Difference between revisions of "RestlessRodent"

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In the year 2000, he became interested in developing his own levels for Doom. He started developing basic maps with [[DEU]] and learning how they worked by experimentation and examination. Later on, he modified [[DEU]] to create Doom 2 maps but stopped working on it after he discovered [[WinDEU]] which had such ability.
 
In the year 2000, he became interested in developing his own levels for Doom. He started developing basic maps with [[DEU]] and learning how they worked by experimentation and examination. Later on, he modified [[DEU]] to create Doom 2 maps but stopped working on it after he discovered [[WinDEU]] which had such ability.
 
In the year 2001, he discovered [[Doom Legacy]] by searching "Doom Online" in a search engine hoping to figure out a way to play [[Doom95]] over the internet instead of a modem.
 
In the year 2001, he discovered [[Doom Legacy]] by searching "Doom Online" in a search engine hoping to figure out a way to play [[Doom95]] over the internet instead of a modem.
In the year 2005, after attempting to rediscover [[Doom Legacy]] since it was deleted, he searched the same phrase. Instead of getting [[Doom Legacy]]] he got [[Doom Connector]] instead.
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In the year 2005, after attempting to rediscover [[Doom Legacy]] since it was deleted, he searched the same phrase. Instead of getting [[Doom Legacy]] he got [[Doom Connector]] instead.
 
In December of 2006, he started the [[ReMooD]] Project, a [[Doom Legacy]] modifcation. Throughout 2007, the project switched from different bases but in 2008 it stayed with [[Doom Legacy]]. On Friday, May 30, 2008, he joined the Odamex development team.
 
In December of 2006, he started the [[ReMooD]] Project, a [[Doom Legacy]] modifcation. Throughout 2007, the project switched from different bases but in 2008 it stayed with [[Doom Legacy]]. On Friday, May 30, 2008, he joined the Odamex development team.
 
He also started [[Simple Doom Editor]] but handed it over to [[Blzut3]] and [[Evan]].
 
He also started [[Simple Doom Editor]] but handed it over to [[Blzut3]] and [[Evan]].

Revision as of 21:43, 22 December 2008

GhostlyDeath (born July 6, 1989) is the leader of the ReMooD project.

The name GhostlyDeath has roots in StarCraft, based on the Terran Ghost's death as in Death like a Terran Ghost. At one time, there were 3 people who have had the Ghostly prefix.

History

GhostlyDeath started playing Doom95 in 1996 at the age of 7. In the year 2000, he became interested in developing his own levels for Doom. He started developing basic maps with DEU and learning how they worked by experimentation and examination. Later on, he modified DEU to create Doom 2 maps but stopped working on it after he discovered WinDEU which had such ability. In the year 2001, he discovered Doom Legacy by searching "Doom Online" in a search engine hoping to figure out a way to play Doom95 over the internet instead of a modem. In the year 2005, after attempting to rediscover Doom Legacy since it was deleted, he searched the same phrase. Instead of getting Doom Legacy he got Doom Connector instead. In December of 2006, he started the ReMooD Project, a Doom Legacy modifcation. Throughout 2007, the project switched from different bases but in 2008 it stayed with Doom Legacy. On Friday, May 30, 2008, he joined the Odamex development team. He also started Simple Doom Editor but handed it over to Blzut3 and Evan.

Projects

Programming

Finished

Current

Canceled/On Hold

PWADs

Released

Planned

Contributions

Chocolate Doom

  • Microsoft Visual C++ 2008 Express Edition Project File

Odamex

  • Banning and exception system
  • Bug fixes
  • Join/Part Sound Notification
  • Shuffled (Randomized) Map Lists
  • Spectating
  • Target Names

Skulltag

ZDaemon

Miscellaneous

Doom clan history

Doom Connector

Odamex

Skulltag

ZDaemon

International Doom League Career

TDMania Career