Difference between revisions of "RBDOOM-3-BFG"
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− | '''RBDOOM-3-BFG''' is a source port of [[Doom 3: BFG Edition]] for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms. | + | '''RBDOOM-3-BFG''' is a [[source port]] of [[Doom 3: BFG Edition]] for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms. |
==Features== | ==Features== | ||
− | *Ported to 64-bit Windows, Linux, and Mac OS X | + | * Ported to 64-bit Windows, Linux, and Mac OS X |
− | *Soft shadow mapping, giving more releastic light properties to the game | + | * Soft shadow mapping, giving more releastic light properties to the game |
− | *Restored support for playing back | + | * Restored support for playing back {{wp|Bink Video|Bink}} videos by using {{wp|FFmpeg}} as a replacement |
− | *Fixed support for [[Doom Classic]] on Linux and Mac OS X | + | * Fixed support for [[Doom Classic]] on Linux and Mac OS X |
{{s-start}} | {{s-start}} |
Revision as of 23:17, 3 June 2014
This article or section is a stub. Please help the Doom Wiki by adding to it. |
RBDOOM-3-BFG | |
Codebase | Doom 3: BFG Edition |
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Developer(s) | Robert Beckebans |
Latest release | 1.5.1 (2023-05-23, 10 months ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v3+ |
Source Repository
(Git) |
GitHub |
IRC Channel | Freenode #iodoom3 |
RBDOOM-3-BFG is a source port of Doom 3: BFG Edition for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms.
Features
- Ported to 64-bit Windows, Linux, and Mac OS X
- Soft shadow mapping, giving more releastic light properties to the game
- Restored support for playing back Bink videos by using FFmpeg as a replacement
- Fixed support for Doom Classic on Linux and Mac OS X
Source code genealogy | ||
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Based on Doom 3: BFG Edition |
RBDOOM-3-BFG | Active |