Rocket launcher

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Revision as of 04:12, 2 October 2005 by Ryan W (talk | contribs) (Shot type)


Battling the Cyberdemon with the Rocket launcher on E2M8

The rocket launcher is used to fire rockets, missiles that fly in a straight line and explode when they hit anything solid. When picked up, the launcher contains two rockets (four at the I'm Too Young To Die and Nightmare! skill levels).

The launcher first appears in a secret area of the level E1M3: Toxin Refinery and appears again in secret areas of the following three levels. It finally appears in a non-secret area in E1M7: Computer Station. It can be put to unusual use in the level E3M6: Mt. Erebus.

When using the rocket launcher at close range or within a confined structure, great care must be taken to avoid the effects of blast damage (even a player with 200% health and armor can easily be killed by four such accidents). Novice players may also be caught off guard by the weapon's "auto-aiming" characteristic, which sometimes causes a rocket to be launched a few degrees away from center if the nearest monster is not directly in front of the player.

Rocket launcher data
Weapon number 5
Damage 20-160 (direct hit)
0-128 (blast radius)
Included ammo 2 (4 on skill 1 & 5)
Max ammo 50 (100 with backpack)
Ammo type Rocket
Shot type Projectile
Velocity 20
Shots / minute 105
Sound DSRLAUNC (firing)
DSFIRSHT (in flight)
DSFIRXPL (impact)
Appears in All Doom versions
Thing type 2003 (decimal), 7D3 (hex)
Radius 20
Sprite LAUN (before pickup)
Class Weapon
Pickup

Stats for IWADs

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 32 32 32
Doom II 27 28 28
TNT: Evilution 31 32 32
Plutonia 31 32 32

See also

Weapons from Doom and Doom II
Slot: 1 2 3 4 5 6 7
Fist Pistol Shotgun Chaingun Rocket launcher Plasma gun BFG9000
Chainsaw Super shotgun