Rocket
From DoomWiki.org

The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.
A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.
Data[edit]
Rocket data | |
---|---|
Thing type | 2010 (decimal), 7DA (hex) |
Enum | MT_MISC18 (65) - Doom MT_AMMO_ROCKET (72) - Doom 64 |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | ROCK - Doom RCKT - Doom 64 |
Frames | 1 [A] |
Class | Ammo Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics[edit]
In the IWADs the single rocket is first encountered on these maps per skill level:
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The IWADs contain the following numbers of single rockets per skill level:
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Doom RPG[edit]
The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.