Difference between revisions of "Rocket"

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[[Image:RocketE1M5.png|thumb|A rocket in the penultimate room of [[E1M5: Phobos Lab (Doom)|E1M5: Phobos Lab]], in [[Doom]], seen with the [[light amplification visor]] in effect.]]
+
[[File:RocketE1M5.png|thumb|A rocket in the penultimate room of [[E1M5: Phobos Lab (Doom)|E1M5: Phobos Lab]], in [[Doom]], seen with the [[light amplification visor]] in effect.]]
 
The '''rocket''' is a brown missile the player may pick up to use as [[ammo]] for the [[rocket launcher]].  Normally a single rocket, it becomes two at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels.
 
The '''rocket''' is a brown missile the player may pick up to use as [[ammo]] for the [[rocket launcher]].  Normally a single rocket, it becomes two at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels.
  
A direct hit from a rocket inflicts a range of 20 to 160 [[hit points]] of damage (determined using Doom's [[pseudorandom number generator]]); the explosion may also cause additional [[blast damage]]. Rockets fired by [[cyberdemon]]s do the same amount of damage as those from the player, blast damage included.
+
A direct hit from a rocket inflicts a range of 20 to 160 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]); the explosion may also cause additional [[blast damage]]. Rockets fired by [[cyberdemon]]s do the same amount of damage as those from the player, blast damage included.
  
 
== Data ==
 
== Data ==
Line 24: Line 24:
  
 
== Appearance statistics ==
 
== Appearance statistics ==
In [[classic Doom]], single-rocket pickups are first encountered on these levels:
 
  
 +
In the [[IWAD]]s the single rocket is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 
|-
 
|-
|[[Ultimate Doom]]||[[E1M4: Command Control]]||[[E1M4: Command Control]]||[[E1M4: Command Control]]
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[Doom II]]||[[MAP07: Dead Simple]]||[[MAP07: Dead Simple]]||[[MAP07: Dead Simple]]
+
|''[[Knee-Deep in the Dead]]''||[[E1M4: Command Control]]||E1M4: Command Control||E1M4: Command Control
 
|-
 
|-
|[[TNT: Evilution]]||[[MAP02: Human BBQ]]||[[MAP02: Human BBQ]]||[[MAP02: Human BBQ]]
+
|''[[The Shores of Hell]]''||[[E2M2: Containment Area]]||E2M2: Containment Area||E2M2: Containment Area
 
|-
 
|-
|[[The Plutonia Experiment|Plutonia]]||[[MAP02: Well of Souls]]||[[MAP02: Well of Souls]]||[[MAP02: Well of Souls]]
+
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M9: Fear]]||E4M9: Fear||E4M9: Fear
 +
|-
 +
|[[Doom II]]||[[MAP07: Dead Simple]]||MAP07: Dead Simple||MAP07: Dead Simple
 +
|-
 +
|[[TNT: Evilution]]||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M4: Command Control||E1M4: Command Control||E1M4: Command Control
 +
|-
 +
|''The Shores of Hell''||E2M2: Containment Area||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||E4M9: Fear||E4M9: Fear||E4M9: Fear
 +
|-
 +
|Doom II||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|TNT: Evilution||MAP02: Human BBQ||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|Plutonia Experiment||MAP02: Well of Souls||MAP02: Well of Souls||MAP02: Well of Souls
 +
|}
 +
{{col-end}}
  
The [[IWAD]]s contain the following numbers of single-rocket pickups:
+
The IWADs contain the following numbers of single rockets per skill level:
  
{| {{prettytable}}
+
{{col-begin}}
!Game||ITYTD and HNTR||HMP||UV and NM
+
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''6''||''8''||''8''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''19''||''20''||''18''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''32''||''33''||''34''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||57||61||60
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''35''||''35''||''35''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||92||96||95
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||125||130||130
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||123||123||119
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||383||390||390
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''6''||''8''||''8''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''19''||''20''||''18''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''32''||''33''||''34''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||57||61||60
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''39''||''39''||''39''
 
|-
 
|-
|Ultimate Doom||92||96||95
+
|style="text-align: left;"|Ultimate Doom||96||100||99
 
|-
 
|-
|Doom II||125||130||130
+
|style="text-align: left;"|Doom II||147||152||152
 
|-
 
|-
|TNT: Evilution||123||123||119
+
|style="text-align: left;"|TNT: Evilution||139||139||135
 
|-
 
|-
|Plutonia||383||390||390
+
|style="text-align: left;"|Plutonia Experiment||407||429||429
 
|}
 
|}
 +
{{col-end}}
  
 
== Doom RPG ==
 
== Doom RPG ==
  
 
The rocket appears in [[Doom RPG]], with a somewhat different sprite.  It gives the player either 1 or 4 rockets.
 
The rocket appears in [[Doom RPG]], with a somewhat different sprite.  It gives the player either 1 or 4 rockets.
 
== See also ==
 
  
 
{{Doom ammo}}
 
{{Doom ammo}}

Revision as of 13:46, 29 May 2017

A rocket in the penultimate room of E1M5: Phobos Lab, in Doom, seen with the light amplification visor in effect.

The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.

A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.

Data

Rocket data
Thing type 2010 (decimal), 7DA (hex)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite ROCK
Class Ammo
Pickup

Appearance statistics

In the IWADs the single rocket is first encountered on these maps per skill level:

The IWADs contain the following numbers of single rockets per skill level:

Doom RPG

The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.