Difference between revisions of "Rocket"

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(abbreviated damage info; added sprite data)
(Data: update data table)
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[[Image:RocketE1M5.png|thumb|Rocket, Doom E1M5]]
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[[File:RocketE1M5.png|thumb|A rocket in the penultimate room of [[E1M5: Phobos Lab (Doom)|E1M5: Phobos Lab]], in [[Doom]], seen with the [[light amplification visor]] in effect.]]
The '''rocket''' is an ammo pickup for the [[rocket launcher]].  The single rocket pickup provides one rocket (two at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels).
+
[[File:Doom 64 rocket MAP05.png|thumb|Several rockets in a room next to a teleporter in [[Doom 64]] [[MAP05: Tech Center (Doom 64)|MAP05: Tech Center]].]]
 +
The '''rocket''' is a brown missile the player may pick up to use as [[ammo]] for the [[rocket launcher]].  Normally a single rocket, it becomes two at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels.
  
A direct hit from a rocket does 20-160 [[hit points]] of damage (determined using Doom's [[pseudorandom number generator]]); the explosion may also inflict [[blast damage]].
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A direct hit from a rocket inflicts a range of 20 to 160 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]); the explosion may also cause additional [[blast damage]]. Rockets fired by [[cyberdemon]]s do the same amount of damage as those from the player, blast damage included.
 +
 
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Rocket data
 
!colspan="2"|Rocket data
 
|-
 
|-
| Thing type||2010 (decimal), 7DA (hex)
+
| [[Thing types|Thing type]]||2010 (decimal), 7DA (hex)
 +
|-
 +
| [[Mobj|Enum]]||MT_MISC18 (65)
 
|-
 
|-
| Appears in||Shareware Doom<br>Doom/Ultimate Doom<br>Doom II/Final Doom
+
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 
|-
 
|-
| Sprite||ROCK
+
| Height||16
 +
|-
 +
| [[Sprite]]||ROCK
 
|-
 
|-
| Class||Ammo<br>Pickup
+
| Frames||1 [A]
 
|-
 
|-
 +
| [[Thing types|Class]]||[[Ammo]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 
|}
 
|}
  
== Stats for [[IWAD]]s ==
+
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s the single rocket is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M4: Command Control]]||E1M4: Command Control||E1M4: Command Control
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M2: Containment Area]]||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M9: Fear]]||E4M9: Fear||E4M9: Fear
 +
|-
 +
|[[Doom II]]||[[MAP07: Dead Simple]]||MAP07: Dead Simple||MAP07: Dead Simple
 +
|-
 +
|[[TNT: Evilution]]||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls
 +
|-
 +
|[[Doom 64]]||[[MAP32: Hectic]]||MAP32: Hectic||MAP32: Hectic
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 +
|}
 +
{{col-break}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M4: Command Control||E1M4: Command Control||E1M4: Command Control
 +
|-
 +
|''The Shores of Hell''||E2M2: Containment Area||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||E4M9: Fear||E4M9: Fear||E4M9: Fear
 +
|-
 +
|Doom II||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|TNT: Evilution||MAP02: Human BBQ||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|Plutonia Experiment||MAP02: Well of Souls||MAP02: Well of Souls||MAP02: Well of Souls
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of single rockets per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''6''||''8''||''8''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''19''||''20''||''18''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''32''||''33''||''34''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||57||61||60
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''35''||''35''||''35''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||92||96||95
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||125||130||130
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||123||123||119
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||383||390||390
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||215||219||231
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||59||59||59
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Ultimate Doom]]||92||96||95
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[Doom II]]||125||130||130
+
|style="text-align: left;"|''Knee-Deep in the Dead''||''6''||''8''||''8''
 
|-
 
|-
|[[TNT: Evilution]]||123||123||119
+
|style="text-align: left;"|''The Shores of Hell''||''19''||''20''||''18''
 
|-
 
|-
|[[Plutonia]]||383||390||390
+
|style="text-align: left;"|''Inferno''||''32''||''33''||''34''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||57||61||60
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''39''||''39''||''39''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||96||100||99
 +
|-
 +
|style="text-align: left;"|Doom II||147||152||152
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||139||139||135
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||407||429||429
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Doom RPG ==
 +
 +
The rocket appears in [[Doom RPG]], with a somewhat different sprite.  It gives the player either 1 or 4 rockets.
  
 
{{Doom ammo}}
 
{{Doom ammo}}
 
[[Category:Ammo]]
 

Revision as of 06:27, 27 September 2022

A rocket in the penultimate room of E1M5: Phobos Lab, in Doom, seen with the light amplification visor in effect.
Several rockets in a room next to a teleporter in Doom 64 MAP05: Tech Center.

The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.

A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.

Data

Rocket data
Thing type 2010 (decimal), 7DA (hex)
Enum MT_MISC18 (65)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite ROCK
Frames 1 [A]
Class Ammo
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the single rocket is first encountered on these maps per skill level:

The IWADs contain the following numbers of single rockets per skill level:

Doom RPG

The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.