Difference between revisions of "Rocket"
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| [[Thing types|Thing type]]||2010 (decimal), 7DA (hex) | | [[Thing types|Thing type]]||2010 (decimal), 7DA (hex) | ||
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− | | [[Mobj|Enum]]||MT_MISC18 (65) | + | | [[Mobj|Enum]]||MT_MISC18 (65) - Doom<br>MT_AMMO_ROCKET (72) - Doom 64 |
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| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] | | Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] | ||
Line 20: | Line 20: | ||
| Height||16 | | Height||16 | ||
|- | |- | ||
− | | [[Sprite]]||ROCK | + | | [[Sprite]]||ROCK - Doom<br>RCKT - Doom 64 |
|- | |- | ||
| Frames||1 [A] | | Frames||1 [A] |
Revision as of 16:15, 30 November 2022
The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.
A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.
Data
Rocket data | |
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Thing type | 2010 (decimal), 7DA (hex) |
Enum | MT_MISC18 (65) - Doom MT_AMMO_ROCKET (72) - Doom 64 |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | ROCK - Doom RCKT - Doom 64 |
Frames | 1 [A] |
Class | Ammo Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics
In the IWADs the single rocket is first encountered on these maps per skill level:
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The IWADs contain the following numbers of single rockets per skill level:
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Doom RPG
The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.