RORDoom
From DoomWiki.org
RORDoom | |
Codebase | Boom |
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Development status | Discontinued |
Written in | C |
Target Platform | DOS |
License | Doom Source License |
In RORDoom, level designers could create sectors on top of other sectors, thus breaking the rule of non-overlapping areas. BSP tree pre-compilation was done as usual, and RORDoom's engine detected subsectors that belonged to several sectors at loading time.
External links
Source code genealogy | ||
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Based on Boom |
RORDoom | None |