Difference between revisions of "Recycling - Sector 2: Waste Recycling Center"

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{{Doom 3 maps|pic=Recycling 2 Title Screen.png|map=game/recycling2}}
 
{{Doom 3 maps|pic=Recycling 2 Title Screen.png|map=game/recycling2}}
 
{{Quote|There's nothing left for you, but a slow death, as your lungs fill with toxic gasses.|Malcolm Betruger|Doom 3}}
 
{{Quote|There's nothing left for you, but a slow death, as your lungs fill with toxic gasses.|Malcolm Betruger|Doom 3}}
 
  
 
'''Recycling - Sector 2: Waste Recycling Center''' is the thirteenth level of [[Doom 3]]. A trap is sprung on the player by [[Betruger]], who reveals he sent the transmission if the player hasn't already, slowly filling the building with toxic gases. The [[Mancubus (Doom 3)|mancubus]] is introduced in a cutscene and [[cherub]]s make their first appearances.
 
'''Recycling - Sector 2: Waste Recycling Center''' is the thirteenth level of [[Doom 3]]. A trap is sprung on the player by [[Betruger]], who reveals he sent the transmission if the player hasn't already, slowly filling the building with toxic gases. The [[Mancubus (Doom 3)|mancubus]] is introduced in a cutscene and [[cherub]]s make their first appearances.
  
 
==Summary==
 
==Summary==
Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Betruger either "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.  
+
Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Depending on which choice the player made in the Communications Facility whether or not to send the distress signal to the fleet, Betruger either mockingly "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.  
  
The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubi.
+
The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. Once the room is cleared of its toxins, he encounters new monsters on the other side: the cherubs. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubus.
 
After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level.
 
After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level.
 +
 +
===Areas===
 +
:Pumpstation 1B
 +
:Pumpstation 1B Closet
 +
:Hall 1B
 +
:Monorail Access
 +
:Gaspump 1
 +
:Storagehall 1
 +
:Pipe Maintenance 1
 +
:Central Pipes Junction
 +
:Storage Room 1
 +
:Hazard Room Maintenance
 +
:Hazardous Material Control
 +
:Hazardous Material Containment
 +
:Underground Access Hall 1
 +
:Lower Levels Access
 +
:Lower Lift Area
 +
:Underground Hazard Disposal
 +
:Underground/Upper Levels Elevator
 +
:Main Environment Control
  
 
===Objectives===
 
===Objectives===
;Hazard Door Sealed
 
:Find the pump control panel to shut down the malfunctioning pump
 
 
;Containment Chamber
 
;Containment Chamber
 
:Vent lethal gas
 
:Vent lethal gas
 
+
;Hazard Door Sealed
==[[PDA]]s==
+
:Reactivate Air Filtration System to gain access to the Monorail Station
* [[PDA#Jeffery Moen|Jeffery Moen]]. Found in Pumpstation 1b.
 
* [[PDA#Scott Johnson|Scott Johnson]]. Found in Main Environment Control.
 
  
 
==Characters==
 
==Characters==
Line 25: Line 40:
 
* [[UAC announcer]]
 
* [[UAC announcer]]
  
==Enemies==
+
==[[PDA]]s==
 +
* [[PDA#Jeffery Moen|Jeffery Moen]]. Found in Pumpstation1 b.
 +
* [[PDA#Scott Johnson|Scott Johnson]]. Found in Main Environment Control.
 +
 
 +
==Statistics==
 +
===Enemies===
 
The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of a single imp from the level.
 
The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of a single imp from the level.
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
Line 31: Line 51:
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||colspan="3"|7
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||23||colspan="2"|25
+
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||23||colspan="2"|25
 
|-
 
|-
|style="text-align: left;"|[[Lost Soul (Doom 3)|Lost souls]]||7||colspan="2"|8
+
|style="text-align: left;"|[[Lost soul (Doom 3)|Lost soul]]||7||colspan="2"|8
 
|-
 
|-
|style="text-align: left;"|[[Revenant (Doom 3)|Revenants]]||6||10||11
+
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||6||10||11
 
|-
 
|-
|style="text-align: left;"|[[Cherub]]s||15||colspan="2"|19
+
|style="text-align: left;"|[[Cherub]]||15||colspan="2"|19
 
|-
 
|-
|style="text-align: left;"|[[Mancubus (Doom 3)|Mancubi]]||colspan="3"|3
+
|style="text-align: left;"|[[Mancubus (Doom 3)|Mancubus]]||colspan="3"|3
 
|}
 
|}
  
==Weapons/Items==
+
===Items===
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
Line 50: Line 70:
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launchers]]||colspan="3"|1
+
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|3
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|3
Line 56: Line 76:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|1
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="3"|10
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|10
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="3"|12
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="3"|12
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]]||colspan="3"|3
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="3"|3
 
|-
 
|-
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|1
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|1
Line 72: Line 92:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||2||colspan="2"|1
 
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||2||colspan="2"|1
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (small)||colspan="3"|1
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (large)||13||11||9
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||13||11||9
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||colspan="3"|17
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="3"|17
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|6
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|6
 
|}
 
|}
There are also six [[Supplies (Doom 3)#Health stations|health station]] on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition).
+
There are also six [[Supplies (Doom 3)#Health stations|health stations]] on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition).
  
==Locker Codes==
+
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1
 +
|-
 +
|style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaw]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|}
 +
 
 +
==Locker codes==
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
* '''Storage locker #003 - Ammunition:''' ''483''. Contains: ''security armor, cells (large), clip (large) x4, shells (large)''.
 
* '''Storage locker #003 - Ammunition:''' ''483''. Contains: ''security armor, cells (large), clip (large) x4, shells (large)''.
 +
 +
==Trivia==
 +
* On the original Xbox version of the game this level was divided into two parts: '''Recycling - Sector 2''' and '''Recycling - Sector 3'''.
 +
* If the player attempts to backtrack to the Underground Hazard arena where the mancubus fight takes place after having returned to the monorail airlock, a large pipe will fall from the ceiling in the Lower Lift Area and block the broken stairway leading down. An exceptionally prolonged earthquake is caused by the pipe's fall.
 +
* If the player starts this level via console command rather than playing through the campaign normally, then when Betruger contacts the player, both audio clips will play simultaneously.
  
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Recycling 2 Start.png|Starting area.
+
Recycling 2 Start.png|Pumpstation1 b (start).
 
Recycling 2 Betruger.png|Betruger speaks to player via several screens.
 
Recycling 2 Betruger.png|Betruger speaks to player via several screens.
Recycling 2 Monorail Hazard Door.png|Exit door to monorail.
+
Recycling 2 Monorail Hazard Door.png|Monorail Access (exit).
Recycling 2 Corridor.png|A corridor near the exit to monorail.
+
Recycling 2 Corridor.png|Corridor in Monorail Access.
Recycling 2 Pipe Maintenance.png|Pipe maintenance area.
+
Recycling 2 Pipe Maintenance.png|Pipe maintenance1.
Recycling 2 Storage Hall.png|Storage hall.
+
Recycling 2 Storage Hall.png|Storagehall1.
Recycling 2 Junction.png|Central junction.
+
Recycling 2 Junction.png|Hazardous Material Containment.
 
Recycling 2 Mancubus.png|Mancubus introduction.
 
Recycling 2 Mancubus.png|Mancubus introduction.
Recycling 2 Polluted Room.png|Room polluted with toxic gasses.
+
Recycling 2 Polluted Room.png|Main Environment Control (polluted with toxic gas).
 
</gallery>
 
</gallery>
  
 
== External links ==
 
== External links ==
 
 
* Walkthrough video by WoopzillaWalkthrough ([https://www.youtube.com/watch?v=tIpQS_-u7_8 part 1]; [https://www.youtube.com/watch?v=84RgxiU0xOQ part 2]) on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
 
* Walkthrough video by WoopzillaWalkthrough ([https://www.youtube.com/watch?v=tIpQS_-u7_8 part 1]; [https://www.youtube.com/watch?v=84RgxiU0xOQ part 2]) on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
  
 
[[Category:Doom 3 levels]]
 
[[Category:Doom 3 levels]]
 
[[Category:Levels by name]]
 
[[Category:Levels by name]]

Latest revision as of 03:53, 15 March 2024

Doom 3 maps
Recycling - Sector 2: Waste Recycling Center
Map name: game/recycling2
"There's nothing left for you, but a slow death, as your lungs fill with toxic gasses."
― Malcolm Betruger [source]

Recycling - Sector 2: Waste Recycling Center is the thirteenth level of Doom 3. A trap is sprung on the player by Betruger, who reveals he sent the transmission if the player hasn't already, slowly filling the building with toxic gases. The mancubus is introduced in a cutscene and cherubs make their first appearances.

Summary[edit]

Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Depending on which choice the player made in the Communications Facility whether or not to send the distress signal to the fleet, Betruger either mockingly "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.

The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. Once the room is cleared of its toxins, he encounters new monsters on the other side: the cherubs. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubus. After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level.

Areas[edit]

Pumpstation 1B
Pumpstation 1B Closet
Hall 1B
Monorail Access
Gaspump 1
Storagehall 1
Pipe Maintenance 1
Central Pipes Junction
Storage Room 1
Hazard Room Maintenance
Hazardous Material Control
Hazardous Material Containment
Underground Access Hall 1
Lower Levels Access
Lower Lift Area
Underground Hazard Disposal
Underground/Upper Levels Elevator
Main Environment Control

Objectives[edit]

Containment Chamber
Vent lethal gas
Hazard Door Sealed
Reactivate Air Filtration System to gain access to the Monorail Station

Characters[edit]

PDAs[edit]

Statistics[edit]

Enemies[edit]

The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in BFG Edition is the removal of a single imp from the level.

Enemies Recruit Marine Veteran
Zombie 7
Imp 23 25
Lost soul 7 8
Revenant 6 10 11
Cherub 15 19
Mancubus 3

Items[edit]

The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the BFG Edition.

Items Recruit Marine Veteran
Rocket launcher 1
Shells (small) 3
Shells (large) 1
Clip (small) 10
Clip (large) 12
Ammo belt 3
Grenades 1
Cells (small) 7
Cells (large) 1
Rockets (small) 2
Rockets (large) 2 1
Med kit (small) 1
Med kit (large) 13 11 9
Armor shard 17
Security armor 6

There are also six health stations on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition).

Starting inventory[edit]

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlight 1
Pistol 1
Shotgun 1
Machine gun 1
Chain gun 1
Plasma gun 1
Rocket launcher 1
Chainsaw 1
Bullets (large) 1
Shells (large) 1
Clip (large) 1
Cells (large) 1
Grenades 1

Locker codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #003 - Ammunition: 483. Contains: security armor, cells (large), clip (large) x4, shells (large).

Trivia[edit]

  • On the original Xbox version of the game this level was divided into two parts: Recycling - Sector 2 and Recycling - Sector 3.
  • If the player attempts to backtrack to the Underground Hazard arena where the mancubus fight takes place after having returned to the monorail airlock, a large pipe will fall from the ceiling in the Lower Lift Area and block the broken stairway leading down. An exceptionally prolonged earthquake is caused by the pipe's fall.
  • If the player starts this level via console command rather than playing through the campaign normally, then when Betruger contacts the player, both audio clips will play simultaneously.

Gallery[edit]

External links[edit]

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.