Editing Rocket launcher (Doom 2016)
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[[File:Codex rocket.bimage.png|thumb|right|300px|The rocket launcher.]] | [[File:Codex rocket.bimage.png|thumb|right|300px|The rocket launcher.]] | ||
− | {{Weapon versions|disambig={{thisisabout|weapon|doom4}}|doom1=Rocket launcher|doom3=Rocket launcher (Doom 3 | + | {{Weapon versions|disambig={{thisisabout|weapon|doom4}}|doom1=Rocket launcher|doom3=Rocket launcher (Doom 3)}} |
The '''rocket launcher''' returns as a [[weapon]] in the {{timeline|2016}} [[Doom (2016)|Doom]] game as the primary means of heavy explosive ordnance delivery. The fast-flying rockets normally explode on impact, causing extensive area damage. As a unique addition to this iteration, the [[Weapon modification|modified]] firing mode of the weapon allows any currently in-flight rockets to be instantly detonated wherever they may be. It is practically unmodified from modern-day rocket launchers, with its only advancements being a [[UAC]] quick reload automation unit, and retrofitting to accept UAC-developed modifications. | The '''rocket launcher''' returns as a [[weapon]] in the {{timeline|2016}} [[Doom (2016)|Doom]] game as the primary means of heavy explosive ordnance delivery. The fast-flying rockets normally explode on impact, causing extensive area damage. As a unique addition to this iteration, the [[Weapon modification|modified]] firing mode of the weapon allows any currently in-flight rockets to be instantly detonated wherever they may be. It is practically unmodified from modern-day rocket launchers, with its only advancements being a [[UAC]] quick reload automation unit, and retrofitting to accept UAC-developed modifications. | ||