Difference between revisions of "Randy Estrella"

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==Trivia==
 
==Trivia==
 
* Randy's initials "re" can be found by examining the [[automap]] in the PlayStation-exclusive secret level, [[MAP57: The Marshes (PlayStation Doom)|MAP57: The Marshes]]. The area which forms an inescapable [[crusher]] death trap is shaped into these letters.
 
* Randy's initials "re" can be found by examining the [[automap]] in the PlayStation-exclusive secret level, [[MAP57: The Marshes (PlayStation Doom)|MAP57: The Marshes]]. The area which forms an inescapable [[crusher]] death trap is shaped into these letters.
* Randy designed levels for [[Doom]] and [[Doom 2]] on the PC before his work at Williams, but none are known to have been released publicly.<ref name="depot">FirebrandX. [http://www.doom2.net/doomdepot/abs-d64interview.html "Interview with Tim Heydelaar and Randy Estrella."] ''[[Doom Depot]].'' Retrieved 9 September 2014.</ref>
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* Randy designed levels for [[Doom]] and [[Doom 2]] on the PC before his work at Williams, but none are known to have been released publicly.<ref name="depot">FirebrandX. [https://www.doom2.net/doomdepot/abs-d64interview.html "Interview with Tim Heydelaar and Randy Estrella."] ''[[Doom Depot]].'' Retrieved 9 September 2014.</ref>
 
* Randy loves [[revenant]]s.<ref name="depot"/>
 
* Randy loves [[revenant]]s.<ref name="depot"/>
 
* His favorite Doom 2 map for [[deathmatch]] is [[MAP13: Downtown]].<ref name="depot"/>
 
* His favorite Doom 2 map for [[deathmatch]] is [[MAP13: Downtown]].<ref name="depot"/>

Revision as of 11:58, 8 September 2022

Randy Estrella is a game designer who was an employee of Williams Entertainment and Midway Games. He was involved in level design and testing for Doom for Sony PlayStation, Final Doom for Sony PlayStation, and Doom 64.

Career

Randy started his career in the game industry at Williams in quality assurance and level design. He stayed on there during the company's transition into Midway Games. He moved on in 2003 to Microsoft Game Studios to work on titles for the Xbox. Other notable titles that Randy has worked on include the arcade version of Mortal Kombat 3, Quake for the Nintendo 64, and Dungeon Siege II.

Trivia

  • Randy's initials "re" can be found by examining the automap in the PlayStation-exclusive secret level, MAP57: The Marshes. The area which forms an inescapable crusher death trap is shaped into these letters.
  • Randy designed levels for Doom and Doom 2 on the PC before his work at Williams, but none are known to have been released publicly.[1]
  • Randy loves revenants.[1]
  • His favorite Doom 2 map for deathmatch is MAP13: Downtown.[1]

See also

External links

References

  1. 1.0 1.1 1.2 FirebrandX. "Interview with Tim Heydelaar and Randy Estrella." Doom Depot. Retrieved 9 September 2014.
Williams Entertainment • Midway Games
WilliamsLogo.png Midway Games logo.png