Difference between revisions of "Revenant (Doom 3)"

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{{doom 3 remake|name=Revenant}}
 
 
{{enemybox
 
{{enemybox
| image=[[image:revenant.jpg|250px]]
+
| image=[[File:revenant.jpg|250px]]
 
| hp=272
 
| hp=272
 
| attack= 16 (claw), 10 each (rocket), up to 10 (rocket splash)
 
| attack= 16 (claw), 10 each (rocket), up to 10 (rocket splash)
Line 9: Line 8:
 
| spawn="spawn monster_demon_revenant"
 
| spawn="spawn monster_demon_revenant"
 
}}
 
}}
Similar to the [[Revenant|original Revenant]], the '''Revenant''' in [[Doom 3]] is a tall skeleton-like demon armed with a pair of shoulder-mounted missile launchers that fire relatively slow-moving homing missiles. Revenants first appear in Monorail Skybridge: Facility Transport (also known as Recycling Sector 1). They are some of the game's more elite demon enemies, possessing good weapons and about twice as much health as a [[Imp (Doom 3)|Imp]] or [[Wraith]]. Revenants are typically encountered individually or (uncommonly) in pairs, although they sometimes are accompanied by other demon enemies such as Imps or Z-Sec soldiers. Although not as common as more average demons such as Imps or Wraiths, several Revenants can still appear within a single level. They are especially common in the ''[[Resurrection of Evil]]'' levels.
+
{{Monster versions|disambig={{thisisabout|monster|doom3}}|doom1=Revenant|doom4=Revenant (Doom 2016)|doom5=Revenant (Doom Eternal)}}
 +
The '''revenant''' in [[Doom 3]] is, similar to the [[Revenant|original]], a tall skeleton-like demon armed with a pair of shoulder-mounted missile launchers that fire relatively slow-moving homing missiles. Revenants first appear in [[Monorail Skybridge: Facility Transport]] (also known as ''Recycling - Sector 1''). They are some of the game's more elite demonic enemies, possessing strong weaponry and having about twice as much health as an [[Imp (Doom 3)|imp]]. Revenants are typically encountered individually or, less commonly, in pairs, although they are sometimes accompanied by other demonic enemies such as imps or [[Z-Sec]] soldiers. Although not as common as more average demons such as imps or [[wraith]]s, several revenants can still appear within a single level. They are especially common in the [[Resurrection of Evil]] levels.
  
There are several differences between the ''Doom 3'' Revenant and the original version. Firstly, their body below the collarbone is covered in a layer of almost transparent skin. This skin was originally a textural test in which [[id Software]] was trying to recreate an accurate skeleton by measuring it to the "flesh line". However, when they saw the creature in action with this test texture, they thought it looked interesting, and never removed it from the model; secondly, it has glowing green eyes unlike its older counterpart and has no gore attached to its legs; thirdly, it has thicker, more advanced chest armor, which resembles the marine's chest armor, but is colored red and has more tubes and wires along with the shoulder-mounted launchers.
+
There are several differences between the Doom 3 revenant and the original version. First, the body below the collarbone is covered in a layer of nearly transparent skin. This skin was originally a texture test with which [[id Software]] was trying to create an accurate skeleton by measuring it to the "flesh line." However, when they saw the creature in action with this test texture, they thought it looked interesting, and never removed it from the model. Second, it has glowing green eyes, and has no gore attached to its legs. Finally, it has thicker, more advanced chest armor, which resembles the marine's armor but is colored red and has more tubes and wires along with the shoulder-mounted launchers.
  
[[File:Combat_with_revenant.jpg|thumb|288px|First player encounter with revenant in [[Monorail Skybridge: Facility Transport|Recycling sector 1]]]]
 
 
==Combat characteristics==
 
==Combat characteristics==
 +
[[File:Combat_with_revenant.jpg|thumb|First player encounter with revenant in [[Monorail Skybridge: Facility Transport|Recycling sector 1]]]]
 +
The Doom 3 revenant keeps the concept of a missile launching-armored-walking skeleton, but it moves a lot slower than the original, walking instead of running, but it is also much more aggressive as a result, often firing both of its shoulder-mounted launchers at once as it walks towards the player's position. It will also use a punch/clawing attack at close range. Like the Z-Sec soldiers, revenants can occasionally sidestep a single step to dodge the player's fire.
  
The Doom 3 Revenant keeps the concept of a missile launching-armored-walking skeleton, but it moves a lot slower than the original, walking instead of running, but it is also much more aggressive as a result, often firing both of its shoulder-mounted launchers at once as it walks towards the player's position. It will also use a punch/clawing attack at close range. Like the Z-Sec soldiers, Revenants can occasionally sidestep a single step to dodge the player's fire.
+
They have 272 health, which is a strange amount to have, as most other monsters have an amount of health that is rounded to the nearest five. The revenant is also the only demon that cannot be "explained" scientifically, as noted by the [[UAC]]: it has no visible internal organs and unless every organic system is contained inside its metal shoulder plates, it must be completely controlled by the powers of [[Hell]].
  
They have 272 health, which is a strange amount to have, as most other monsters have an amount of health that is rounded to the nearest five. The Revenant is also the only demon that cannot be "explained" scientifically. It has no visible internal organs and unless every organic system is contained inside its metal shoulder plates, it must be completely controlled by the powers of hell.
+
The shoulder missiles were originally going to drop missile ammo for the player to pick up (and were also rumored to be actual weapons that the player could wield and guide the fired missiles), but for unknown reasons that concept was abandoned for the finished game.
 
 
The shoulder missiles were originally going to drop missile ammo for you to pick up (and were also rumored to be actual weapons that the player could wield and guide the fired missiles), but for unknown reasons that concept was abandoned for the finished game.
 
  
 
Unlike its classic counterpart, it is considered a much less dangerous monster, as it moves slower and does much less damage, not to mention it no longer appears in large numbers.
 
Unlike its classic counterpart, it is considered a much less dangerous monster, as it moves slower and does much less damage, not to mention it no longer appears in large numbers.
Line 26: Line 25:
 
==Tactical analysis==
 
==Tactical analysis==
  
The Revenant makes a distinctive croaking sound, even when it is unaware of the player, making it easy to tell when it is in the area. It often hides in hidden compartments with trigger points and darkened dead ends.
+
The revenant makes a distinctive croaking sound, even when it is unaware of the player, making it easy to tell when it is in the area. It often hides in hidden compartments with trigger points and darkened dead ends.
  
The Revenant's missiles are actually quite weak compared to the ones in [[Doom II]]. On the other hand, they travel in rather confusing patterns, tending to wobble and spiral as though their guidance sensor isn't quite on the nose, making it less straightforward to hit them. When using the [[Plasma gun (Doom 3)|Plasma gun]] against the Revenant, the projectile's wide "collision area" makes it rather easy to blast the missiles and damage the Revenant with a single burst.  
+
The revenant's missiles are actually quite weak compared to those in [[Doom II]]. On the other hand, they travel in rather confusing patterns, tending to wobble and spiral as though their guidance sensors are not finely calibrated, making it less straightforward to hit them. When using the [[Plasma gun (Doom 3)|plasma gun]] against the revenant, the projectile's wide collision area makes it rather easy to both blast the missiles and damage the revenant with a single burst.  
  
A single double-barreled shotgun blast in the head at point-blank range will kill one instantly ([[Doom 3: Resurrection of Evil|Resurrection of Evil]] only). It is possible, but not reliable, to kill the Revenant with a single conventional shotgun blast aimed at its neck or the center of the clavicle. This is most likely to work if the attack is during its scream when it first recognizes the player and has its head leaning forward. The Machine Gun is also partially effective, although it takes some time and dodging. The Chaingun and Plasma Gun are the most effective weapons at long range. The [[Chainsaw (Doom 3)|Chainsaw]] is also highly effective against the monster, although the player will still take a few hits from its close-range punching attacks. The BFG is not recommended because of the likelihood that the projectile will hit the Revenant's missile in flight, not to mention it is a waste of ammunition to use the weapon on these enemies.
+
A single double-barreled shotgun blast in the head at point-blank range will kill one instantly ([[Doom 3: Resurrection of Evil|Resurrection of Evil]] and [[The Lost Mission]] only). It is possible, but not reliable, to kill the revenant with a single conventional shotgun blast aimed at its neck or the center of the clavicle. This is most likely to work if the attack is performed during its scream when it first recognizes the player and has its head leaning forward. The Machine Gun is also somewhat effective, although it takes some time and dodging. The chaingun and plasma gun are the most effective weapons at long range. The [[Chainsaw (Doom 3)|chainsaw]] is also highly effective against the monster, although the player will still take a few hits from its close-range punching attacks. The BFG is not recommended because of the likelihood that the projectile will hit the revenant's missiles in flight, not to mention that it is a waste of ammunition to use the weapon on these enemies.
  
Firing from cover is very helpful when fighting Revenants, as the player can dodge behind cover when the missiles come close, allowing them to impact harmlessly against the object used as a hideout. The homing missiles can also be dodged by sprint-strafing diagonally forward, although this takes some practice to perform and requires enough space to maneuver. Be very careful around flammable and explosive barrels (common in the Recycling sectors) as they can be detonated by both direct hits and splash damage from the missiles.
+
Firing from cover is very helpful when fighting revenants, as the player can dodge behind cover when the missiles come close, allowing them to impact harmlessly against the object used as a hideout. The homing missiles can also be dodged by sprint-strafing diagonally forward, although this takes some practice to perform and requires enough space to maneuver. Be careful around flammable and explosive barrels (common in the Recycling sectors) as they can be detonated by both direct hits and splash damage from the missiles.
  
 
==Trivia==
 
==Trivia==
*In the Doom 3 alpha E3 trailer, the revenant was shown to be behaving much like its classic counterpart, running at the player and punching him.
+
* In the Doom 3 alpha E3 trailer, the revenant was shown to be behaving much like its classic counterpart, running at the player and punching him.
 +
 
 +
==Appearance statistics==
 +
The revenants start appear in the middle levels. They're not too common in the original game, but they become one of the most common enemies in Resurrection of Evil.
 +
===[[Doom 3]]===
 +
The enemy count on Nightmare is the same as on Veteran.
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3 (original & [[Doom 3: BFG Edition|BFG Edition]])
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Monorail_Skybridge:_Facility_Transport|Monorail Skybridge]]||7||colspan="2"|10
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Level_1:_Union_Aerospace_Research_Division|Delta Labs - Level 1]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Level_2a:_Union_Aerospace_Research_Division|Delta Labs - Level 2a]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Level_3:_Union_Aerospace_Research_Division|Delta Labs - Level 3]]||7||colspan="2"|8
 +
|-
 +
|style="text-align: left;"|[[Delta_Complex:_Union_Aerospace_Research_Division|Delta Complex]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Central_Processing:_Primary_Server_Bank|Central Processing (2)]]||4||colspan="2"|5
 +
|-
 +
|style="text-align: left;"|[[Site_3:_Analysis_Facility|Site 3]]||3||colspan="2"|5
 +
|-
 +
|style="text-align: left;"|'''Total'''||31||colspan="2"|38
 +
|}
  
 +
===[[Doom 3: Resurrection of Evil]]===
 +
The enemy count on Nightmare is the same as on Veteran.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: Resurrection of Evil
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Erebus_-_Level_6:_Erebus_Station|Erebus - Level 6]]||3||5||7
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Sector_1:_Teleportation|Phobos Labs - Sector 1]]||6||7||10
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Sector_2:_Molecular_Research|Phobos Labs - Sector 2]]||12||13||18
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Sector_3:_Main_Reactor|Phobos Labs - Sector 3]]||7||10||15
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Revisited:_Teleportation|Phobos Labs - Revisited]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Unknown:_Union_Aerospace_Research_Division|Delta Labs - Unknown]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|'''Total'''||42||49||64
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|[[Doom 3: BFG Edition]]
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Erebus_-_Level_6:_Erebus_Station|Erebus - Level 6]]||3||4||6
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Sector_1:_Teleportation|Phobos Labs - Sector 1]]||6||7||10
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Sector_2:_Molecular_Research|Phobos Labs - Sector 2]]||11||12||16
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Sector_3:_Main_Reactor|Phobos Labs - Sector 3]]||colspan="2"|7||8
 +
|-
 +
|style="text-align: left;"|[[Phobos_Labs_-_Revisited:_Teleportation|Phobos Labs - Revisited]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Unknown:_Union_Aerospace_Research_Division|Delta Labs - Unknown]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|'''Total'''||41||44||54
 +
|}
 +
{{col-end}}
 +
===[[The Lost Mission]]===
 +
{{stub}}
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
 
{{RoE monsters}}
 
{{RoE monsters}}

Revision as of 00:58, 25 February 2019

Revenant.jpg
Revenant (Doom 3)
Health

272

Attack Damage

16 (claw), 10 each (rocket), up to 10 (rocket splash)

Found in
  • Doom 3: Recycling (both sectors), Delta Labs (sectors 1, 2a, and 3), Delta Labs Level 2b (stasis specimen only), Delta Complex, Central Processing (sector 2), Site 3
  • RoE: Erebus Sector 6, Phobos Labs (all levels), Delta Labs Unknown
  • Lost Mission: Underground (Part 2), Exis Labs (Part 2), Hell (Lost Mission level)
Cheat spawn

"spawn monster_demon_revenant"

This article is about the monster in Doom 3. For other games, see:

The revenant in Doom 3 is, similar to the original, a tall skeleton-like demon armed with a pair of shoulder-mounted missile launchers that fire relatively slow-moving homing missiles. Revenants first appear in Monorail Skybridge: Facility Transport (also known as Recycling - Sector 1). They are some of the game's more elite demonic enemies, possessing strong weaponry and having about twice as much health as an imp. Revenants are typically encountered individually or, less commonly, in pairs, although they are sometimes accompanied by other demonic enemies such as imps or Z-Sec soldiers. Although not as common as more average demons such as imps or wraiths, several revenants can still appear within a single level. They are especially common in the Resurrection of Evil levels.

There are several differences between the Doom 3 revenant and the original version. First, the body below the collarbone is covered in a layer of nearly transparent skin. This skin was originally a texture test with which id Software was trying to create an accurate skeleton by measuring it to the "flesh line." However, when they saw the creature in action with this test texture, they thought it looked interesting, and never removed it from the model. Second, it has glowing green eyes, and has no gore attached to its legs. Finally, it has thicker, more advanced chest armor, which resembles the marine's armor but is colored red and has more tubes and wires along with the shoulder-mounted launchers.

Combat characteristics

First player encounter with revenant in Recycling sector 1

The Doom 3 revenant keeps the concept of a missile launching-armored-walking skeleton, but it moves a lot slower than the original, walking instead of running, but it is also much more aggressive as a result, often firing both of its shoulder-mounted launchers at once as it walks towards the player's position. It will also use a punch/clawing attack at close range. Like the Z-Sec soldiers, revenants can occasionally sidestep a single step to dodge the player's fire.

They have 272 health, which is a strange amount to have, as most other monsters have an amount of health that is rounded to the nearest five. The revenant is also the only demon that cannot be "explained" scientifically, as noted by the UAC: it has no visible internal organs and unless every organic system is contained inside its metal shoulder plates, it must be completely controlled by the powers of Hell.

The shoulder missiles were originally going to drop missile ammo for the player to pick up (and were also rumored to be actual weapons that the player could wield and guide the fired missiles), but for unknown reasons that concept was abandoned for the finished game.

Unlike its classic counterpart, it is considered a much less dangerous monster, as it moves slower and does much less damage, not to mention it no longer appears in large numbers.

Tactical analysis

The revenant makes a distinctive croaking sound, even when it is unaware of the player, making it easy to tell when it is in the area. It often hides in hidden compartments with trigger points and darkened dead ends.

The revenant's missiles are actually quite weak compared to those in Doom II. On the other hand, they travel in rather confusing patterns, tending to wobble and spiral as though their guidance sensors are not finely calibrated, making it less straightforward to hit them. When using the plasma gun against the revenant, the projectile's wide collision area makes it rather easy to both blast the missiles and damage the revenant with a single burst.

A single double-barreled shotgun blast in the head at point-blank range will kill one instantly (Resurrection of Evil and The Lost Mission only). It is possible, but not reliable, to kill the revenant with a single conventional shotgun blast aimed at its neck or the center of the clavicle. This is most likely to work if the attack is performed during its scream when it first recognizes the player and has its head leaning forward. The Machine Gun is also somewhat effective, although it takes some time and dodging. The chaingun and plasma gun are the most effective weapons at long range. The chainsaw is also highly effective against the monster, although the player will still take a few hits from its close-range punching attacks. The BFG is not recommended because of the likelihood that the projectile will hit the revenant's missiles in flight, not to mention that it is a waste of ammunition to use the weapon on these enemies.

Firing from cover is very helpful when fighting revenants, as the player can dodge behind cover when the missiles come close, allowing them to impact harmlessly against the object used as a hideout. The homing missiles can also be dodged by sprint-strafing diagonally forward, although this takes some practice to perform and requires enough space to maneuver. Be careful around flammable and explosive barrels (common in the Recycling sectors) as they can be detonated by both direct hits and splash damage from the missiles.

Trivia

  • In the Doom 3 alpha E3 trailer, the revenant was shown to be behaving much like its classic counterpart, running at the player and punching him.

Appearance statistics

The revenants start appear in the middle levels. They're not too common in the original game, but they become one of the most common enemies in Resurrection of Evil.

Doom 3

The enemy count on Nightmare is the same as on Veteran.

Doom 3 (original & BFG Edition)
Level Recruit Marine Veteran
Monorail Skybridge 7 10
Delta Labs - Level 1 5
Delta Labs - Level 2a 3
Delta Labs - Level 3 7 8
Delta Complex 2
Central Processing (2) 4 5
Site 3 3 5
Total 31 38

Doom 3: Resurrection of Evil

The enemy count on Nightmare is the same as on Veteran.

The Lost Mission

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