Difference between revisions of "Recycling - Sector 2: Waste Recycling Center"

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==Summary==
 
==Summary==
Entering the sector 2 of the recycling plant, the player is contacted by Malcolm Betruger over the VidCom. Betruger either "thanks" the player for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.  
+
Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Betruger either "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.  
  
The player proceeds further, and after a short while they find the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The player races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point they stumble upon a room that is also locked due to gases, so they need to find a control panel to vent the gases away. The player has to go through the lower levels of facility and at some point appears in a large room filled with waste where they have to fight with a new, mini-boss-like enemy - the mancubi.
+
The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubi.
After riding the elevator back to the upper level, the player appears in a room severely polluted with gas and they start taking damage from it. They need to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The player returns to that door and exits the level.
+
After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level.
  
==[[PDA]]s==
+
===Objectives===
 
+
;Hazard Door Sealed
* Jeffery Moen. Found in Pumpstation 1b.
+
:Find the pump control panel to shut down the malfunctioning pump
* Scott Johnson. Found in Main Environment Control.
+
;Containment Chamber
 +
:Vent lethal gas
  
 
==Characters==
 
==Characters==
 
 
* [[Malcolm Betruger]]
 
* [[Malcolm Betruger]]
 
* [[UAC announcer]]
 
* [[UAC announcer]]
  
==Enemies==
+
==[[PDA]]s==
 +
* [[PDA#Jeffery Moen|Jeffery Moen]]. Found in Pumpstation1 b.
 +
* [[PDA#Scott Johnson|Scott Johnson]]. Found in Main Environment Control.
 +
 
 +
==Statistics==
 +
===Enemies===
 +
The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of a single imp from the level.
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
|-
 
|-
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran/Nightmare'''
+
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
|-
 
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||3||3||3
 
 
|-
 
|-
|style="text-align: left;"|Fat [[Zombie (Doom 3)|zombies]]||4||4||4
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||23||25||25
+
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||23||colspan="2"|25
 
|-
 
|-
|style="text-align: left;"|[[Lost Soul (Doom 3)|Lost souls]]||7||8||8
+
|style="text-align: left;"|[[Lost Soul (Doom 3)|Lost soul]]||7||colspan="2"|8
 
|-
 
|-
|style="text-align: left;"|[[Revenant (Doom 3)|Revenants]]||6||10||11
+
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||6||10||11
 
|-
 
|-
|style="text-align: left;"|[[Cherub]]s||15||19||19
+
|style="text-align: left;"|[[Cherub]]||15||colspan="2"|19
 
|-
 
|-
|style="text-align: left;"|[[Mancubus (Doom 3)|Mancubi]]||3||3||3
+
|style="text-align: left;"|[[Mancubus (Doom 3)|Mancubus]]||colspan="3"|3
 
|}
 
|}
  
==Weapons/Items==
+
===Items===
 +
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
|-
 
|-
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran/Nightmare'''
+
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|10
 
|-
 
|-
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launchers]]||1||1||1
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||2||colspan="2"|1
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||13||11||9
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|6
 +
|}
 +
There are also six [[Supplies (Doom 3)#Health stations|health stations]] on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition).
 +
 
 +
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 
|-
 
|-
|style="text-align: left;"|Shells (small)||3||3||3
+
|style="text-align: left;"|'''Item'''||'''Amount'''
 
|-
 
|-
|style="text-align: left;"|Shells (large)||1||1||1
+
|style="text-align: left;"|[[Flashlight]]||1
 
|-
 
|-
|style="text-align: left;"|Clips (small)||10||10||10
+
|style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1
 
|-
 
|-
|style="text-align: left;"|Clips (large)||12||12||12
+
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 
|-
 
|-
|style="text-align: left;"|Ammo belts||3||3||3
+
|style="text-align: left;"|[[Machine gun]]||1
 
|-
 
|-
|style="text-align: left;"|[[Grenade]]s||1||1||1
+
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 
|-
 
|-
|style="text-align: left;"|Cells (small)||7||7||7
+
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1
 
|-
 
|-
|style="text-align: left;"|Cells (large)||1||1||1
+
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1
 
|-
 
|-
|style="text-align: left;"|Rockets (small)||2||2||2
+
|style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaw]]||1
 
|-
 
|-
|style="text-align: left;"|Rockets (large)||2||1||1
+
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 
|-
 
|-
|style="text-align: left;"|Med kits (small)||1||1||1
+
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 
|-
 
|-
|style="text-align: left;"|Med kits (large)||13||11||9
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 
|-
 
|-
|style="text-align: left;"|Armor shards||17||17||17
+
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||1
 
|-
 
|-
|style="text-align: left;"|Security armor||6||6||6
+
|style="text-align: left;"|[[Grenade]]s||1
 
|}
 
|}
There are also six health stations on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50.
 
  
==Storage Cabinets==
+
==Locker codes==
''For the sources of the codes, see [[Doom 3 locker codes]].''
+
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
* '''Storage Cabinet #003:''' ''483''. Contains: ''security armor, cells (large), clip (large) x4, shells (large)''.
+
* '''Storage locker #003 - Ammunition:''' ''483''. Contains: ''security armor, cells (large), clip (large) x4, shells (large)''.
  
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Recycling 2 Start.png|Starting area.
+
Recycling 2 Start.png|Pumpstation1 b (start).
 
Recycling 2 Betruger.png|Betruger speaks to player via several screens.
 
Recycling 2 Betruger.png|Betruger speaks to player via several screens.
Recycling 2 Monorail Hazard Door.png|Exit door to monorail.
+
Recycling 2 Monorail Hazard Door.png|Monorail Access (exit).
Recycling 2 Corridor.png|A corridor near the exit to monorail.
+
Recycling 2 Corridor.png|Corridor in Monorail Access.
Recycling 2 Pipe Maintenance.png|Pipe maintenance area.
+
Recycling 2 Pipe Maintenance.png|Pipe maintenance1.
Recycling 2 Storage Hall.png|Storage hall.
+
Recycling 2 Storage Hall.png|Storagehall1.
Recycling 2 Junction.png|Central junction.
+
Recycling 2 Junction.png|Hazardous Material Containment.
 
Recycling 2 Mancubus.png|Mancubus introduction.
 
Recycling 2 Mancubus.png|Mancubus introduction.
Recycling 2 Polluted Room.png|Room polluted with toxic gasses.
+
Recycling 2 Polluted Room.png|Main Environment Control (polluted with toxic gas).
 
</gallery>
 
</gallery>
  

Revision as of 10:57, 21 February 2019

Doom 3 maps
Recycling - Sector 2: Waste Recycling Center
Map name: game/recycling2
"There's nothing left for you, but a slow death, as your lungs fill with toxic gasses."
― Malcolm Betruger [source]


Recycling - Sector 2: Waste Recycling Center is the thirteenth level of Doom 3. A trap is sprung on the player by Betruger, who reveals he sent the transmission if the player hasn't already, slowly filling the building with toxic gases. The mancubus is introduced in a cutscene and cherubs make their first appearances.

Summary

Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Betruger either "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.

The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubi. After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level.

Objectives

Hazard Door Sealed
Find the pump control panel to shut down the malfunctioning pump
Containment Chamber
Vent lethal gas

Characters

PDAs

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in BFG Edition is the removal of a single imp from the level.

Enemies Recruit Marine Veteran
Zombie 7
Imp 23 25
Lost soul 7 8
Revenant 6 10 11
Cherub 15 19
Mancubus 3

Items

The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the BFG Edition.

Items Recruit Marine Veteran
Rocket launcher 1
Shells (small) 3
Shells (large) 1
Clip (small) 10
Clip (large) 12
Ammo belt 3
Grenades 1
Cells (small) 7
Cells (large) 1
Rockets (small) 2
Rockets (large) 2 1
Med kit (small) 1
Med kit (large) 13 11 9
Armor shard 17
Security armor 6

There are also six health stations on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition).

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlight 1
Pistol 1
Shotgun 1
Machine gun 1
Chain gun 1
Plasma gun 1
Rocket launcher 1
Chainsaw 1
Bullets (large) 1
Shells (large) 1
Clip (large) 1
Cells (large) 1
Grenades 1

Locker codes

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #003 - Ammunition: 483. Contains: security armor, cells (large), clip (large) x4, shells (large).

Gallery

External links

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.