Difference between revisions of "Rogue Entertainment"
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− | [[image:Rogueentertainment.jpg|thumb|right|Original logo of Rogue Entertainment]]'''Rogue Entertainment''' was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines and Jim Molinets in 1994 | + | [[image:Rogueentertainment.jpg|thumb|right|Original logo of Rogue Entertainment]]'''Rogue Entertainment''' was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines and Jim Molinets in 1994<ref>Sharky Games - PC - Games - Get Personal - Interview with Rich Fleider http://web.archive.org/web/20110716052802/http://www.sharkygames.com/games/articles/get_personal/gp3/</ref><ref>Rogue Entertainment > Overview http://www.allgame.com/cg/agg.dll?p=agg&sql=3:1219</ref> with direct assistance from [[id Software]] after an internal revolt at [[wikipedia:Cygnus Studios|Cygnus Studios]] with regard to that company's sudden cancellation of the [[Strife]] project. |
− | Rogue's office was in the same building as | + | Rogue's office was in the same building as id Software, all of their games used engines created by id, and two of their games were expansions for id's ''[[Quake]]'' series of games. Many former Rogue employees moved on to [[Nerve Software]] after Rogue closed. |
− | + | ==Games developed by Rogue Entertainment== | |
* ''[[Strife]]'' (1996) ([[wikipedia:IBM PC compatible|PC]]) | * ''[[Strife]]'' (1996) ([[wikipedia:IBM PC compatible|PC]]) | ||
* ''[[wikipedia:Quake Mission Pack 2: Dissolution of Eternity|Quake Mission Pack 2: Dissolution of Eternity]]'' (1997) (PC) | * ''[[wikipedia:Quake Mission Pack 2: Dissolution of Eternity|Quake Mission Pack 2: Dissolution of Eternity]]'' (1997) (PC) | ||
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* ''[[wikipedia:Counter-Strike: Condition Zero|Counter-Strike: Condition Zero]]'' (never published, development passed off to [[wikipedia:Gearbox Software|Gearbox Software]])<ref>What's Up with Condition Zero? http://www.1up.com/do/newsStory?cId=3107805</ref> | * ''[[wikipedia:Counter-Strike: Condition Zero|Counter-Strike: Condition Zero]]'' (never published, development passed off to [[wikipedia:Gearbox Software|Gearbox Software]])<ref>What's Up with Condition Zero? http://www.1up.com/do/newsStory?cId=3107805</ref> | ||
− | {{Wikipedia}} | + | ==Sources== |
+ | * {{Wikipedia}} | ||
+ | |||
+ | ==External links== | ||
+ | * {{archived link|http://www.rogue-ent.com/|Rogue Entertainment .com site|https://web.archive.org/web/20020527233350/http://www.rogue-ent.com/|archive.org}} | ||
+ | * {{Archived link|http://rogue.stomped.com/|Rogue Entertainment site on Stomped|https://web.archive.org/web/20010520204010/http://rogue.stomped.com/|archive.org}} | ||
+ | * {{Archived link|http://www.gamers.org/~rogue/contents.html|Rogue Entertainment site on Gamers.org|https://web.archive.org/web/19961231215834/http://www.gamers.org/~rogue/contents.html|archive.org}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{Id Software}} | ||
[[Category:Strife]] | [[Category:Strife]] | ||
[[Category:Companies]] | [[Category:Companies]] | ||
+ | [[Category:Id Software associates]] |
Revision as of 15:06, 4 January 2021
Rogue Entertainment was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines and Jim Molinets in 1994[1][2] with direct assistance from id Software after an internal revolt at Cygnus Studios with regard to that company's sudden cancellation of the Strife project.Rogue's office was in the same building as id Software, all of their games used engines created by id, and two of their games were expansions for id's Quake series of games. Many former Rogue employees moved on to Nerve Software after Rogue closed.
Games developed by Rogue Entertainment
- Strife (1996) (PC)
- Quake Mission Pack 2: Dissolution of Eternity (1997) (PC)
- Quake II: Ground Zero (1998) (Windows)
- Quake II (1999) (Nintendo 64)
- American McGee's Alice (2000) (Windows)
- Counter-Strike: Condition Zero (never published, development passed off to Gearbox Software)[3]
Sources
- This article incorporates text from the open-content Wikipedia online encyclopedia article Rogue Entertainment.
External links
- Rogue Entertainment .com site (archived 🏛)
- Rogue Entertainment site on Stomped (archived 🏛)
- Rogue Entertainment site on Gamers.org (archived 🏛)
References
- ↑ Sharky Games - PC - Games - Get Personal - Interview with Rich Fleider http://web.archive.org/web/20110716052802/http://www.sharkygames.com/games/articles/get_personal/gp3/
- ↑ Rogue Entertainment > Overview http://www.allgame.com/cg/agg.dll?p=agg&sql=3:1219
- ↑ What's Up with Condition Zero? http://www.1up.com/do/newsStory?cId=3107805
id Software | ||
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Doom era (1993-2003) |
Employees | |
Hired associates
John Anderson • Gerald Brom • Dario Casali • Milo Casali • John Cash • Bernd Kreimeier • Randy Linden • Robert Prince • Don Ivan Punchatz • Gregor Punchatz • John Coffey • Paul Radek • Trent Reznor
Nerve Software • Raven Software • Rogue Entertainment • TeamTNT • Williams Entertainment | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees | |
Related |