Editing Romero's head
From DoomWiki.org
Your changes will be displayed to readers once an authorized user accepts them. (help) |
Warning: You are not logged in. Your IP address will be recorded in this page's edit history.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 93: | Line 93: | ||
''This data was last verified on March 13, 2024.'' | ''This data was last verified on March 13, 2024.'' | ||
+ | [[File:Wilbur-Carmack-Romero-1994.jpg|thumb|right|Jay Wilbur, John Carmack and John Romero in a photo that appeared in Wired Magazine.]] | ||
== Trivia == | == Trivia == | ||
− | |||
* In source ports that remove the infinite Z height quirk from a rocket's splash damage in vanilla Doom, it may take considerably more shots to destroy a Romero's head than intended. Most such ports, including [[ZDoom]] and [[Doomsday]], now remove the infinite Z height splash damage from rockets but also include an exception via [[mobj]] flags which causes the Romero's head to be damaged as if it had an infinite Z height. | * In source ports that remove the infinite Z height quirk from a rocket's splash damage in vanilla Doom, it may take considerably more shots to destroy a Romero's head than intended. Most such ports, including [[ZDoom]] and [[Doomsday]], now remove the infinite Z height splash damage from rockets but also include an exception via [[mobj]] flags which causes the Romero's head to be damaged as if it had an infinite Z height. | ||
* The source image for the sprite was a photo taken for a magazine photoshoot in 1994. This photo appeared in July edition of Wired Magazine, though Romero himself has stated that it was taken for a photoshoot for BusinessWeek. | * The source image for the sprite was a photo taken for a magazine photoshoot in 1994. This photo appeared in July edition of Wired Magazine, though Romero himself has stated that it was taken for a photoshoot for BusinessWeek. |