Runaway Train
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Runaway Train | |
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Author | Nigel Rowand |
Port | ZDoom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
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Runaway Train is a single-level PWAD for Doom II and the ZDoom source port that was released in February 2001. It was designed by Nigel Rowand (Enjay) and uses the music track "Les Chants Magnétiques Part 2" by Jean-Michel Jarre, sequenced to MIDI.
Apart from a brief introductory scene at a train station, the entire map is set on a moving train which is on a collision course and going to crash in three minutes, giving the player limited time to get a key from one end of the train and return.
Runaway Train was featured in Doomworld's Top 100 Most Memorable Maps, placing 98th.
Contents
Walkthrough
Essentials
Leave the first building and get onto the train. After a brief cutscene, you have to reach the end of the train, killing monsters along the way. The way is completely linear and there is no need to explain it in detail. After getting the blue key in the last car, turn around and go back all the way to the beginning. Open the door to the front car and enter it to finish the level.
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Player spawns
This level contains four spawn points:
- facing south. (thing 4)
- facing south. (thing 5)
- facing south. (thing 6)
- facing west. (thing 445)
Statistics
Map data
Things | 455 |
Vertices | 2957* |
Linedefs | 2995 |
Sidedefs | 5204 |
Sectors | 205 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
The map was originally conceived as part of Enjay's work-in-progress mod, Aspects. It was inspired by the map HiSpeed from Unreal Tournament and the level "Falling Ship" from Star Wars Jedi Knight: Dark Forces II. The scripting was partially based on the map "Bullet Train" by Mike Watson (Cyb).