Recycling - Sector 2: Waste Recycling Center
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Doom 3 maps |
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Map name: game/recycling2 |
Recycling - Sector 2: Waste Recycling Center is the thirteenth level of Doom 3. A trap is sprung on the player by Betruger, who reveals he sent the transmission if the player hasn't already, slowly filling the building with toxic gases. The mancubus is introduced in a cutscene and cherubs make their first appearances.
Contents
Summary
Entering the sector 2 of the recycling plant, the marine is contacted by Malcolm Betruger over the VidCom. Betruger either "thanks" the marine for contacting the Earth Fleet, or says that he'll simply contact the Fleet himself. He then gloats about his plan to capture the Fleet once it arrives, and use it to bring his demonic legions to Earth. Toxic gas then begins to flood the facility.
The marine proceeds further, and after a short while he finds the door to the monorail, but it's sealed due to the large level of toxicity in the facility, so the air filtration system needs to be activated. The marine races through the facility, fighting numerous enemies and avoiding toxic gas leaks everywhere. At one point he stumbles upon a room that is also locked due to gases, so he needs to find a control panel to vent the gases away. The marine has to go through the lower levels of facility and at some point appears in a large room filled with waste where he has to fight with a new, mini-boss-like enemy - the mancubi. After riding the elevator back to the upper level, the marine appears in a room severely polluted with gas and he starts taking damage from it. He needs to rush to three terminals and activate the air filtering in each of them, thus cleaning the room of gases and unlocking the hazard door to the monorail. The marine returns to that door and exits the level.
Objectives
- Hazard Door Sealed
- Find the pump control panel to shut down the malfunctioning pump
- Containment Chamber
- Vent lethal gas
PDAs
- Jeffery Moen. Found in Pumpstation 1b.
- Scott Johnson. Found in Main Environment Control.
Characters
Enemies
The enemy count on Nightmare is the same as on Veteran. The only difference in enemy amount in BFG Edition is the removal of a single imp from the level.
Enemies | Recruit | Marine | Veteran |
Zombies | 7 | ||
Imps | 23 | 25 | |
Lost souls | 7 | 8 | |
Revenants | 6 | 10 | 11 |
Cherubs | 15 | 19 | |
Mancubi | 3 |
Weapons/Items
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the BFG Edition.
Items | Recruit | Marine | Veteran |
Rocket launchers | 1 | ||
Shells (small) | 3 | ||
Shells (large) | 1 | ||
Clips (small) | 10 | ||
Clips (large) | 12 | ||
Ammo belts | 3 | ||
Grenades | 1 | ||
Cells (small) | 7 | ||
Cells (large) | 1 | ||
Rockets (small) | 2 | ||
Rockets (large) | 2 | 1 | |
Med kits (small) | 1 | ||
Med kits (large) | 13 | 11 | 9 |
Armor shards | 17 | ||
Security armor | 6 |
There are also six health stations on the level, two of which have 100 health in reserve, two other have 75 health, one has 82 health, and another one has 50 (all of them have 100 health in BFG Edition).
Locker codes
- Storage locker #003 - Ammunition: 483. Contains: security armor, cells (large), clip (large) x4, shells (large).