Difference between revisions of "Radiation shielding suit"

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(IDBEHOLDR has the same effect.)
m (Link back to rad suit)
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[[Image:RadSuitE1M4.png|thumb|Radiation suit in [[E1M4: Command Control]]]]
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{{about|the item from Doom|the item from [[Doom Eternal]]|Rad suit}}
[[Image:RadSuitViewE1M4.png|thumb|Greenish view of E1M4 while wearing radiation suit]]
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[[File:RadSuitE1M4.png|thumb|One of a few radiation shielding suits in [[Doom]] [[E1M4: Command Control (Doom)|E1M4: Command Control]].]]
 +
[[File:RadSuitViewE1M4.png|thumb|A view of E1M4: Command Control while wearing the radiation suit, with the distinctive green haze.]]
  
The '''radiation suit''' is a [[powerup]] that appears as a white hazard suit.  Picking one up will make the player immune to [[damaging floor]]s for 60 seconds and fill their vision with a green haze.  When 5 seconds remain, the green haze will begin blinking, signalling the end of the suit's effects. The suit has no armor value and does not protect the player from monster attacks.
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The '''radiation shielding suit''' (shortened to ''radiation suit'' in the manuals) is an [[item]] that appears as a white {{wp|NBC suit|hazard suit}}.  Picking one up will make players immune to [[damaging floor]]s, except for floors with [[sector]] type 11, for 60 seconds and fill their vision with a green haze.  When 5 seconds remain, the green haze will begin blinking, signaling the end of the suit's effects. The suit has no [[Armors|armor value]] and does not protect the player from monster attacks in any way. Picking up one radiation suit while another is still in effect does not shield the player for an additional 60 seconds, but merely resets the protection time to 60 seconds (for instance, in [[E3M7: Limbo (Doom)|E3M7: Limbo]], the player may inadvertently run into additional radiation suits while navigating the blood tunnels).
  
A radiation suit can also be obtained with the [[cheat code]] idbeholdr.
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The effects of a radiation shielding suit can also be obtained with the [[Doom cheat codes|cheat code]] {{c|idbeholdr}}.
  
For the 20% damaging floor types, there is a small chance (6/256 = 2.3%) that the damage will penetrate the radiation suit during a given second, thus reducing [[health]] (or health and [[armor]] combined) by 20%. Due to the periodicity of the [[pseudorandom number generator]] used by the [[Doom engine]], however, the probability of this occurring more than once during the lifetime of a given suit is extremely low.
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For the 20% damaging floor types, there is a small chance (6/256 ≈ 2.3%) every 32 [[tic]]s ( ≈ 0.91 seconds) that the hazard will penetrate the protective suit and inflict [[damage]] as normal. This is [[Damaging floor#"Leaky" radiation suits|unlikely to occur more than twice]] during the lifetime of a given suit.
  
Radiation suits are not included in the items percentage displayed at the end of each level.
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This item is not included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 
 +
In [[Doom 64]] the radiation shielding suit is renamed the ''Radiation Shield'' and the sprite is changed from a hazard suit to a glowing {{wp|biological hazard|biohazard}} artifact.  However, its beneficial effects remain the same.
 +
 
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!colspan="2"|Radiation suit data
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!colspan="2"|Radiation shielding suit data
 +
|-
 +
| [[Thing types|Thing type]]||2025 (decimal), 7E9 (hex)
 
|-
 
|-
| Thing type||2025 (decimal), 7E9 (hex)
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| [[Mobj|Enum]]||MT_MISC14 (59)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 
|-
 
|-
| Sprite||SUIT
+
| Height||16
 +
|-
 +
| [[Sprite]]||SUIT
 
|-
 
|-
| Class||Item<br>Pickup
+
| Frames||1 (A)
 
|-
 
|-
 +
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
 
|}
 
|}
  
==Stats for [[IWAD]]s==
+
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s the radiation shielding suit is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M4: Command Control]]||E1M4: Command Control||[[E1M5: Phobos Lab]]
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M2: Containment Area]]||E2M2: Containment Area||[[E2M3: Refinery]]
 +
|-
 +
|''[[Inferno]]''||[[E3M4: House of Pain]]||E3M4: House of Pain||E3M4: House of Pain
 
|-
 
|-
|[[Ultimate Doom]]||53||52||48
+
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 
|-
 
|-
|[[Doom II]]||36||33||31
+
|[[Doom II]]||[[MAP08: Tricks and Traps]]||MAP08: Tricks and Traps||MAP08: Tricks and Traps
 
|-
 
|-
|[[TNT: Evilution]]||27||26||26
+
|[[TNT: Evilution]]||[[MAP06: Open Season]]||MAP06: Open Season||MAP06: Open Season
 
|-
 
|-
|[[Plutonia]]||24||24||24
+
|[[Plutonia Experiment]]||[[MAP04: Caged]]||MAP04: Caged||MAP04: Caged
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M4: Command Control||E1M4: Command Control||E1M5: Phobos Lab
 +
|-
 +
|''The Shores of Hell''||E2M2: Containment Area||E2M2: Containment Area||E2M3: Refinery
 +
|-
 +
|''Inferno''||E3M4: House of Pain||E3M4: House of Pain||E3M4: House of Pain
 +
|-
 +
|''Thy Flesh Consumed''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||MAP08: Tricks and Traps||MAP08: Tricks and Traps||MAP08: Tricks and Traps
 +
|-
 +
|TNT: Evilution||MAP06: Open Season||MAP06: Open Season||MAP06: Open Season
 +
|-
 +
|Plutonia Experiment||MAP04: Caged||MAP04: Caged||MAP04: Caged
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of radiation shielding suits per skill level:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''7''||''6''||''5''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''8''||''7''||''6''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''20''||''19''||''19''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||35||32||30
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''18''||''20''||''18''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||53||52||48
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||36||33||31
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||30||27||27
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||24||24||24
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''7''||''6''||''5''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''8''||''7''||''6''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''20''||''19''||''19''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||35||32||30
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''21''||''23''||''21''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||56||55||51
 +
|-
 +
|style="text-align: left;"|Doom II||39||36||34
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||57||53||53
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||24||24||24
 +
|}
 +
{{col-end}}
 +
 +
== See also ==
 +
* [[Gamma correction resets palette]]
 +
* [[Environmental suit]]
 +
* [[Rad suit]]
  
 
{{Doom items}}
 
{{Doom items}}

Revision as of 16:02, 22 July 2021

This article is about the item from Doom. For the item from Doom Eternal, see Rad suit.
One of a few radiation shielding suits in Doom E1M4: Command Control.
A view of E1M4: Command Control while wearing the radiation suit, with the distinctive green haze.

The radiation shielding suit (shortened to radiation suit in the manuals) is an item that appears as a white hazard suit. Picking one up will make players immune to damaging floors, except for floors with sector type 11, for 60 seconds and fill their vision with a green haze. When 5 seconds remain, the green haze will begin blinking, signaling the end of the suit's effects. The suit has no armor value and does not protect the player from monster attacks in any way. Picking up one radiation suit while another is still in effect does not shield the player for an additional 60 seconds, but merely resets the protection time to 60 seconds (for instance, in E3M7: Limbo, the player may inadvertently run into additional radiation suits while navigating the blood tunnels).

The effects of a radiation shielding suit can also be obtained with the cheat code idbeholdr.

For the 20% damaging floor types, there is a small chance (6/256 ≈ 2.3%) every 32 tics ( ≈ 0.91 seconds) that the hazard will penetrate the protective suit and inflict damage as normal. This is unlikely to occur more than twice during the lifetime of a given suit.

This item is not included in the items percentage displayed at the end of each level.

In Doom 64 the radiation shielding suit is renamed the Radiation Shield and the sprite is changed from a hazard suit to a glowing biohazard artifact. However, its beneficial effects remain the same.

Data

Radiation shielding suit data
Thing type 2025 (decimal), 7E9 (hex)
Enum MT_MISC14 (59)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite SUIT
Frames 1 (A)
Class Item
Pickup

Appearance statistics

In the IWADs the radiation shielding suit is first encountered on these maps per skill level:

The IWADs contain the following numbers of radiation shielding suits per skill level:

See also