S1M3: Hangtree Woods (Splatterhouse 3D)
Splatterhouse 3D maps |
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Breakup From Hell
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The Gate of Orpheus |
Fall of the House of Taylor |
This level occupies the map slot S1M3. For other maps with a non-standard slot, see Category:Non-standard map slots.
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S1M3: Hangtree Woods is the third map in the Breakup From Hell episode of Splatterhouse 3D. It was designed by Mike MacDee (Impie).
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- At the west end, head north and use the small rock to jump up to a tome on the high ledge. (sector 32)
- Head east of the start, then northeast to an alcove with shotgun shells. Go through the green wall and jump north to find a tome and a potassium bomb. (sector 115)
- Open the west wall at the end of the path from Secret #2, then go over the trees to get a terror mask. (sector 95)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on June 30, 2022.
StatisticsEdit
Map dataEdit
Things | 926 |
Vertices | 1319 |
Linedefs | 1478 |
Sidedefs | 2321 |
Sectors | 173 |
ThingsEdit
This level contains the following numbers of things per skill level:
|