Difference between revisions of "SMMU"

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* [[Console]]
 
* [[Console]]
 
* Rewritten [[menu]], [[heads-up display]], and [[networking]] code
 
* Rewritten [[menu]], [[heads-up display]], and [[networking]] code
* Quake-style "start map"
+
* Quake-style "start map", courtesy of [[Derek "Afterglow" MacDonald]]
 
* Windows, MS-DOS and Linux ports
 
* Windows, MS-DOS and Linux ports
 
* Chasecam
 
* Chasecam
 
* Various demo features; e.g. the ability to walk around demos while they are playing
 
* Various demo features; e.g. the ability to walk around demos while they are playing
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* [[Text Mode Doom|text-mode]] rendering
  
 
After the project was abandoned, the [[Eternity]] engine emerged as a derivative of the SMMU codebase.
 
After the project was abandoned, the [[Eternity]] engine emerged as a derivative of the SMMU codebase.

Revision as of 05:11, 19 June 2005

SMMU (Smack my Marine Up) is a source port created by Simon Howard. It is derived from MBF.

Features of SMMU:

After the project was abandoned, the Eternity engine emerged as a derivative of the SMMU codebase.

SMMU is licensed under the GNU GPL.

External links