Difference between revisions of "Revenant (Doom 2016)"

From DoomWiki.org

[checked revision][checked revision]
m (Fix cleanup and factual dispute due to incorrect content, add some details.)
m
Line 1: Line 1:
 
{{TimelyStub}}
 
{{TimelyStub}}
 +
[[File:Revenant doom 2016.jpg|thumb|right|300px|A revenant.]]
 
The '''revenant''' makes its third return in the {{timeline|2016}} reboot of [[Doom (2016)|Doom]], appearing as a skeleton covered with a thin layer of wet rotting flesh and sporting a pair of laser-guided homing rocket launchers. In a trait unique to the [[monster]]'s incarnation in this game, it also sports a jet pack with which it can take flight at any time to avoid fire or to track down the player across virtually any terrain.
 
The '''revenant''' makes its third return in the {{timeline|2016}} reboot of [[Doom (2016)|Doom]], appearing as a skeleton covered with a thin layer of wet rotting flesh and sporting a pair of laser-guided homing rocket launchers. In a trait unique to the [[monster]]'s incarnation in this game, it also sports a jet pack with which it can take flight at any time to avoid fire or to track down the player across virtually any terrain.
  

Revision as of 17:21, 23 May 2016

Work outdated.pngThis stub article makes use of facts and/or references about ongoing events and may need to be updated frequently. Information here may become outdated quickly. Please help the Doom Wiki by keeping it up to date.
A revenant.

The revenant makes its third return in the 2016 reboot of Doom, appearing as a skeleton covered with a thin layer of wet rotting flesh and sporting a pair of laser-guided homing rocket launchers. In a trait unique to the monster's incarnation in this game, it also sports a jet pack with which it can take flight at any time to avoid fire or to track down the player across virtually any terrain.

Unique player kills

A revenant may pin down the player and, after delivering a series of brutal punches, will tear off the marine's arm and use it to bludgeon him to death. This was first seen at the 2014 QuakeCon private showing, and later displayed publicly at E3 2015.