Difference between revisions of "STR07: Sandstorm (Stronghold: On the Edge of Chaos)"

From DoomWiki.org

[checked revision][checked revision]
(Things: Automated edit - lowercase ST item)
(Things: Automated edit - update custom things)
Line 119: Line 119:
 
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Portable super medikit||colspan="3"|1
+
|style="text-align: left;"|[[Stronghold: On the Edge of Chaos/Features#Powerups|Portable super medikit]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Sentry Turret item||colspan="3"|1
+
|style="text-align: left;"|Sentry turret item||colspan="3"|1
 
|-
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
Line 147: Line 147:
 
|style="text-align: left;"|Portable super medikit||colspan="3"|1
 
|style="text-align: left;"|Portable super medikit||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Sentry Turret item||colspan="3"|1
+
|style="text-align: left;"|Sentry turret item||colspan="3"|1
 
|-
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5

Revision as of 04:37, 18 July 2021

Stronghold maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR07. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR07: Sandstorm is the seventh map of Stronghold: On the Edge of Chaos. It was designed by Ronald Lubbelinkhof (Dutch Devil) and Daniel Gimmer (Tormentor667), and uses a custom music track.

This level uses the "Core" mode, where the objective is to prevent demons from attacking and destroying a computer core.

Walkthrough

Map of Sandstorm
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The core is at the end of a long passage on the west side of the level. Monsters will initially spawn at the north end of the level - from here they will head south to a set of steps, follow these south to enter the core building then head west and north to the core. After wave six a second spawn point will appear behind a door that opens in the south-east corner of the building, and after wave eight a third spawn point will appear behind a door that opens in the south-west corner of the building.

Some barrels have been placed in the level and can be blown up to kill some enemies; the narrow paths and corridors provide an opportunity to use portable barrels and barrier kits. Watch out for the dune warriors that appear on wave seven; they can disappear when injured, then re-appear without warning and fire rockets at you.

The weapon, ammo and health pads are found inside a blue room at the south end of the building, while the powerup pad is found outside in a pool of water by the steps. A shotgun and shotgun shells can be found by the north gate.

Wave Enemies Weapons and ammo given Armor and powerups given
1 Four zombiemen
Four shotgun guys
Four imps
- Four stimpacks
2 12 shotgun guys
12 imps
Eight zombiemen
Two shotgun shells
Box of bullets
Shotgun
Four stimpacks
Armor
3 16 imps
12 shotgun guys
Eight demons
Box of shotgun shells
Box of bullets
Five stimpacks
4 24 imps
20 shotgun guys
16 demons
Three shotgun shells
Two clips
Box of shotgun shells
Box of bullets
Chaingun
Five stimpacks
Armor
5 10 demons
10 chaingunners
Eight Hell knights
Two boxes of shotgun shells
Two clips
Box of bullets
Six stimpacks
Backpack
6 16 spectres
Eight knights
Two demons
Two boxes of shotgun shells
Two shotgun shells
Box of bullets
Super shotgun
Six stimpacks
Armor
7 10 spectres
Eight barons of Hell
Six imps
Four dune warriors
Four boxes of shotgun shells
Two boxes of bullets
Two rockets
Mines
Landmines
Two medikits
Two stimpacks
8 20 imps
Eight revenants
Eight spectres
Four boxes of shotgun shells
Four shotgun shells
Four rockets
Two clips
Mines
Four stimpacks
Two medikits
Megaarmor
9 12 revenants
12 barons
10 blood demons
Five boxes of shotgun shells
Four shotgun shells
Four rockets
Two boxes of rockets
Two clips
Mines
Energy cell
Rocket launcher
Five stimpacks
Two medikits
10 16 blood demons
12 catharsi
Four arch-viles
Nine boxes of rockets
Four boxes of shotgun shells
Three rockets
Two energy cell packs
Two boxes of bullets
Railgun
Five stimpacks
Three medikits
Megasphere

Completing this level will award 600 bonus credits.

Other points of interest

Secrets

  1. East of the entrance to the building is a pool of water. Enter this pool then jump up the east wall to enter a cavern with a sentry turret powerup. (sector 71)
  2. Look through the west window next to the core to see a portable super medikit. You can reach it by jumping up the rocks west of the gate where the monsters first appear. (sector 640)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 166
Vertices 4569*
Linedefs 5507
Sidedefs 9396
Sectors 1099
* The vertex count without the effect of node building is 4569.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links