Difference between revisions of "SMMU"

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(Update: Reworked page. Proper infobox and features section, also history, derived from Fraggle's own history page.)
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'''SMMU''' (''Smack my Marine Up'') is a [[source port]] created by [[Simon Howard]]. It began in 1998; development ceased in 2000.  It is derived from [[MBF]].
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{{InfoboxSourcePort
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|title = SMMU
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|screenshot = [[File:Smmu.png|200px]]
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|caption = Console backdrop of SMMU.
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|developer = [[Simon Howard (Fraggle)]]
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|baseparent = [[MBF]]
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|programming language = {{wp|:C (Programming Language)|C}}
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|status = Discontiuned
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|initialversion = 3.01
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|initialdate = 1999-03-20
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|platform = DOS (Primary), Linux, Windows (through {{wp|Cygwin}})
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|license = {{GPL||2+}}
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|repotype = {{wp|Git (software)|Git}}
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|repourl = [https://github.com/fragglet/smmu GitHub]
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}}
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'''SMMU''' (''Smack my Marine Up'') is a [[source port]] created by [[Simon Howard]]. Deriving from the [[MBF]] codebase, it introduced several new significant features including a new scripting language, [[FraggleScript]]. Version 3.21 was the basis for the [[Eternity Engine]]. SMMU is licensed under the {{wp|GPL|GNU GPL}}.
  
[[Image:Smmu.png|240px|thumb|Console backdrop]]
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==History==
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SMMU initially started off as a rewrite of [[sfdoom]], Fraggle's first source based experiment. Announced on February 5, 1999, It based itself after MBF, initially using the same name as its predecessor. A first official release followed on March 20 1999, now using the current SMMU name. This was to be version 3.01.
  
Features of SMMU:
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Four months later on July 25 1999, Fraggle released his "''Birthday Beta''" version 3.02. This contained the basic unique features that were to define SMMU - a chasecam and colored lights. Another key feature, Fragglescript, followed with version 3.10 on October 25 1999. Fraggle continued to release updated builds with version 3.20 being released first, albeit as a private beta to testers on December 18 1999. Nicknamed the "''Millenium private Beta''", this version introduced support for [[hub]]s.
  
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A minor, public update followed soon thereafter with 3.21 on December 25. This version became the basis for the Eternity Engine.
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==Legacy==
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After releasing 3.21, Fraggle started working on providing a network master server for SMMU, called  "''SMMUSERV''". Significant development was focussed on developing the code for this master server. One more released followed on August 17, 2000, version 3.30, that added support in for text mode rendering. The SMMUSERV code was later also released.
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It was after the 3.30 release that development started to be reduced. Fraggle contributed several fixes over the existing 3.30 distribution, with the latest update on February 25, 2001. However, a new version was never released, leaving version 3.30 as the last official version of SMMU. The repository for this code and prior SMMU code has since been put up on GitHub.
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==Features==
 
* [[FraggleScript]]
 
* [[FraggleScript]]
 
* [[Console]]
 
* [[Console]]
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* Coloured lighting
 
* Rewritten [[menu]], [[heads-up display]], and [[networking]] code
 
* Rewritten [[menu]], [[heads-up display]], and [[networking]] code
 
* [[Quake]]-style "start map", courtesy of [[Derek "Afterglow" MacDonald]]
 
* [[Quake]]-style "start map", courtesy of [[Derek "Afterglow" MacDonald]]
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* "Swirling" effect on liquid floor textures, instead of original animated floors.
 
* "Swirling" effect on liquid floor textures, instead of original animated floors.
  
After the project was abandoned, the [[Eternity Engine]] emerged as a derivative of the SMMU codebase.
 
 
SMMU is licensed under the [[Wikipedia:GPL|GNU GPL]].
 
  
 
== External links ==
 
== External links ==

Revision as of 06:14, 14 April 2020

SMMU
Smmu.png

Console backdrop of SMMU.

Codebase MBF
Developer(s) Simon Howard (Fraggle)
Initial release 3.01 (1999-03-20, 25 years ago)
Latest release 3.30 (2000-08-17, 23 years ago)
Development status Discontiuned
Written in C
Target Platform DOS (Primary), Linux, Windows (through Cygwin)
License GNU General Public License v2+
Source Repository

(Git)

GitHub

SMMU (Smack my Marine Up) is a source port created by Simon Howard. Deriving from the MBF codebase, it introduced several new significant features including a new scripting language, FraggleScript. Version 3.21 was the basis for the Eternity Engine. SMMU is licensed under the GNU GPL.

History

SMMU initially started off as a rewrite of sfdoom, Fraggle's first source based experiment. Announced on February 5, 1999, It based itself after MBF, initially using the same name as its predecessor. A first official release followed on March 20 1999, now using the current SMMU name. This was to be version 3.01.

Four months later on July 25 1999, Fraggle released his "Birthday Beta" version 3.02. This contained the basic unique features that were to define SMMU - a chasecam and colored lights. Another key feature, Fragglescript, followed with version 3.10 on October 25 1999. Fraggle continued to release updated builds with version 3.20 being released first, albeit as a private beta to testers on December 18 1999. Nicknamed the "Millenium private Beta", this version introduced support for hubs.

A minor, public update followed soon thereafter with 3.21 on December 25. This version became the basis for the Eternity Engine.

Legacy

After releasing 3.21, Fraggle started working on providing a network master server for SMMU, called "SMMUSERV". Significant development was focussed on developing the code for this master server. One more released followed on August 17, 2000, version 3.30, that added support in for text mode rendering. The SMMUSERV code was later also released.

It was after the 3.30 release that development started to be reduced. Fraggle contributed several fixes over the existing 3.30 distribution, with the latest update on February 25, 2001. However, a new version was never released, leaving version 3.30 as the last official version of SMMU. The repository for this code and prior SMMU code has since been put up on GitHub.

Features


External links

Source code genealogy
Based on
MBF
SMMU Base for
Eternity Engine