Difference between revisions of "Recycling - Sector 2: Waste Recycling Center"
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− | + | {{Doom 3 maps|pic=Recycling 2 Title Screen.png|map=game/recycling2}} | |
− | {{Doom 3 maps}} | + | {{Quote|There's nothing left for you, but a slow death, as your lungs fill with toxic gasses.|Malcolm Betruger|Doom 3}} |
− | ' | ||
− | + | '''Recycling - Sector 2: Waste Recycling Center''' is the thirteenth level of [[Doom 3]]. A trap is sprung on the player by [[Betruger]], who reveals he sent the transmission if the player hasn't already, slowly filling the building with toxic gases. The [[Mancubus (Doom 3)|mancubus]] is introduced in a cutscene and [[cherub]]s make their first appearances. | |
+ | |||
+ | ==Summary== | ||
+ | Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Betruger either "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility. | ||
− | + | The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubi. | |
− | + | After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level. | |
− | == | + | ===Objectives=== |
+ | ;Hazard Door Sealed | ||
+ | :Find the pump control panel to shut down the malfunctioning pump | ||
+ | ;Containment Chamber | ||
+ | :Vent lethal gas | ||
+ | ==Characters== | ||
* [[Malcolm Betruger]] | * [[Malcolm Betruger]] | ||
+ | * [[UAC announcer]] | ||
+ | |||
+ | ==[[PDA]]s== | ||
+ | * [[PDA#Jeffery Moen|Jeffery Moen]]. Found in Pumpstation1 b. | ||
+ | * [[PDA#Scott Johnson|Scott Johnson]]. Found in Main Environment Control. | ||
+ | |||
+ | ==Statistics== | ||
+ | ===Enemies=== | ||
+ | The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of a single imp from the level. | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | |- | ||
+ | |style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran''' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp (Doom 3)|Imp]]||23||colspan="2"|25 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost Soul (Doom 3)|Lost soul]]||7||colspan="2"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||6||10||11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cherub]]||15||colspan="2"|19 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus (Doom 3)|Mancubus]]||colspan="3"|3 | ||
+ | |} | ||
+ | |||
+ | ===Items=== | ||
+ | The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]]. | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | |- | ||
+ | |style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran''' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Grenade]]s||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||2||colspan="2"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||13||11||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|6 | ||
+ | |} | ||
+ | There are also six [[Supplies (Doom 3)#Health stations|health stations]] on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition). | ||
− | == | + | ====Starting inventory==== |
+ | If the player starts the level via a console command, they will start with these items: | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | |- | ||
+ | |style="text-align: left;"|'''Item'''||'''Amount''' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Flashlight]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Machine gun]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaw]]||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Grenade]]s||1 | ||
+ | |} | ||
− | + | ==Locker codes== | |
− | + | <div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div> | |
− | * | + | * '''Storage locker #003 - Ammunition:''' ''483''. Contains: ''security armor, cells (large), clip (large) x4, shells (large)''. |
− | |||
− | |||
− | |||
− | |||
− | == | + | ==Gallery== |
+ | <gallery mode="nolines" widths="230px" heights="172px"> | ||
+ | Recycling 2 Start.png|Pumpstation1 b (start). | ||
+ | Recycling 2 Betruger.png|Betruger speaks to player via several screens. | ||
+ | Recycling 2 Monorail Hazard Door.png|Monorail Access (exit). | ||
+ | Recycling 2 Corridor.png|Corridor in Monorail Access. | ||
+ | Recycling 2 Pipe Maintenance.png|Pipe maintenance1. | ||
+ | Recycling 2 Storage Hall.png|Storagehall1. | ||
+ | Recycling 2 Junction.png|Hazardous Material Containment. | ||
+ | Recycling 2 Mancubus.png|Mancubus introduction. | ||
+ | Recycling 2 Polluted Room.png|Main Environment Control (polluted with toxic gas). | ||
+ | </gallery> | ||
− | + | == External links == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | * Walkthrough video by WoopzillaWalkthrough ([https://www.youtube.com/watch?v=tIpQS_-u7_8 part 1]; [https://www.youtube.com/watch?v=84RgxiU0xOQ part 2]) on YouTube. [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run. |
− | |||
[[Category:Doom 3 levels]] | [[Category:Doom 3 levels]] | ||
[[Category:Levels by name]] | [[Category:Levels by name]] |
Revision as of 10:57, 21 February 2019
Doom 3 maps |
---|
Map name: game/recycling2 |
Recycling - Sector 2: Waste Recycling Center is the thirteenth level of Doom 3. A trap is sprung on the player by Betruger, who reveals he sent the transmission if the player hasn't already, slowly filling the building with toxic gases. The mancubus is introduced in a cutscene and cherubs make their first appearances.
Contents
Summary
Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Betruger either "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.
The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubi. After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level.
Objectives
- Hazard Door Sealed
- Find the pump control panel to shut down the malfunctioning pump
- Containment Chamber
- Vent lethal gas
Characters
PDAs
- Jeffery Moen. Found in Pumpstation1 b.
- Scott Johnson. Found in Main Environment Control.
Statistics
Enemies
The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in BFG Edition is the removal of a single imp from the level.
Enemies | Recruit | Marine | Veteran |
Zombie | 7 | ||
Imp | 23 | 25 | |
Lost soul | 7 | 8 | |
Revenant | 6 | 10 | 11 |
Cherub | 15 | 19 | |
Mancubus | 3 |
Items
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the BFG Edition.
Items | Recruit | Marine | Veteran |
Rocket launcher | 1 | ||
Shells (small) | 3 | ||
Shells (large) | 1 | ||
Clip (small) | 10 | ||
Clip (large) | 12 | ||
Ammo belt | 3 | ||
Grenades | 1 | ||
Cells (small) | 7 | ||
Cells (large) | 1 | ||
Rockets (small) | 2 | ||
Rockets (large) | 2 | 1 | |
Med kit (small) | 1 | ||
Med kit (large) | 13 | 11 | 9 |
Armor shard | 17 | ||
Security armor | 6 |
There are also six health stations on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition).
Starting inventory
If the player starts the level via a console command, they will start with these items:
Item | Amount |
Flashlight | 1 |
Pistol | 1 |
Shotgun | 1 |
Machine gun | 1 |
Chain gun | 1 |
Plasma gun | 1 |
Rocket launcher | 1 |
Chainsaw | 1 |
Bullets (large) | 1 |
Shells (large) | 1 |
Clip (large) | 1 |
Cells (large) | 1 |
Grenades | 1 |
Locker codes
- Storage locker #003 - Ammunition: 483. Contains: security armor, cells (large), clip (large) x4, shells (large).