Difference between revisions of "RestlessRodent"

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'''RestlessRodent''' (formerly '''GhostlyDeath''') (born July 6, 1989, {{age|1989|7|6}} years old) is the maintainer of the [[ReMooD]] [[source port]].
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'''RestlessRodent''' (formerly '''GhostlyDeath''') was the maintainer of the [[ReMooD]] [[source port]].
  
His first experience with Doom was with the [[Doom95]] source port in 1996 at the age of 7. At this age even [[I'm Too Young To Die]] proved difficult. Up until 2001 his primary methods of playing Doom were: [[Vanilla Doom]], [[Doom95]], and [[Playstation Doom]]. During 2000 and 2001 he usually played [[cooperative]] over a dial-up modem using [[Doom95]], completing all of [[The Ultimate Doom]], [[Doom II]], [[TNT: Evilution]], and [[The Plutonia Experiment]] with a friend on [[Ultra Violence]]. Until the discovery of [[Doom Legacy]] in 2001 he was oblivious to the fact that the source code had been released and Doom has been extended by others. After playing [[Doom Legacy]] online with his friend, the port was set aside for other games such as [[w:c:starcraft:StarCraft|StarCraft: Brood War]]. It was years until he again wanted to play Doom again online. By 2005 search engines were more fruitful in their results and as such, searching for "Doom Online" (in an attempt to rediscover [[Doom Legacy]]) lead to [[Doom Connector]]. He has been a part of the community since then. The ports which he had an active presence in included first [[Doom Legacy]], then [[ZDaemon]], then [[Skulltag]], then [[Odamex]]. However as of 2015 he no longer plays multiplayer Doom.
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At age 7, their first experience with Doom was [[Doom95]]. Although they did enjoy playing the game, even the lowest difficulty level [[I'm Too Young To Die]] provided to be very difficult. Until 2001, they mainly used [[Vanilla Doom]], [[Doom 95]], and [[Playstation Doom]]. During the time of 2000 through 2001, they, along with a friend, played [[Doom95]] over a dial-up modem, completing all of [[The Ultimate Doom]], [[Doom II]], [[TNT: Evilution]], and [[The Plutonia Experiment]] on [[Ultra-Violence]]. However in 2001, they discovered [[Doom Legacy]] which opened up the world of Doom to them. They realized that Doom could be enhanced not only by levels and other resources but via programming. Although Doom was very enjoyable, both of them shifted to playing ''{{wp|StarCraft: Brood War}}''.
 +
 
 +
In 2005, RestlessRodent decided to rediscover [[Doom Legacy]] but forgot what the source port was called. A search for "Doom Online" lead to the discovery of [[Doom Connector]]. Between 2005 and 2016 they were an active member of the Doom community, however becoming less active since 2015 when multiplayer Doom was no longer played. During their time, they mostly played on [[ZDaemon]], [[Skulltag]], then [[Odamex]].
 +
 
 +
Since May 9, 2017 they are no longer part of the community; the explanation followed in July, 2021.{{cite web|author=RestlessRodent|title=|url={{dwforums|123307|Why I left this community}}|publication=[[Doomworld forums]]|publishdate=17 July 2021|accessdate=17 July 2021}}
  
 
== Programming projects ==
 
== Programming projects ==
 
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Other than [[ReMooD]], they have worked on a multitude of other projects.
Other than [[ReMooD]], he has worked on a multitude of other projects.
 
  
 
* [[Chocorenderlimits]] which is a [[Chocolate Doom]] fork to display openings, visplanes, and various other rasterizer related data.
 
* [[Chocorenderlimits]] which is a [[Chocolate Doom]] fork to display openings, visplanes, and various other rasterizer related data.
 
* [[GPL Skulltag Master]] - an open source option for hosting a private master server for the defunct [[Skulltag]] source port by reverse engineering the server side portion of the protocol after a release of the client side protocol.
 
* [[GPL Skulltag Master]] - an open source option for hosting a private master server for the defunct [[Skulltag]] source port by reverse engineering the server side portion of the protocol after a release of the client side protocol.
* [[Simple Doom Editor]] - A cross-platform level editor which has never come to full fruitition. He left development to [[Blzut3]] and [[Evan]].
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* [[Simple Doom Editor]] - A cross-platform level editor which has never come to full fruition. Development was left to [[Braden Obrzut (Blzut3)|Blzut3]] and [[Evan]].
* [[Strawberry Doom]] - a [[Chocolate Doom]] modification intended to add more features to the base game while still remaining compatible; he no longer works on this project.
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* [[Strawberry Doom]] - a [[Chocolate Doom]] modification intended to add more features to the base game while still remaining compatible; this project is no longer worked on.
  
 
== Programming contributions ==
 
== Programming contributions ==
 
 
=== Odamex ===
 
=== Odamex ===
 
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They used to be a developer for the [[Odamex]] source port between May 30, 2008 through January 16, 2009. Apart from bug fixes, features which were developed included banning/whitelisting, enter/leave notifications, randomized map lists, spectating, and the ability to see the name of a player which is looked at.
He was formerly a developer for the [[Odamex]] source port. He helped develop the banning and whitelist system, notifications when joining and leaving a game, randomized map lists, spectating, and the ability to see the player that one is looking at. He joined the team on Friday, May 30, 2008 and left the team on Friday, January 16, 2009.
 
  
 
== Released levels ==
 
== Released levels ==
 +
In the year 2000, they discovered the ability to create user made levels with the [[DEU]] utility. Since [[DEU]] lacked the ability to create levels for [[Doom II]], a modified version of the program was made to grant this ability along with understanding {{wp|C (programming language)|C programming}} more. However, soon after a workable prototype they discovered that there was a Windows port called [[WinDEU]] with the aforementioned feature.
  
In the year 2000, he discovered the ability to create user made levels with the [[DEU]] utility. Since [[DUE]] lacked the ability to create levels for [[Doom II]], he created a modified version of the source code for his own needs along with better understanding the C programming language by adding support for the creation of levels for [[Doom II]]. However, soon after a workable prototype he discovered that there was a Windows port called [[WinDEU]] with the aformentioned feature.
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Only two deathmatch WADs were ever released in 2005: [[GhostlyDeath's Ultimate Deathmatch]] and [[GhostlyDeath's Ultimate Deathmatch 2]].
  
He has only released two maps:
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Contributory wise, they created the map MAP05: The Whole Four Yards in ZDaemon 4-Way CTF and {{maplinkgen|MAP44|5 Minute Mayhem|32in24-6}} in [[32in24-6]], along with some minor contributions to [[Freedoom]].
 
 
* [[GhostlyDeath's Ultimate Deathmatch]] (2005 - Date based on forum post)
 
* [[GhostlyDeath's Ultimate Deathmatch 2]] (2005 - Date based on forum post)
 
 
 
He has also contributed the following levels:
 
 
 
* [[MAP05: The Whole Four Yards (ZDaemon 4-Way CTF)]]
 
  
 
== Clan history ==
 
== Clan history ==
 
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Between 2005 and 2013, they were active in multiplayer clans that concentrated mostly on deathmatch and capture the flag.
From 2005 up until 2013 he has been active in multiplayer deathmatch, however now he mostly tends to programming.
 
  
 
=== [[Doom Connector]] ===
 
=== [[Doom Connector]] ===
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=== [[Odamex]] ===
 
=== [[Odamex]] ===
 
* [[ZWANGO Is Coming]] (2008 to 2009)
 
* [[ZWANGO Is Coming]] (2008 to 2009)
* [[:Clan:45]] (2010 to 2010)
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* [[Clan:45]] (2010 to 2010)
 
* [[New Schoolers]] (2011 to 2013)
 
* [[New Schoolers]] (2011 to 2013)
  
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== International Doom League career ==
 
== International Doom League career ==
He participated in the [[International Doom League]] in the following capacities:
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They participated in the [[International Doom League]] in the following capacities:
 
* Captain of [[PenUltimate (IDL Team)]] in the [[International Doom League (Season 2)]]
 
* Captain of [[PenUltimate (IDL Team)]] in the [[International Doom League (Season 2)]]
 
* Captain of [[Laughing Gas (IDL Team)]] in the [[International Doom League (Season 3)]]
 
* Captain of [[Laughing Gas (IDL Team)]] in the [[International Doom League (Season 3)]]
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* Member of [[Cupid Stunts (IDL Team)]] in the [[International Doom League (Season 4)]] - taken from reserves week 8.
 
* Member of [[Cupid Stunts (IDL Team)]] in the [[International Doom League (Season 4)]] - taken from reserves week 8.
  
== External Links ==
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== External links ==
 +
* [https://github.com/RestlessRodent GitHub Account]
 +
* {{dsda2user|id=ghostlydeath|title=Demos list}}
  
* [https://github.com/RestlessRodent GitHub Account]
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== References ==
 +
<references />
  
 
[[Category:Programmers]]
 
[[Category:Programmers]]
 
[[Category:ReMooD]]
 
[[Category:ReMooD]]

Revision as of 10:57, 31 January 2022

RestlessRodent (formerly GhostlyDeath) was the maintainer of the ReMooD source port.

At age 7, their first experience with Doom was Doom95. Although they did enjoy playing the game, even the lowest difficulty level I'm Too Young To Die provided to be very difficult. Until 2001, they mainly used Vanilla Doom, Doom 95, and Playstation Doom. During the time of 2000 through 2001, they, along with a friend, played Doom95 over a dial-up modem, completing all of The Ultimate Doom, Doom II, TNT: Evilution, and The Plutonia Experiment on Ultra-Violence. However in 2001, they discovered Doom Legacy which opened up the world of Doom to them. They realized that Doom could be enhanced not only by levels and other resources but via programming. Although Doom was very enjoyable, both of them shifted to playing StarCraft: Brood War.

In 2005, RestlessRodent decided to rediscover Doom Legacy but forgot what the source port was called. A search for "Doom Online" lead to the discovery of Doom Connector. Between 2005 and 2016 they were an active member of the Doom community, however becoming less active since 2015 when multiplayer Doom was no longer played. During their time, they mostly played on ZDaemon, Skulltag, then Odamex.

Since May 9, 2017 they are no longer part of the community; the explanation followed in July, 2021.[1]

Programming projects

Other than ReMooD, they have worked on a multitude of other projects.

  • Chocorenderlimits which is a Chocolate Doom fork to display openings, visplanes, and various other rasterizer related data.
  • GPL Skulltag Master - an open source option for hosting a private master server for the defunct Skulltag source port by reverse engineering the server side portion of the protocol after a release of the client side protocol.
  • Simple Doom Editor - A cross-platform level editor which has never come to full fruition. Development was left to Blzut3 and Evan.
  • Strawberry Doom - a Chocolate Doom modification intended to add more features to the base game while still remaining compatible; this project is no longer worked on.

Programming contributions

Odamex

They used to be a developer for the Odamex source port between May 30, 2008 through January 16, 2009. Apart from bug fixes, features which were developed included banning/whitelisting, enter/leave notifications, randomized map lists, spectating, and the ability to see the name of a player which is looked at.

Released levels

In the year 2000, they discovered the ability to create user made levels with the DEU utility. Since DEU lacked the ability to create levels for Doom II, a modified version of the program was made to grant this ability along with understanding C programming more. However, soon after a workable prototype they discovered that there was a Windows port called WinDEU with the aforementioned feature.

Only two deathmatch WADs were ever released in 2005: GhostlyDeath's Ultimate Deathmatch and GhostlyDeath's Ultimate Deathmatch 2.

Contributory wise, they created the map MAP05: The Whole Four Yards in ZDaemon 4-Way CTF and MAP44: 5 Minute Mayhem in 32in24-6, along with some minor contributions to Freedoom.

Clan history

Between 2005 and 2013, they were active in multiplayer clans that concentrated mostly on deathmatch and capture the flag.

Doom Connector

Odamex

Skulltag

ZDaemon

International Doom League career

They participated in the International Doom League in the following capacities:

External links

References

  1. RestlessRodent (17 July 2021). Why I left this community. Doomworld forums. Retrieved 17 July 2021.