Rocket

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Revision as of 16:15, 30 November 2022 by Xymph (talk | contribs) (Data: add Doom64 variations)


A rocket in the penultimate room of E1M5: Phobos Lab, in Doom, seen with the light amplification visor in effect.
Several rockets in a room next to a teleporter in Doom 64 MAP05: Tech Center.

The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.

A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.

Data

Rocket data
Thing type 2010 (decimal), 7DA (hex)
Enum MT_MISC18 (65) - Doom
MT_AMMO_ROCKET (72) - Doom 64
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite ROCK - Doom
RCKT - Doom 64
Frames 1 [A]
Class Ammo
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the single rocket is first encountered on these maps per skill level:

The IWADs contain the following numbers of single rockets per skill level:

Doom RPG

The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.