Difference between revisions of "RestlessRodent"

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'''GhostlyDeath''' (born July 6, 1989, {{age|1989|7|6}} years old) is the leader of the [[ReMooD]] project.
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'''RestlessRodent''' (formerly '''GhostlyDeath''') was the maintainer of the [[ReMooD]] [[source port]].
  
The name '''GhostlyDeath''' has roots in [[w:c:starcraft:StarCraft|StarCraft]], based on the [[w:c:starcraft:Ghost (StarCraft)|Terran Ghost]]'s death as in death like a [[w:c:starcraft:Ghost (StarCraft)|Terran Ghost]]. At one time, there were 3 people who have had the ''Ghostly'' prefix. He also goes by the name of '''KaptinKurk''' as of 2008.
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At age 7, their first experience with Doom was [[Doom95]]. Although they did enjoy playing the game, even the lowest difficulty level [[I'm Too Young To Die]] provided to be very difficult. Until 2001, they mainly used [[Vanilla Doom]], [[Doom 95]], and [[Playstation Doom]]. During the time of 2000 through 2001, they, along with a friend, played [[Doom95]] over a dial-up modem, completing all of [[The Ultimate Doom]], [[Doom II]], [[TNT: Evilution]], and [[The Plutonia Experiment]] on [[Ultra-Violence]]. However in 2001, they discovered [[Doom Legacy]] which opened up the world of Doom to them. They realized that Doom could be enhanced not only by levels and other resources but via programming. Although Doom was very enjoyable, both of them shifted to playing ''{{wp|StarCraft: Brood War}}''.
  
== History ==
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In 2005, RestlessRodent decided to rediscover [[Doom Legacy]] but forgot what the source port was called. A search for "Doom Online" lead to the discovery of [[Doom Connector]]. Between 2005 and 2016 they were an active member of the Doom community, however becoming less active since 2015 when multiplayer Doom was no longer played. During their time, they mostly played on [[ZDaemon]], [[Skulltag]], then [[Odamex]].
'''GhostlyDeath''' started playing [[Doom95]] in 1996 at the age of 7.
 
In the year 2000, he became interested in developing his own levels for Doom. He started developing basic maps with [[DEU]] and learning how they worked by experimentation and examination. Later on, he modified [[DEU]] to create Doom 2 maps but stopped working on it after he discovered [[WinDEU]] which had such ability.
 
In the year 2001, he discovered [[Doom Legacy]] by searching "Doom Online" in a search engine hoping to figure out a way to play [[Doom95]] over the internet instead of a modem.
 
In the year 2005, after attempting to rediscover [[Doom Legacy]] since it was deleted, he searched the same phrase. Instead of getting [[Doom Legacy]] he got [[Doom Connector]] instead.
 
In December of 2006, he started the [[ReMooD]] Project, a [[Doom Legacy]] modifcation. Throughout 2007, the project switched from different bases but in 2008 it stayed with [[Doom Legacy]]. On Friday, May 30, 2008, he joined the Odamex development team, however on Friday, January 16, 2009 he left the team.
 
He also started [[Simple Doom Editor]] but handed it over to [[Blzut3]] and [[Evan]]. On Wednesday, June 24, 2009 he rejoined the [[Simple Doom Editor]] project.
 
  
== Projects ==
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Since May 9, 2017 they are no longer part of the community; the explanation followed in July, 2021.{{cite web|author=RestlessRodent|title=|url={{dwforums|123307|Why I left this community}}|publication=[[Doomworld forums]]|publishdate=17 July 2021|accessdate=17 July 2021}}
  
=== Programming ===
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== Programming projects ==
 +
Other than [[ReMooD]], they have worked on a multitude of other projects.
  
==== Finished ====
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* [[Chocorenderlimits]] which is a [[Chocolate Doom]] fork to display openings, visplanes, and various other rasterizer related data.
* [[chocorenderlimits]] is an unofficial [[Chocolate Doom]] modification to display Openings, Visplanes, etc. on the screen, it also adds HOM detection.
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* [[GPL Skulltag Master]] - an open source option for hosting a private master server for the defunct [[Skulltag]] source port by reverse engineering the server side portion of the protocol after a release of the client side protocol.
 +
* [[Simple Doom Editor]] - A cross-platform level editor which has never come to full fruition. Development was left to [[Braden Obrzut (Blzut3)|Blzut3]] and [[Evan]].
 +
* [[Strawberry Doom]] - a [[Chocolate Doom]] modification intended to add more features to the base game while still remaining compatible; this project is no longer worked on.
  
==== Current ====
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== Programming contributions ==
* [[ReMooD]] a [[Doom Legacy]] [[Source port]].
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=== Odamex ===
* [[GPL Skulltag Master]] an open source option for hosting a private [[Skulltag]] master server.
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They used to be a developer for the [[Odamex]] source port between May 30, 2008 through January 16, 2009. Apart from bug fixes, features which were developed included banning/whitelisting, enter/leave notifications, randomized map lists, spectating, and the ability to see the name of a player which is looked at.
* [[Simple Doom Editor]] - He rejoined the team and spearheads the development of the GTK interface.
 
  
==== Canceled/On Hold ====
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== Released levels ==
* [[Strawberry Doom]] a [[Chocolate Doom]] modification.
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In the year 2000, they discovered the ability to create user made levels with the [[DEU]] utility. Since [[DEU]] lacked the ability to create levels for [[Doom II]], a modified version of the program was made to grant this ability along with understanding {{wp|C (programming language)|C programming}} more. However, soon after a workable prototype they discovered that there was a Windows port called [[WinDEU]] with the aforementioned feature.
* [[GDHACK SPECTATE]] an [[Odamex]] client/server modification that enables spectating. This project has been cancelled because it obtained its goal of being implemented into [[Odamex]].
 
* [[Rocket Jumping in Odamex!? WTF!? o_O]] an [[Odamex]] [[Rocket jumping]] server modification.
 
  
=== PWADs ===
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Only two deathmatch WADs were ever released in 2005: [[GhostlyDeath's Ultimate Deathmatch]] and [[GhostlyDeath's Ultimate Deathmatch 2]].
  
==== Released ====
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Contributory wise, they created the map MAP05: The Whole Four Yards in ZDaemon 4-Way CTF and {{maplinkgen|MAP44|5 Minute Mayhem|32in24-6}} in [[32in24-6]], along with some minor contributions to [[Freedoom]].
* [[GhostlyDeath's Ultimate Deathmatch]] (2005 - Date based on forum post)
 
* [[GhostlyDeath's Ultimate Deathmatch 2]] (2005 - Date based on forum post)
 
  
==== Planned ====
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== Clan history ==
* [[GhostlyDeath's Ultimate Deathmatch 3]]
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Between 2005 and 2013, they were active in multiplayer clans that concentrated mostly on deathmatch and capture the flag.
 
 
== Contributions ==
 
 
 
=== [[Chocolate Doom]] ===
 
* Microsoft Visual C++ 2008 Express Edition Project File
 
 
 
=== [[Odamex]] ===
 
* Banning and exception system
 
* Bug fixes
 
* Join/Part Sound Notification
 
* Shuffled (Randomized) Map Lists
 
* Spectating
 
* Target Names
 
 
 
=== [[Skulltag]] ===
 
* Open Source Master Server ([[GPL Skulltag Master]])
 
 
 
=== [[ZDaemon]] ===
 
* [[Doom Builder]] Configuration for 1.07
 
 
 
=== Miscellaneous ===
 
* Created [[chocorenderlimits]] for use with ''[[Knee Deep In Knee Deep In ZDoom]]''.
 
* Created a source port genealogy chart (located [http://kaptinkurk.googlepages.com/DoomGraph.png here]).
 
* Submitted two songs to [[Freedoom]].
 
 
 
== Doom clan history ==
 
  
 
=== [[Doom Connector]] ===
 
=== [[Doom Connector]] ===
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=== [[Odamex]] ===
 
=== [[Odamex]] ===
 
* [[ZWANGO Is Coming]] (2008 to 2009)
 
* [[ZWANGO Is Coming]] (2008 to 2009)
* [[:Clan:45]] (2010 to 2010)
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* [[Clan:45]] (2010 to 2010)
* [[New Schoolers]] (2011 to present)
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* [[New Schoolers]] (2011 to 2013)
  
 
=== [[Skulltag]] ===
 
=== [[Skulltag]] ===
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* [[Wolf]] (2008)
 
* [[Wolf]] (2008)
  
== [[International Doom League]] Career ==
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== International Doom League career ==
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They participated in the [[International Doom League]] in the following capacities:
 
* Captain of [[PenUltimate (IDL Team)]] in the [[International Doom League (Season 2)]]
 
* Captain of [[PenUltimate (IDL Team)]] in the [[International Doom League (Season 2)]]
 
* Captain of [[Laughing Gas (IDL Team)]] in the [[International Doom League (Season 3)]]
 
* Captain of [[Laughing Gas (IDL Team)]] in the [[International Doom League (Season 3)]]
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* Member of [[Cupid Stunts (IDL Team)]] in the [[International Doom League (Season 4)]] - taken from reserves week 8.
 
* Member of [[Cupid Stunts (IDL Team)]] in the [[International Doom League (Season 4)]] - taken from reserves week 8.
  
== [[TDMania]] Career ==
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== External links ==
* Member of [[Tomato News Network (TDMania Team)]]
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* [https://github.com/RestlessRodent GitHub Account]
[[Category:People]]
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* {{dsda2user|id=ghostlydeath|title=Demos list}}
 +
 
 +
== References ==
 +
<references />
 +
 
 +
[[Category:Programmers]]
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[[Category:ReMooD]]

Revision as of 10:57, 31 January 2022

RestlessRodent (formerly GhostlyDeath) was the maintainer of the ReMooD source port.

At age 7, their first experience with Doom was Doom95. Although they did enjoy playing the game, even the lowest difficulty level I'm Too Young To Die provided to be very difficult. Until 2001, they mainly used Vanilla Doom, Doom 95, and Playstation Doom. During the time of 2000 through 2001, they, along with a friend, played Doom95 over a dial-up modem, completing all of The Ultimate Doom, Doom II, TNT: Evilution, and The Plutonia Experiment on Ultra-Violence. However in 2001, they discovered Doom Legacy which opened up the world of Doom to them. They realized that Doom could be enhanced not only by levels and other resources but via programming. Although Doom was very enjoyable, both of them shifted to playing StarCraft: Brood War.

In 2005, RestlessRodent decided to rediscover Doom Legacy but forgot what the source port was called. A search for "Doom Online" lead to the discovery of Doom Connector. Between 2005 and 2016 they were an active member of the Doom community, however becoming less active since 2015 when multiplayer Doom was no longer played. During their time, they mostly played on ZDaemon, Skulltag, then Odamex.

Since May 9, 2017 they are no longer part of the community; the explanation followed in July, 2021.[1]

Programming projects

Other than ReMooD, they have worked on a multitude of other projects.

  • Chocorenderlimits which is a Chocolate Doom fork to display openings, visplanes, and various other rasterizer related data.
  • GPL Skulltag Master - an open source option for hosting a private master server for the defunct Skulltag source port by reverse engineering the server side portion of the protocol after a release of the client side protocol.
  • Simple Doom Editor - A cross-platform level editor which has never come to full fruition. Development was left to Blzut3 and Evan.
  • Strawberry Doom - a Chocolate Doom modification intended to add more features to the base game while still remaining compatible; this project is no longer worked on.

Programming contributions

Odamex

They used to be a developer for the Odamex source port between May 30, 2008 through January 16, 2009. Apart from bug fixes, features which were developed included banning/whitelisting, enter/leave notifications, randomized map lists, spectating, and the ability to see the name of a player which is looked at.

Released levels

In the year 2000, they discovered the ability to create user made levels with the DEU utility. Since DEU lacked the ability to create levels for Doom II, a modified version of the program was made to grant this ability along with understanding C programming more. However, soon after a workable prototype they discovered that there was a Windows port called WinDEU with the aforementioned feature.

Only two deathmatch WADs were ever released in 2005: GhostlyDeath's Ultimate Deathmatch and GhostlyDeath's Ultimate Deathmatch 2.

Contributory wise, they created the map MAP05: The Whole Four Yards in ZDaemon 4-Way CTF and MAP44: 5 Minute Mayhem in 32in24-6, along with some minor contributions to Freedoom.

Clan history

Between 2005 and 2013, they were active in multiplayer clans that concentrated mostly on deathmatch and capture the flag.

Doom Connector

Odamex

Skulltag

ZDaemon

International Doom League career

They participated in the International Doom League in the following capacities:

External links

References

  1. RestlessRodent (17 July 2021). Why I left this community. Doomworld forums. Retrieved 17 July 2021.