Difference between revisions of "Rocket"
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− | [[Image:RocketE1M5.png|thumb|A rocket | + | [[Image:RocketE1M5.png|thumb|A rocket in the penultimate room of [[E1M5: Phobos Lab (Doom)|E1M5: Phobos Lab]], in [[Doom]], seen with the [[light amplification visor]] in effect.]] |
− | The '''rocket''' is | + | The '''rocket''' is a brown missile the player may pick up to use as [[ammo]] for the [[rocket launcher]]. Normally a single rocket, it becomes two at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels. |
− | A direct hit from a rocket | + | A direct hit from a rocket inflicts a range of 20 to 160 [[hit points]] of damage (determined using Doom's [[pseudorandom number generator]]); the explosion may also cause additional [[blast damage]]. Rockets fired by [[cyberdemon]]s do the same amount of damage as those from the player, blast damage included. |
{| {{prettytable}} | {| {{prettytable}} | ||
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| Thing type||2010 (decimal), 7DA (hex) | | Thing type||2010 (decimal), 7DA (hex) | ||
|- | |- | ||
− | | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom | + | | Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
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== Appearance statistics == | == Appearance statistics == | ||
− | The [[IWAD]]s contain the following numbers of | + | The [[IWAD]]s contain the following numbers of rocket to pickup: |
{| {{prettytable}} | {| {{prettytable}} | ||
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | !Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | ||
|- | |- | ||
− | |[[Ultimate Doom]]||92||96||95 | + | |[[The Ultimate Doom]]||92||96||95 |
|- | |- | ||
|[[Doom II]]||125||130||130 | |[[Doom II]]||125||130||130 | ||
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== Doom RPG == | == Doom RPG == | ||
− | The rocket | + | The rocket appears in [[Doom RPG]], with a somewhat different sprite. It gives the player either 1 or 4 rockets. |
== See also == | == See also == | ||
{{Doom ammo}} | {{Doom ammo}} |
Revision as of 11:56, 24 April 2008
The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.
A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.
Rocket data | |
---|---|
Thing type | 2010 (decimal), 7DA (hex) |
Appears in | Shareware Doom Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | ROCK |
Class | Ammo Pickup |
Appearance statistics
The IWADs contain the following numbers of rocket to pickup:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
The Ultimate Doom | 92 | 96 | 95 |
Doom II | 125 | 130 | 130 |
TNT: Evilution | 123 | 123 | 119 |
Plutonia | 383 | 390 | 390 |
Doom RPG
The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.