Difference between revisions of "STR12: Dangoo Desert (Stronghold: On the Edge of Chaos)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (→Bugs: Monsters can get stuck here) |
(→Things: Automated edit - update custom things) |
||
Line 144: | Line 144: | ||
!Items!!1-2!!3!!4-5 | !Items!!1-2!!3!!4-5 | ||
|- | |- | ||
− | |style="text-align: left;"|Marine reinforcements||colspan="3"|1 | + | |style="text-align: left;"|[[Stronghold: On the Edge of Chaos/Features#Powerups|Marine reinforcements]]||colspan="3"|1 |
|- | |- | ||
!Miscellaneous!!1-2!!3!!4-5 | !Miscellaneous!!1-2!!3!!4-5 |
Revision as of 04:37, 18 July 2021
Stronghold maps 11-20 |
---|
01
02
03
04
05
06
07
08
09
10 |
STR12: Dangoo Desert is the twelfth map of Stronghold: On the Edge of Chaos. It was designed by Björn Ostmann (Vader) and uses a custom music track.
This level uses the "Deadline" mode, where the objective is to prevent any monsters crossing any of the deadlines.
Contents
Walkthrough
Essentials
You begin inside a building near the center of the level - the deadlines are the north and east entrances to this building. There are four item pads on a walkway inside the building - step on the gray jump pad in the middle of the building and it will boost you up to the walkway.
Monsters will initially spawn in the north-east corner of the level and follow the path east and south until they reach open ground, before heading south-west to reach the building. From wave four monsters will also start spawning in the north-west corner of the level (heading east and south, and from wave eight they will also spawn in the south-east corner (heading north-west and west).
Use caution when dealing with spectres; the sandstorm can make it difficult to see them at a distance. Waves nine and ten include a demolisher; this variant of the spiderdemon uses twin chainguns and a BFG9000, so ensure you have cover available before fighting it.
A shotgun and two boxes of shotgun shells can be found at the east entrance to the starting building.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 12 shotgun guys Four zombiemen Four blood demons Two arachnotrons |
Clip Shotgun shells |
Two stimpacks |
2 | Eight blood demons Six imps Four catharsi Four shotgun guys Four chaingunners |
Box of shotgun shells Clip Railgun |
Three stimpacks Medikit Backpack Armor |
3 | Eight catharsi Eight arachnotrons Four revenants |
Four shotgun shells Four energy cells Two boxes of bullets Box of shotgun shells Super shotgun |
Four stimpacks Medikit |
4 | Eight spectres Four revenants Four shotgun guys Four chaingunners |
Two boxes of shotgun shells Box of bullets Energy cell pack |
Four stimpacks Two medikits |
5 | 12 demons Two blood demons Spiderdemon |
Three energy cell packs Two energy cells Box of bullets Box of shotgun shells |
Four stimpacks Four medikits |
6 | 12 arachnotrons Six imps Four blood demons Four catharsi |
Four rockets Four energy cells Three clips Three shotgun shells Two boxes of rockets Box of bullets Box of shotgun shells Rocket launcher |
Four stimpacks Four medikits Two megaarmors Supercharge |
7 | 24 shotgun guys 12 demons Eight revenants |
Four boxes of rockets Three boxes of bullets Three shotgun shells Two clips Energy cell pack |
Six stimpacks Four medikits |
8 | Four arachnotrons Four fusion spiders Two spiderdemons * |
Ten boxes of rockets Three energy cell packs Three clips Two energy cells Box of shotgun shells Shotgun shells Plasma gun |
Six stimpacks Four medikits Backpack |
9 | Six arachnotrons Four blood demons Demolisher * |
Eight boxes of bullets Four energy cell packs Three shotgun shells Two boxes of bullets Two energy cells Box of shotgun shells |
Eight stimpacks Four medikits |
10 | Four arachnotrons Demolisher * Spiderdemon * |
Six boxes of rockets Five energy cell packs Four energy cells Two boxes of shotgun shells Two shotgun shells Box of bullets BFG9000 |
Eight stimpacks Four medikits Megaarmor Quad damage |
* The same number of this monster will always spawn regardless of skill level |
Completing this level will award 1,100 bonus credits.
Other points of interest
South-west of the starting building is a door which is partially open. Behind it is a pad holding a marine reinforcements powerup - this pad will also spawn a berserk pack on wave five and a supercharge on wave nine.
A megaarmor, energy cell pack and another shotgun can be found at the west end of the map, behind a large rock.
A chaingun can be found near a closed door by the north-west spawn point.
Secrets
There are no official secrets on this map.
Bugs
Monsters can get stuck in the north-east spawn point, making it easy to kill them before they reach the deadline; this is more likely to occur with spiderdemons and demolishers due to their size. Demon-type enemies can also get stuck on the edges of slopes.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 325 |
Vertices | 5216* |
Linedefs | 7790 |
Sidedefs | 14591 |
Sectors | 2733 |
Things
This level contains the following numbers of things per skill level:
|
|