SLADE

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Revision as of 05:47, 15 October 2010 by Gez (talk | contribs) (SLADE 3)


SLADE is a modern, open-source map editor for Windows and Linux created and maintained by Simon Judd.

History

  • SLADE 1 stopped at version 1.13, released on 23-05-2006.
  • SLADE 2 reached beta on 07-06-2007, but was abandoned afterwards.
  • SLADE 3 is currently in development. It is a merging of SLADE and SLumpEd.

Features

SLADE 3

  • Lump manipulation in WADs and ZIPs (STORE and DEFLATE only at the moment)
  • Ability to open archives-within-archives
  • Ability to open many other game archive formats (Duke Nukem 3D GRP files, Blood RFF files, Shadowcaster DAT and LIB files, Quake PAK files, etc.)
  • Support for many graphic picture formats, including:
  • Support for editing TEXTUREx lumps, including the Alpha and Strife variants
  • Text editing of any lump
  • Hex viewing of any lump
  • A console

Map editing is not in yet, but UDMF support is planned.

Older versions

SLADE 1.13 or 2.00-beta have the following features:

  • Support for Doom, Doom II, Heretic and Hexen
  • Uses SDL/OpenGL for fast drawing and cross-platform compatibility
  • DECORATE parser
  • Some general 'eye-candy' features
  • Colour configurations
  • Skins
  • 3D editing mode (including slopes and translucent textures)
  • Uses wxWidgets for the user interface
  • Easy line and rectangle drawing

See also

External links