Difference between revisions of "Ranged attacks blocked by decorations"

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This bug occurs when a projectile would normally not collide with object such a trees and firesticks when the projectile hits a thing (Any) where the thing is higher than the projectile. This effect can easily be seen in [[Alien Vendetta]]'s Map 31 in the Green Section where the fireballs from the Hell Knights are blocked by the candles. This effect is also seen in some DWANGO 5 Levels. In some [[Source Ports]] this is normal, [[ZDoom]] uses this as an effect, projectiles are always blocked by solid objects(trees, columns, etc). in [[Vanilla Doom]], projectiles are designed to pass through most objects,(the [[Barrel]] is an execption) regardless if they are solid or not.
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When originating from lower ground '''ranged attacks''' may be '''blocked by decorations''' on a higher ground. This effect can be seen on Alien Vendetta's [[MAP31: Killer Colours (Alien Vendetta)|MAP31: Killer Colours]] at the beginning of the green section where fireballs from the hell knights are blocked by the base of the green torches. This effect is also seen in some [[Dwango5]] levels.
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The obstruction occurs because decorations have a height of 16 according to the engine. Since the graphics of most decorations are taller, projectiles and shots normally pass through them unless they are fired from below and intersect the decorative things 16 units or less from the floor.
  
 
[[Category:Errors and bugs]]
 
[[Category:Errors and bugs]]
 
[[Category:Doom engine]]
 
[[Category:Doom engine]]
[[Category:Weapons]]
 

Revision as of 08:13, 22 December 2008

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When originating from lower ground ranged attacks may be blocked by decorations on a higher ground. This effect can be seen on Alien Vendetta's MAP31: Killer Colours at the beginning of the green section where fireballs from the hell knights are blocked by the base of the green torches. This effect is also seen in some Dwango5 levels.

The obstruction occurs because decorations have a height of 16 according to the engine. Since the graphics of most decorations are taller, projectiles and shots normally pass through them unless they are fired from below and intersect the decorative things 16 units or less from the floor.