Difference between revisions of "Revenant (Doom 3)"

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The Doom 3 Revenant keeps the concept of a missile launching-armoured-walking skeleton, but it moves a lot slower than the original, walking instead of running, but it is also much more aggressive as a result, often firing both of its shoulder-mounted launchers at once. It will also use a punch/clawing attack at close ranges.  
 
The Doom 3 Revenant keeps the concept of a missile launching-armoured-walking skeleton, but it moves a lot slower than the original, walking instead of running, but it is also much more aggressive as a result, often firing both of its shoulder-mounted launchers at once. It will also use a punch/clawing attack at close ranges.  
  
It also has glowing green eyes unlike its older counterpart and has no gore attached to its legs. Also, it has thicker, more advanced chest armour, which resembles the marine's chest armour, but is coloured red and has more tubes and wires along with the shoulder-mounted launchers.
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It also has glowing green eyes unlike its older counterpart and has no gore attached to its legs. Also, it has thicker, more advanced chest armor, which resembles the marine's chest armour, but is coloured red and has more tubes and wires along with the shoulder-mounted launchers.
  
 
Its missiles travel in rather confusing patterns, and are also quite slow moving with homing capabilities, making it less straightforward to hit them, but if players use the [[Plasma gun (Doom 3)|Plasma gun]] against the Revenant, it is usually rather easy to blast the missiles and damage the Revenant with a single volley.   
 
Its missiles travel in rather confusing patterns, and are also quite slow moving with homing capabilities, making it less straightforward to hit them, but if players use the [[Plasma gun (Doom 3)|Plasma gun]] against the Revenant, it is usually rather easy to blast the missiles and damage the Revenant with a single volley.   

Revision as of 18:52, 23 April 2009

Template:Doom 3 remake

A Revenant from Doom 3

There are many differences between the original revenant and the Revenant in Doom 3. Firstly, their body below the collar bone is covered in a layer of almost transparent skin. This skin was originally a textural test in which id Software was trying to recreate an accurate skeleton by measuring it to the "flesh line." However, when they saw the creature in action with this test texture, they thought it looked interesting, and never removed it from the model.

Revenants first appear in Monorail Skybridge: Facility Transport.

The Doom 3 Revenant keeps the concept of a missile launching-armoured-walking skeleton, but it moves a lot slower than the original, walking instead of running, but it is also much more aggressive as a result, often firing both of its shoulder-mounted launchers at once. It will also use a punch/clawing attack at close ranges.

It also has glowing green eyes unlike its older counterpart and has no gore attached to its legs. Also, it has thicker, more advanced chest armor, which resembles the marine's chest armour, but is coloured red and has more tubes and wires along with the shoulder-mounted launchers.

Its missiles travel in rather confusing patterns, and are also quite slow moving with homing capabilities, making it less straightforward to hit them, but if players use the Plasma gun against the Revenant, it is usually rather easy to blast the missiles and damage the Revenant with a single volley. A single double-barreled shotgun blast in the head at point-blank range will kill one instantly (Resurrection of Evil only).

They have 272 health, which is a strange amount to have, as most other monsters have an amount of health that is rounded down to the nearest five. The reason for its strange health amount is unknown. The revenant is also the only demon that cannot be "explained" scientifically. It has no visible internal organs and unless every organic system is contained inside its metal shoulder plates, it must be completely controlled by the powers of hell.

The shoulder missiles were originally going to drop missile ammo for you to pick up (and were also rumored to be actual weapons that the player could wield and guide the fired missiles) but for reasons unknown, that concept was abandoned.

Combat Details

  • Health: 272
  • Attack Damage: 16 (claw), 10 each (rocket), up to 10 (rocket splash)
  • Locations: Reycling (both sectors), Delta Labs (sectors 1, 2a, and 3), Delta Complex, Central Processing (sector 2), Site 3, Erebus Sector 6, Phobos Labs Sector 1 - Delta Labs Unknown
  • Cheat Spawn: "spawn monster_demon_revenant"