Difference between revisions of "SMMU"
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* [[Console]] | * [[Console]] | ||
* Rewritten [[menu]], [[heads-up display]], and [[networking]] code | * Rewritten [[menu]], [[heads-up display]], and [[networking]] code | ||
− | * Quake-style "start map" | + | * Quake-style "start map", courtesy of [[Derek "Afterglow" MacDonald]] |
* Windows, MS-DOS and Linux ports | * Windows, MS-DOS and Linux ports | ||
* Chasecam | * Chasecam | ||
* Various demo features; e.g. the ability to walk around demos while they are playing | * Various demo features; e.g. the ability to walk around demos while they are playing | ||
+ | * [[Text Mode Doom|text-mode]] rendering | ||
After the project was abandoned, the [[Eternity]] engine emerged as a derivative of the SMMU codebase. | After the project was abandoned, the [[Eternity]] engine emerged as a derivative of the SMMU codebase. |
Revision as of 05:11, 19 June 2005
SMMU (Smack my Marine Up) is a source port created by Simon Howard. It is derived from MBF.
Features of SMMU:
- FraggleScript
- Console
- Rewritten menu, heads-up display, and networking code
- Quake-style "start map", courtesy of Derek "Afterglow" MacDonald
- Windows, MS-DOS and Linux ports
- Chasecam
- Various demo features; e.g. the ability to walk around demos while they are playing
- text-mode rendering
After the project was abandoned, the Eternity engine emerged as a derivative of the SMMU codebase.
SMMU is licensed under the GNU GPL.