S2M6: Hell and Back (Splatterhouse 3D)
Splatterhouse 3D maps |
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Breakup From Hell |
The Gate of Orpheus
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Fall of the House of Taylor |
This level occupies the map slot S2M6. For other maps with a non-standard slot, see Category:Non-standard map slots.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
S2M6: Hell and Back is the sixth and final map in episode The Gate of Orpheus of Splatterhouse 3D. It was designed by Mike MacDee (Impie).
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- In the main room, jump to the north pillar and then jump south through the wall so you can get a terror mask. (sector 196)
- At the west side, head to the north building and use the lift to the north. Go through the west wall to get shotgun shells, a super shotgun, and tomes. (sector 437)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on June 30, 2022.
StatisticsEdit
Map dataEdit
Things | 674 |
Vertices | 2129 |
Linedefs | 2606 |
Sidedefs | 4264 |
Sectors | 524 |
ThingsEdit
This level contains the following numbers of things per skill level:
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