Difference between revisions of "RORDoom"

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(Infobox RORDoom)
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'''RORDoom''' was an early attempt by [[Julian Aubourg]] at implementing a [[room-over-room]] effect in [[Doom]]. Based on [[Boom]], it was released shortly before [[EDGE]], which provided a similar feature. EDGE gained in popularity, and RORDoom's authors stopped their effort.
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{{InfoboxSourcePort
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|title = RORDoom
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|baseparent = [[Boom]]
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|programming language = [[Wikipedia:C (Programming Language)|C]]
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|status = Discontinued
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|platform = DOS
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|license = [[Doom Source License]]
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}}'''RORDoom''' was an early attempt by [[Julian Aubourg]] at implementing a [[room-over-room]] effect in [[Doom]]. Based on [[Boom]], it was released shortly before [[EDGE]], which provided a similar feature. EDGE gained in popularity, and RORDoom's authors stopped their effort.
  
 
In RORDoom, level designers could create [[sector]]s on top of other sectors, thus breaking the rule of non-overlapping areas. [[Doom rendering engine#Node building|BSP]] tree pre-compilation was done as usual, and RORDoom's engine detected [[subsector]]s that belonged to several [[sectors]] at loading time.
 
In RORDoom, level designers could create [[sector]]s on top of other sectors, thus breaking the rule of non-overlapping areas. [[Doom rendering engine#Node building|BSP]] tree pre-compilation was done as usual, and RORDoom's engine detected [[subsector]]s that belonged to several [[sectors]] at loading time.

Revision as of 10:59, 8 September 2011

RORDoom
Codebase Boom
Development status Discontinued
Written in C
Target Platform DOS
License Doom Source License
RORDoom was an early attempt by Julian Aubourg at implementing a room-over-room effect in Doom. Based on Boom, it was released shortly before EDGE, which provided a similar feature. EDGE gained in popularity, and RORDoom's authors stopped their effort.

In RORDoom, level designers could create sectors on top of other sectors, thus breaking the rule of non-overlapping areas. BSP tree pre-compilation was done as usual, and RORDoom's engine detected subsectors that belonged to several sectors at loading time.

External links

Source code genealogy
Based on
Boom
RORDoom None