S2M6: Hell and Back (Splatterhouse 3D)

Splatterhouse 3D maps
Breakup From Hell

M1 M2 M3 M4 M5 M6

The Gate of Orpheus
Fall of the House of Taylor

M1 M2 M3 M4 M5 M6

This level occupies the map slot S2M6. For other maps with a non-standard slot, see Category:Non-standard map slots.
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S2M6: Hell and Back is the sixth and final map in episode The Gate of Orpheus of Splatterhouse 3D. It was designed by Mike MacDee (Impie).

Contents

WalkthroughEdit

Map of Hell and Back
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the main room, jump to the north pillar and then jump south through the wall so you can get a terror mask. (sector 196)
  2. At the west side, head to the north building and use the lift to the north. Go through the west wall to get shotgun shells, a super shotgun, and tomes. (sector 437)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 30, 2022.

StatisticsEdit

Map dataEdit

Things 674
Vertices 2129
Linedefs 2606
Sidedefs 4264
Sectors 524

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit