Difference between revisions of "SMMU"
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* "Swirling" effect on liquid floor textures, instead of original animated floors. | * "Swirling" effect on liquid floor textures, instead of original animated floors. | ||
− | After the project was abandoned, the [[Eternity]] | + | After the project was abandoned, the [[Eternity Engine]] emerged as a derivative of the SMMU codebase. |
SMMU is licensed under the [[Wikipedia:GPL|GNU GPL]]. | SMMU is licensed under the [[Wikipedia:GPL|GNU GPL]]. |
Revision as of 01:37, 20 August 2009
SMMU (Smack my Marine Up) is a source port created by Simon Howard. It began in 1998; development ceased in 2000. It is derived from MBF.
Features of SMMU:
- FraggleScript
- Console
- Rewritten menu, heads-up display, and networking code
- Quake-style "start map", courtesy of Derek "Afterglow" MacDonald
- Windows, MS-DOS and Linux ports
- Chasecam
- Various demo features; e.g. the ability to walk around demos while they are playing
- Text-mode rendering
- "Swirling" effect on liquid floor textures, instead of original animated floors.
After the project was abandoned, the Eternity Engine emerged as a derivative of the SMMU codebase.
SMMU is licensed under the GNU GPL.