Difference between revisions of "SI array"
From DoomWiki.org
[checked revision] | [checked revision] |
m |
|||
Line 1: | Line 1: | ||
[[File:SIarrayhx.jpg|thumb|right|256px]] | [[File:SIarrayhx.jpg|thumb|right|256px]] | ||
− | The '''SI array''' updates the player's automap to include the entire level structure. Its function is the same as Doom's [[automap]] pickup. | + | The '''SI array''' updates the player's automap to include the entire level structure. Its function is the same as Doom's [[Computer area map|automap]] pickup. |
Its first appearance is in [[MAP01: GenEmp Corp (Hacx)]]. | Its first appearance is in [[MAP01: GenEmp Corp (Hacx)]]. | ||
Line 25: | Line 25: | ||
| [[Thing types|Class]]|||[[Item]]<br/>Pickup | | [[Thing types|Class]]|||[[Item]]<br/>Pickup | ||
|} | |} | ||
− | |||
{{minor stub}} | {{minor stub}} | ||
[[Category:Hacx items]] | [[Category:Hacx items]] |
Revision as of 09:26, 29 November 2021
The SI array updates the player's automap to include the entire level structure. Its function is the same as Doom's automap pickup.
Its first appearance is in MAP01: GenEmp Corp (Hacx).
Data
SI array data | |
---|---|
Thing type | 2026 (decimal), 7EA (hex) |
Enum | MT_MISC15 (60) |
Appears in | Hacx |
Radius | 20 |
Height | 16 |
Sprite | PMAP |
Frames | 6 (ABCDCB) |
Class | Item Pickup |
This article is a low-priority stub. You can help the Doom Wiki by expanding it. |