STR13: Inferno (Stronghold: On the Edge of Chaos)

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Stronghold maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR13. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR13: Inferno is the thirteenth map of Stronghold: On the Edge of Chaos. It was designed by Brett Harrell (Mechadon) and Daniel Gimmer (Tormentor667), and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters reaching the deadline.

Walkthrough[edit]

Map of Inferno
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in an open area near the center of the level - the deadline is the green circular pad in this middle of this area, and the four item pads can be found around it. The bars blocking access to the south side of the level will open just before the first wave starts, while the bars leading to the north side will open later on.

There are three passages at the south side of the level - the monsters will initially spawn from the middle passage, but from wave three they will also spawn from the east and west passages. On wave five the monsters will switch to spawning from three locations on the north side, and on wave seven they will switch back to the south passages. From wave nine, monsters will attack from both directions.

As with most Deadline levels, prioritize the demon-type enemies first as they will quickly reach the deadline if left unchecked. A smart bomb powerup will appear on the south side of the level just before wave nine starts - it can destroy monsters over a wide radius but can easily kill players as well.

A shotgun and two boxes of shotgun shells are placed in front of player one as the level starts.

Wave Enemies Weapons and ammo given Armor and powerups given
1 12 shotgun guys
Eight zombiemen
Six imps
- Two stimpacks
Medikit
2 12 shotgun guys
12 imps
Four demons
Four shotgun shells
Box of bullets
Shotgun
Three stimpacks
Medikit
Armor
3 12 imps
Eight shotgun guys
Six demons
Four chaingunners
Box of bullets
Box of shotgun shells
Shotgun shells
Four stimpacks
Medikit
4 Six demons
Six imps
Four spectres
Four catharsi
Two clips
Box of bullets
Box of shotgun shells
Shotgun shells
Super shotgun
Two stimpacks
Two medikits
Backpack
5 12 imps
Six demons
Four Hell knights
Four rockets
Three shotgun shells
Two clips
Box of bullets
Box of shotgun shells
Four stimpacks
Two medikits
6 12 imps
Six demons
Four knights
Four rockets
Three boxes of bullets
Two boxes of shotgun shells
Two shotgun shells
Energy cell
Landmines
Six stimpacks
Two medikits
Megaarmor
7 20 imps
12 catharsi
Six spectres
Four rockets
Three boxes of bullets
Three boxes of shotgun shells
Two energy cells
Shotgun shells
Landmines
Six stimpacks
Three medikits
8 Eight knights
Six blood demons
Four spectres
Four boxes of shotgun shells
Three rockets
Three energy cells
Two boxes of bullets
Box of rockets
Rocket launcher
Six stimpacks
Four medikits
9 Eight knights
Four barons of Hell
Five boxes of shotgun shells
Four energy cells
Three rockets
Two boxes of bullets
Box of rockets
Plasma gun
Eight stimpacks
Four medikits
10 16 imps
Six barons
Three bruiser demons
Five boxes of shotgun shells
Three rockets
Two boxes of bullets
Box of rockets
Energy cell pack
Energy cell
Homing rocket launcher
Ten stimpacks
Four medikits
Megaarmor

Completing this level will award 1,200 bonus credits.

Other points of interest[edit]

There is a red skull switch in the south-west corner of the level - press it to open a door to the east, then quickly run through the door before it closes to find a quad damage powerup.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 180
Vertices 7673*
Linedefs 8968
Sidedefs 16595
Sectors 1097
* The vertex count without the effect of node building is 7673.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]