Difference between revisions of "Rebel"

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(Appearance statistics: Add DMMPST output)
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After the [[Programmer]] is defeated and the [[MAP07: Castle|castle]] is taken by [[the Front]], the player can call in rebel reinforcements using [[teleporter beacon]]s.
 
After the [[Programmer]] is defeated and the [[MAP07: Castle|castle]] is taken by [[the Front]], the player can call in rebel reinforcements using [[teleporter beacon]]s.
  
==Deathmatch==
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== Deathmatch ==
 
During [[deathmatch]] game modes, rebels will fight only with other players and rebels belonging to those players, who all take on the same coloration as the player who used the teleporter beacon. Rebels have double the amount of health during multiplayer games, and so can put up a surprisingly higher amount of resistance.
 
During [[deathmatch]] game modes, rebels will fight only with other players and rebels belonging to those players, who all take on the same coloration as the player who used the teleporter beacon. Rebels have double the amount of health during multiplayer games, and so can put up a surprisingly higher amount of resistance.
  
==Veteran Edition enhancements==
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== Veteran Edition enhancements ==
 
In [[Strife: Veteran Edition]], rebel AI is enhanced so that they behave more like the [[friendly monster]]s introduced in [[MBF]] - they will no longer fall asleep if there are any enemy targets in view, and if they cannot see any targets, they will choose to follow the player in hopes of finding more action. They will also now distinguish between living enemies and inert objects such as explosive barrels.
 
In [[Strife: Veteran Edition]], rebel AI is enhanced so that they behave more like the [[friendly monster]]s introduced in [[MBF]] - they will no longer fall asleep if there are any enemy targets in view, and if they cannot see any targets, they will choose to follow the player in hopes of finding more action. They will also now distinguish between living enemies and inert objects such as explosive barrels.
  
 
In [[Capture the Chalice]] mode, the team rules apply equally to rebels, and any rebels summoned will take on the blue or red team color of the player they were summoned by. They will only fight players or rebels on the other team.
 
In [[Capture the Chalice]] mode, the team rules apply equally to rebels, and any rebels summoned will take on the blue or red team color of the player they were summoned by. They will only fight players or rebels on the other team.
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== Data ==
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{| {{prettytable}}
 +
|-
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! Name    !! [[DoomEd]] number      !! [[Mobj|Enum]]  !! Conversation ID
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|-
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| Rebel 1 || 9 (decimal), 9 (hex)    || MT_REBEL1 (43) || 43
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|-
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| Rebel 2 || 144 (decimal), 90 (hex) || MT_REBEL2 (44) || 44
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|-
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| Rebel 3 || 145 (decimal), 91 (hex) || MT_REBEL3 (45) || 45
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|-
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| Rebel 4 || 149 (decimal), 95 (hex) || MT_REBEL4 (46) || 46
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|-
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| Rebel 5 || 150 (decimal), 96 (hex) || MT_REBEL5 (47) || 47
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|-
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| Rebel 6 || 151 (decimal), 97 (hex) || MT_REBEL6 (48) || 48
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|}
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{{col-begin|width=auto}}
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{{col-break}}
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{| {{prettytable}}
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!colspan=2|Rebel data
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|-
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| [[Hit point]]s||60
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|-
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| Speed||8 [[map unit]]s per frame<br>(93.3 map units per second)
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|-
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| Radius||20
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|-
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| Height||56
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|-
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| [[Mass]]||100
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|-
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| Reaction time||8 [[tic]]s
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|-
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| [[Pain chance]]||250 (97.27%)
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|-
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| Pain time||6 tics
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|-
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| Flags||{{c|71303174}} (decimal)<br>{{c|04400006}} (hex)
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|-
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| Flags list|| 1: Obstacle<br> 2: Shootable<br>22: Affects kill %<br>26: Allied player
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|-
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| Flags2 - VE||{{c|3}} (decimal)<br>{{c|00000003}} (hex)
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|-
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| Flags2 list|| 0: Survives STONECOLD cheat<br> 1: Render as billboard
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|}
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{{col-break|gap=0.5em}}
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{| {{prettytable}}
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!colspan=2|[[Sprite]]s & [[sound]]s
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|-
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| Sprite name||HMN1
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|-
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| Alert sound||DSWPNUP
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|-
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| Active sound||DSREBACT
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|-
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| Pain sound||DSPESPNA
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|-
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|[[Types of death|Death]] sound||DSREBDTH
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|}
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{{col-break|gap=1em}}
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{| {{prettytable}}
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!colspan=2|Ranged attack
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|-
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| Type||[[Hitscan]]
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|-
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| Damage||3-15
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|-
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| Sprite||
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|-
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| Sound||DSRIFLE
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|}
 +
{{col-end}}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
In the [[IWAD]] rebels exist in 6 variants, but in several maps they have roles as [[Strife minor characters|minor characters]] with specific names, which are used in the [[thing]]s tables on the pertaining map pages. Below are the raw statistics of the unnamed allies.
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In the [[IWAD]] rebels exist in six variants, but in several maps they have roles as [[Strife minor characters|minor characters]] with specific names, which are used in the [[thing]]s tables on the pertaining map pages. Below are the raw statistics of the unnamed allies.
  
 
Rebels are first encountered on these maps per [[Skill level#Strife skill levels|skill level]]:
 
Rebels are first encountered on these maps per [[Skill level#Strife skill levels|skill level]]:

Revision as of 08:15, 1 October 2022

Two Front rebel soldiers guarding a run down section of the conquered Order castle.

Rebels are allies from Strife. They are basically like acolytes, only fighting on the player's side. They are human rather than part mechanical, and therefore move a lot faster and die a lot easier. They drop the same ammo when killed, and will fire on the player if he attacks Macil before a certain point in the game. It is possible to get caught in their crossfire, though usually they get caught in the player's first, as their AI is not advanced.

In the maps utilizing many rebel troopers fighting against the Order, they tend to die like flies.

After the Programmer is defeated and the castle is taken by the Front, the player can call in rebel reinforcements using teleporter beacons.

Deathmatch

During deathmatch game modes, rebels will fight only with other players and rebels belonging to those players, who all take on the same coloration as the player who used the teleporter beacon. Rebels have double the amount of health during multiplayer games, and so can put up a surprisingly higher amount of resistance.

Veteran Edition enhancements

In Strife: Veteran Edition, rebel AI is enhanced so that they behave more like the friendly monsters introduced in MBF - they will no longer fall asleep if there are any enemy targets in view, and if they cannot see any targets, they will choose to follow the player in hopes of finding more action. They will also now distinguish between living enemies and inert objects such as explosive barrels.

In Capture the Chalice mode, the team rules apply equally to rebels, and any rebels summoned will take on the blue or red team color of the player they were summoned by. They will only fight players or rebels on the other team.

Data

Name DoomEd number Enum Conversation ID
Rebel 1 9 (decimal), 9 (hex) MT_REBEL1 (43) 43
Rebel 2 144 (decimal), 90 (hex) MT_REBEL2 (44) 44
Rebel 3 145 (decimal), 91 (hex) MT_REBEL3 (45) 45
Rebel 4 149 (decimal), 95 (hex) MT_REBEL4 (46) 46
Rebel 5 150 (decimal), 96 (hex) MT_REBEL5 (47) 47
Rebel 6 151 (decimal), 97 (hex) MT_REBEL6 (48) 48

Appearance statistics

In the IWAD rebels exist in six variants, but in several maps they have roles as minor characters with specific names, which are used in the things tables on the pertaining map pages. Below are the raw statistics of the unnamed allies.

Rebels are first encountered on these maps per skill level:

Single-player
Type 1-2 3 4-5
Rebel 1 MAP03: Front Base MAP03: Front Base MAP03: Front Base
Rebel 2 MAP02: Town MAP02: Town MAP02: Town
Rebel 3 MAP03: Front Base MAP03: Front Base MAP03: Front Base
Rebel 4 MAP03: Front Base MAP03: Front Base MAP03: Front Base
Rebel 5 MAP03: Front Base MAP03: Front Base MAP03: Front Base
Rebel 6 MAP03: Front Base MAP03: Front Base MAP03: Front Base

The IWAD contains the following numbers of rebels per skill level:

Single-player
Type 1-2 3 4-5
Rebel 1 128 143 144
Rebel 2 8 8 8
Rebel 3 5 5 5
Rebel 4 8 8 8
Rebel 5 4 4 4
Rebel 6 2 2 2
Monsters from Strife
Order minions: AcolyteCeiling turretCrusaderInquisitorReaverSentinelStalkerTemplar
Bosses: BishopEntityLoremasterProgrammerSpectre
Characters: BeggarMacilMerchantOraclePeasantRebel