Difference between revisions of "Radiation shielding suit"
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[[Image:RadSuitViewE1M4.png|thumb|Greenish view of E1M4 while wearing radiation suit]] | [[Image:RadSuitViewE1M4.png|thumb|Greenish view of E1M4 while wearing radiation suit]] | ||
− | The '''radiation suit''' is a [[powerup]] that appears as a white hazard suit. Picking one up will make the player immune to [[damaging floor]]s for 60 seconds and fill their vision with a green haze. When 5 seconds remain, the green haze will begin blinking, | + | The '''radiation suit''' is a [[powerup]] that appears as a white hazard suit. Picking one up will make the player immune to [[damaging floor]]s for 60 seconds and fill their vision with a green haze. When 5 seconds remain, the green haze will begin blinking, signalling the end of the suit's effects. The suit has no armor value and does not protect the player from monster attacks. |
For the 20% damaging floor types, there is a small chance (6/256 = 2.3%) that the damage will penetrate the radiation suit during a given second, thus reducing [[health]] (or health and [[armor]] combined) by 20%. However, it is much less likely that this would occur more than once during the lifetime of a suit. | For the 20% damaging floor types, there is a small chance (6/256 = 2.3%) that the damage will penetrate the radiation suit during a given second, thus reducing [[health]] (or health and [[armor]] combined) by 20%. However, it is much less likely that this would occur more than once during the lifetime of a suit. |
Revision as of 14:50, 19 August 2005
The radiation suit is a powerup that appears as a white hazard suit. Picking one up will make the player immune to damaging floors for 60 seconds and fill their vision with a green haze. When 5 seconds remain, the green haze will begin blinking, signalling the end of the suit's effects. The suit has no armor value and does not protect the player from monster attacks.
For the 20% damaging floor types, there is a small chance (6/256 = 2.3%) that the damage will penetrate the radiation suit during a given second, thus reducing health (or health and armor combined) by 20%. However, it is much less likely that this would occur more than once during the lifetime of a suit.
Appearance statistics
The IWADs contain the following numbers of radiation suits:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 53 | 52 | 48 |
Doom II | 36 | 33 | 31 |
TNT: Evilution | 27 | 26 | 26 |
Plutonia | 24 | 24 | 24 |
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |