Revenant

From DoomWiki.org

Revision as of 15:23, 15 December 2007 by ReloadPsi (talk | contribs) (Doom RPG)


Revenant on the move in MAP06: The Crusher

Revenants are monsters introduced in Doom II. Easily recognized by their high-pitched shriek, they take the form of walking skeletons.

According to the manual:

Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.

Combat characteristics

Revenants fire two sorts of missiles: unguided and homing. The homing missiles can be identified by their smoke trail. They can also use a short-range punching attack that resembles karate, complete with an exaggerated punching sound effect.

If a Revenant is within 196 units of its target, it won't use its projectile attack unless attacked and hurt, which makes it counter-attack with its missile.

Tactical analysis

Revenants' fireballs are very powerful and when homing, nearly impossible to dodge when out in the open. Fortunately, the pain chance of a Revenant is rather high, so a chaingun will generally suffice against a single Revenant and prevent it from attacking. When fighting larger groups, it is useful to use a plasma rifle, BFG or rocket launcher. It is useful to keep moving, as this will prevent the non-homing missiles from reaching the player. Homing missiles are very difficult to outrun, but if the player is able to run to the side and then forward just before being hit, the fireball may not be able to come around again. Another way to dodge them is to slide behind an obstacle or around a corner. Revenants are very fast, so the player must be sure to keep their distance. The Revenants' punch attacks are fiendishly powerful and can easily down the player with a few punches. If pillars, walls, or other obstacles are available, then they will be useful as barriers for blocking homing missiles.

Notes

Revenants are humanoid and appear to some to be wearing frayed short trousers; however, it seems clear from the graphic that they are naked from the waist down, but decayed and bloodied (the shape of the pelvis is distinct). Revenants appeared in Doom 3, and were definitely naked, albeit the body is entirely skeletal with some sort of gelatin-like coating. A Revenant model built for Doom II [1] showed a good deal more muscle tissue and no chest armor compared to the final Doom II Revenant.

Also, despite the fact that they are only 56 units in height, it appears as if the actual sprite of the Revenant is closer to 72 units in height, making the Revenant look as if it is standing "inside" the ceiling if it enters a corridor or room that is less than 72 units in height. Their height appearance also makes it unclear as to what they may have been in life, as they look taller than the game's human characters and do not resemble any other in-game monster, possibly contradiction the manual's statement that they are resurrected demons with new armor.

Because Revenant rockets adjust their direction to aim towards the targeted player, it is possible to place them into stable orbits [2][3].

Data

Attributes
ID # 66 (decimal), 42 (hex)
Hit points 300
Speed 10 map units/frame
(175.0 map units/second)
Width 40
Height 56
Reaction time 8
Pain chance 100 (39.06%)
Mass 500
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name SKEL
Alert sound DSSKESIT
Action sound DSSKEACT
Pain sound DSPOPAIN
Death sound DSSKEDTH
Melee attack
Damage 6-60
Sound DSSKESWG (backswing)
DSSKEPCH (impact)
Ranged attack
Type Projectile
(sometimes guided)
Speed 10 map units/tic
(350 map units/second)
Damage 10-80
Width 11
Height 8
Sprite name FATB (in flight)
PUFF (trail)
FBXP (impact)
Sound DSSKEATK (firing)
DSBAREXP (impact)
Damage done by a Revenant's punch
Damage done by a Revenant's missile

Appearance statistics

The IWADs contain the following numbers of Revenants:

Game ITYTD and HNTR HMP UV and NM
Doom II 20 59 90
TNT: Evilution 61 152 233
Plutonia 266 349 422

Doom RPG

In Doom RPG, the Revenant appears as a class of monster. There are three variations, identified by color:

  • Ghoul (normal but with green "pants")
  • Fiend (blue)
  • Revenant (normal colors)

Interestingly, the designers of Doom RPG must have believed that the Revenant was wearing pants (see comments above). They explode when defeated, usually leaving a rocket behind for the player to pick up.

See also