Difference between revisions of "SDL Doom"

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'''SDL Doom''' or '''SDLDoom''' is an old and simple port of Doom, made by [[Sam Lantinga]] in the year 1998. As its name states, it uses the Simple DirectMedia Library for the drawing functions. SDL Doom is programmed in the C language and is open source. It was the basis of the first Symbian OS Doom port, [[CDoom_(mobile)|CDoom]] and later the [[C2Doom]] project. The supported [[IWAD]] files are [[DOOM1.WAD]], [[DOOM.WAD]], [[DOOM2.WAD]], [[The Ultimate Doom|DOOMU.WAD]], [[The Plutonia Experiment|PLUTONIA.WAD]] and [[TNT: Evilution|TNT.WAD]].  Just as [[Linux|LinuxDoom]], it can also run most vanilla [[PWAD]] files but has no internal DeHackEd support, so [[DeHackEd|DEH]] files must be handled the  old-fashioned way by using a tool to patch the binary.  IWAD merging via [[DeuTex]] or [[NWT]] must also be done manually.
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'''SDL Doom''' or '''SDLDoom''' is an old and simple port of Doom, made by [[Sam Lantinga]] in the year 1998. As its name states, it uses the Simple DirectMedia Library for the drawing functions. SDL Doom is programmed in the C language and is open source. It was the basis of the first Symbian OS Doom port, [[CDoom_(mobile)|CDoom]] and later the [[C2Doom]] project. The supported [[IWAD]] files are [[DOOM1.WAD]], [[DOOM.WAD]], [[DOOM2.WAD]], [[The Ultimate Doom|DOOMU.WAD]], [[The Plutonia Experiment|PLUTONIA.WAD]] and [[TNT: Evilution|TNT.WAD]].  Just as [[Linux Doom]], it can also run most vanilla [[PWAD]] files but has no internal DeHackEd support, so [[DeHackEd|DEH]] files must be handled the  old-fashioned way by using a tool to patch the binary.  IWAD merging via [[DeuTex]] or [[NWT]] must also be done manually.
  
 
{{s-start}}
 
{{s-start}}
 
{{s-port}}
 
{{s-port}}
{{s-bef|rows=2|before=[[Linux|Linux Doom v1.10]]}}
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{{s-bef|rows=2|before=[[Linux Doom]] 1.10}}
 
{{s-ttl|rows=2|title=SDL Doom}}
 
{{s-ttl|rows=2|title=SDL Doom}}
 
{{s-aft|after=[[CDoom (mobile)]]}}
 
{{s-aft|after=[[CDoom (mobile)]]}}
{{s-aft|after=[[Doom Legacy|Doom Legacy 1.30]]}}
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{{s-aft|after=[[Doom Legacy]] 1.30}}
 
{{s-end}}
 
{{s-end}}
 
[[Category:Source ports]]
 
[[Category:Source ports]]
 
[[Category:Doom ports]]
 
[[Category:Doom ports]]

Revision as of 10:14, 9 September 2011

SDL Doom or SDLDoom is an old and simple port of Doom, made by Sam Lantinga in the year 1998. As its name states, it uses the Simple DirectMedia Library for the drawing functions. SDL Doom is programmed in the C language and is open source. It was the basis of the first Symbian OS Doom port, CDoom and later the C2Doom project. The supported IWAD files are DOOM1.WAD, DOOM.WAD, DOOM2.WAD, DOOMU.WAD, PLUTONIA.WAD and TNT.WAD. Just as Linux Doom, it can also run most vanilla PWAD files but has no internal DeHackEd support, so DEH files must be handled the old-fashioned way by using a tool to patch the binary. IWAD merging via DeuTex or NWT must also be done manually.

Source code genealogy
Based on
Linux Doom 1.10
SDL Doom Base for
CDoom (mobile)
Base for
Doom Legacy 1.30