Difference between revisions of "Romero's head"

From DoomWiki.org

[checked revision][checked revision]
m (Data: oops, use monsters data section instead)
m (Data: Convert deprecated HTML attributes to CSS where needed)
Line 12: Line 12:
  
 
== Data ==
 
== Data ==
{|
+
{| style="border-spacing: 0;"
|cellpadding=0 cellspacing=0|
+
|style="vertical-align: top;"|
|valign=top|
 
 
  {|
 
  {|
 
  |
 
  |
   {| {{prettytable}} width=100%
+
   {| {{prettytable|style=width: 100%;}}
   !colspan=2|Attributes
+
   !colspan="2"|Attributes
 
   |-
 
   |-
 
   |ID #||88 (decimal), 58 (hex)
 
   |ID #||88 (decimal), 58 (hex)
Line 42: Line 41:
 
  |-
 
  |-
 
  |
 
  |
   {| {{prettytable}} width=100%|
+
   {| {{prettytable|style=width: 100%;}} |
 
   !|Bits list
 
   !|Bits list
 
   |-
 
   |-
Line 51: Line 50:
 
   |}
 
   |}
 
  |}
 
  |}
|valign=top|
+
|style="vertical-align: top;"|
 
  {|
 
  {|
 
  |
 
  |
 
   {| {{prettytable}}
 
   {| {{prettytable}}
   !colspan=2|[[Sprite]]s & [[sound]]s
+
   !colspan="2"|[[Sprite]]s & [[sound]]s
 
   |-
 
   |-
 
   |Sprite name||BBRN
 
   |Sprite name||BBRN

Revision as of 12:39, 17 August 2016

John Romero's head on a stick

Romero's head is a thing that looks like the severed head of John Romero impaled on a pole. It appears in Doom II MAP30: Icon of Sin, where it must be damaged with the rocket launcher to finish the level. It is located in a room that cannot be reached or looked into from the outside; the only way to see it is to use the idclip cheat code and go behind the face of the final boss.

The head is deliberately placed in a small pit to prevent it from being attacked with means other than the splash damage of the rocket launcher. However, unintended exploits have been discovered that allow the player to hit it with any weapon from the lift.

The head has 250 hit points meaning it is usually killable in two to three rockets. The head alone is harmless, but usually with these heads come spawn shooters. The head roars in pain when damaged, but it is the spawn shooter, not the head, that initially speaks backwards in Romero's voice.

When the head dies, the sound DSBOSDTH is played, explosions are spawned and the level ends. The explosions are created 320 units south from the Romero's head at heights between 128 and 640 units.

Romero's head has a sprite prefix of BBRN, and is also known as the Boss Brain,[1] or Big Brain (an interpretation by the DeHackEd author before the Doom source code was released). The former name can be taken as part of an insider joke, as the "boss brain" of the level would be the head of one of the bosses at id Software.

Data

Attributes
ID # 88 (decimal), 58 (hex)
Hit points 250
Speed 0 map units per frame
(0 map units per second)
Width 32
Height 16
Reaction time 8
Pain chance 255 (99.61%)
Pain time ? tics
Mass 10000000
Bits 6
Bits list

1: Obstacle

2: Shootable

Sprites & sounds
Sprite name BBRN
Pain sound DSBOSPN
Death sound DSBOSDTH

Appearance statistics

The IWADs contain the following number of Romero's heads per skill level:

Game 1-2 3 4-5
Doom II 1 1 1
TNT: Evilution 1 1 1
The Plutonia Experiment 1 1 1

Trivia

  • In source ports that remove the infinite Z height quirk from a rocket's splash damage in vanilla Doom, it may take considerably more shots to destroy a Romero's head than intended. Most such ports, including ZDoom and Doomsday, now remove the infinite Z height splash damage from rockets but also include an exception via mobj flags which causes the Romero's head to be damaged as if it had an infinite Z height.

References

  1. id Software (1997), Doom source code, p_setup.c. Retrieved on April 14, 2008.

External Links