Difference between revisions of "STR10: Skyfire Research (Stronghold: On the Edge of Chaos)"

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{{Stronghold 01-10}}
 
{{Stronghold 01-10}}
{{map|slot=STR10}}
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{{map|slot=STR10|nonstd=true}}
{{Level stub}}
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'''STR10: Skyfire Research''' is the tenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[Gianluca Cilento (Remmirath)]] and [[Daniel Gimmer (Tormentor667)]], and uses a [[Adding custom music|custom music track]].
'''STR10: Skyfire Research''' is the tenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
 
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Skyfire Research]]
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[[File:Stronghold STR10 map.png|thumb|330x300px|Map of Skyfire Research]]
 
{{Map spots}}
 
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
You start at the entrance to a building, which has three doorways leading away from it; the north and south doorways are initially sealed but will open later. Behind you are two passages - the north passage leads to the core, while the south passage leads to the item pads.
 +
 +
Monsters will initially spawn from the west side of the level, head north-east or north-west around the ion cannon then proceed east until they reach the passage leading to the core. From wave four monsters will also spawn from the north-west corner, and from wave seven monsters will also spawn from the south-west corner; all paths will converge at the building entrance.
 +
 +
A [[shotgun]] is placed in front of player one as the level starts.
 +
 +
{| {{prettytable}}
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! Wave !! Enemies !! Weapons and ammo given !! Armor and powerups given
 +
|-
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| 1 || 12 [[zombiemen]]<br>Eight [[shotgun guy]]s<br>Six [[imp]]s || - || Three [[stimpack]]s
 +
|-
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| 2 || 12 [[Monster Resource WAD#Zombies|rocket zombies]]<br>12 [[Stronghold: On the Edge of Chaos/Features#Monsters|shadows]]<br>Four imps || Four [[shotgun shells]]<br>[[Box of bullets]]<br>Shotgun || Three stimpacks<br>[[Armor]]
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|-
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| 3 || 16 shadows<br>16 imps<br>12 [[Stronghold: On the Edge of Chaos/Features#Monsters|catharsi]] || Two boxes of bullets<br>Two [[Box of shotgun shells|boxes of shotgun shells]]<br>Shotgun shells<br>[[Chaingun]] || Four stimpacks
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|-
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| 4 || 16 shotgun guys<br>12 shadows<br>Four [[Monster Resource WAD#Monsters|blood demons]] || Four shotgun shells<br>Two [[clip]]s<br>Box of bullets<br>Box of shotgun shells<br>[[Super shotgun]] || Four stimpacks
 +
|-
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| 5 || Eight [[demon]]s<br>Six [[cacodemon]]s<br>Four [[spectre]]s || Two boxes of shotgun shells<br>Two clips<br>Box of bullets || Five stimpacks<br>[[Backpack]]
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|-
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| 6 || 14 rocket zombies<br>12 [[Hell knight]]s<br>10 spectres || Two boxes of shotgun shells<br>Box of bullets<br>[[Energy cell pack]]<br>[[Skulltag#New weapons|Railgun]] || Five stimpacks<br>Armor
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|-
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| 7 || 16 imps<br>Ten [[Stronghold: On the Edge of Chaos/Features#Monsters|nightmare demons]]<br>Four [[mancubi]] || Six [[Box of rockets|boxes of rockets]]<br>Two boxes of bullets<br>Two boxes of shotgun shells<br>Energy cell pack<br>[[Rocket launcher]] || Two stimpacks<br>Two [[medikit]]s
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|-
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| 8 || 20 demons<br>Eight spectres<br>Six [[arachnotron]]s || Eight boxes of rockets<br>Four boxes of shotgun shells<br>Three boxes of bullets<br>Two [[Energy cell (Doom)|energy cells]]<br>Energy cell pack<br>Gas pack<br>Gas canister<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Flamethrower]] || Two stimpacks<br>Two medikits
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|-
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| 9 || Eight [[Stronghold: On the Edge of Chaos/Features#Monsters|fusion spiders]]<br>Six [[Baron of Hell|barons of Hell]]<br>Four [[pain elemental]]s || 10 boxes of rockets<br>Four boxes of shotgun shells<br>Two boxes of bullets<br>Energy cell pack<br>[[BFG9000]] || Three stimpacks<br>Two medikits
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|-
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| 10 || Eight [[Stronghold: On the Edge of Chaos/Features#Monsters|cybruisers]]<br>Eight knights<br>Eight barons || 14 boxes of rockets<br>Five boxes of shotgun shells<br>Two energy cell packs || Three stimpacks<br>Two medikits<br>[[Megaarmor]]
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|}
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Completing this level will award 900 bonus credits.
  
 
===Other points of interest===
 
===Other points of interest===
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== Speedrunning ==
 
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
 
===Routes and tricks===
 
===Routes and tricks===
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|-
 
|-
 
|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on February 21, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Statistics ==
 
== Statistics ==
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*
 
*
  
[[Category:**** levels]]
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[[Category:Gianluca Cilento levels]]
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[[Category:Daniel Gimmer levels]]

Latest revision as of 13:49, 21 February 2022

Stronghold maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR10. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR10: Skyfire Research is the tenth map of Stronghold: On the Edge of Chaos. It was designed by Gianluca Cilento (Remmirath) and Daniel Gimmer (Tormentor667), and uses a custom music track.

Walkthrough[edit]

Map of Skyfire Research
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start at the entrance to a building, which has three doorways leading away from it; the north and south doorways are initially sealed but will open later. Behind you are two passages - the north passage leads to the core, while the south passage leads to the item pads.

Monsters will initially spawn from the west side of the level, head north-east or north-west around the ion cannon then proceed east until they reach the passage leading to the core. From wave four monsters will also spawn from the north-west corner, and from wave seven monsters will also spawn from the south-west corner; all paths will converge at the building entrance.

A shotgun is placed in front of player one as the level starts.

Wave Enemies Weapons and ammo given Armor and powerups given
1 12 zombiemen
Eight shotgun guys
Six imps
- Three stimpacks
2 12 rocket zombies
12 shadows
Four imps
Four shotgun shells
Box of bullets
Shotgun
Three stimpacks
Armor
3 16 shadows
16 imps
12 catharsi
Two boxes of bullets
Two boxes of shotgun shells
Shotgun shells
Chaingun
Four stimpacks
4 16 shotgun guys
12 shadows
Four blood demons
Four shotgun shells
Two clips
Box of bullets
Box of shotgun shells
Super shotgun
Four stimpacks
5 Eight demons
Six cacodemons
Four spectres
Two boxes of shotgun shells
Two clips
Box of bullets
Five stimpacks
Backpack
6 14 rocket zombies
12 Hell knights
10 spectres
Two boxes of shotgun shells
Box of bullets
Energy cell pack
Railgun
Five stimpacks
Armor
7 16 imps
Ten nightmare demons
Four mancubi
Six boxes of rockets
Two boxes of bullets
Two boxes of shotgun shells
Energy cell pack
Rocket launcher
Two stimpacks
Two medikits
8 20 demons
Eight spectres
Six arachnotrons
Eight boxes of rockets
Four boxes of shotgun shells
Three boxes of bullets
Two energy cells
Energy cell pack
Gas pack
Gas canister
Flamethrower
Two stimpacks
Two medikits
9 Eight fusion spiders
Six barons of Hell
Four pain elementals
10 boxes of rockets
Four boxes of shotgun shells
Two boxes of bullets
Energy cell pack
BFG9000
Three stimpacks
Two medikits
10 Eight cybruisers
Eight knights
Eight barons
14 boxes of rockets
Five boxes of shotgun shells
Two energy cell packs
Three stimpacks
Two medikits
Megaarmor

Completing this level will award 900 bonus credits.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 186
Vertices 6130*
Linedefs 7343
Sidedefs 13629
Sectors 1498
* The vertex count without the effect of node building is 6130.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]