisions of "RBDOOM-3-BFG"
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|programming language = [[Wikipedia:C++|C++]] | |programming language = [[Wikipedia:C++|C++]] | ||
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Revision as of 10:49, 7 April 2020
This article or section is a stub. Please help the Doom Wiki by adding to it. |
RBDOOM-3-BFG | |
Showing off the new soft shadow support | |
Codebase | Doom 3: BFG Edition |
---|---|
Developer(s) | Robert Beckebans |
Initial release | 1.0 (2014-05-10, 9 years ago) |
Latest release | 1.5.1 (2023-05-23, 10 months ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v3+ |
Source Repository
(Git) |
GitHub |
IRC Channel | Freenode #iodoom3 |
RBDOOM-3-BFG is a source port of Doom 3: BFG Edition for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms.
Features
- Ported to 64-bit Windows, Linux, and Mac OS X
- Soft shadow mapping, giving more releastic light properties to the game
- Restored support for playing back Bink videos by using FFmpeg as a replacement
- Fixed support for Doom Classic on Linux and Mac OS X
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
Doom 3: BFG Edition | RBDOOM-3-BFG | DOOM BFA |