Difference between revisions of "RBDOOM-3-BFG"
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+ | |caption = Showing off the new soft shadow support | ||
|developer = [[Robert Beckebans]] | |developer = [[Robert Beckebans]] | ||
|baseparent = [[Doom 3: BFG Edition]] | |baseparent = [[Doom 3: BFG Edition]] |
Revision as of 17:10, 4 June 2014
This article or section is a stub. Please help the Doom Wiki by adding to it. |
RBDOOM-3-BFG | |
Showing off the new soft shadow support | |
Codebase | Doom 3: BFG Edition |
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Developer(s) | Robert Beckebans |
Latest release | 1.5.1 (2023-05-23, 10 months ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v3+ |
Source Repository
(Git) |
GitHub |
IRC Channel | Freenode #iodoom3 |
RBDOOM-3-BFG is a source port of Doom 3: BFG Edition for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms.
Features
- Ported to 64-bit Windows, Linux, and Mac OS X
- Soft shadow mapping, giving more releastic light properties to the game
- Restored support for playing back Bink videos by using FFmpeg as a replacement
- Fixed support for Doom Classic on Linux and Mac OS X
Source code genealogy | ||
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Based on Doom 3: BFG Edition |
RBDOOM-3-BFG | Active |