Difference between revisions of "STR13: Inferno (Stronghold: On the Edge of Chaos)"

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{{Stronghold 11-20}}
 
{{Stronghold 11-20}}
 
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{{map|slot=STR13|nonstd=true}}
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'''STR13: Inferno''' is the thirteenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[Brett Harrell (Mechadon)]] and [[Daniel Gimmer (Tormentor667)]], and uses a [[Adding custom music|custom music track]].
'''STR13: Inferno''' is the thirteenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[Brett Harrell (Mechadon)]] and [[Daniel Gimmer (Tormentor667)]], and uses the [[Adding custom music|music]] track " ".
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This level uses the "Deadline" [[Stronghold: On the Edge of Chaos/Features#Modes|mode]], where the objective is to prevent any monsters reaching the deadline.
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
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You start in an open area near the center of the level - the deadline is the green circular pad in this middle of this area, and the four item pads can be found around it. The bars blocking access to the south side of the level will open just before the first wave starts, while the bars leading to the north side will open later on.
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There are three passages at the south side of the level - the monsters will initially spawn from the middle passage, but from wave three they will also spawn from the east and west passages. On wave five the monsters will switch to spawning from three locations on the north side, and on wave seven they will switch back to the south passages. From wave nine, monsters will attack from both directions.
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As with most Deadline levels, prioritize the [[demon]]-type enemies first as they will quickly reach the deadline if left unchecked. A smart bomb [[Stronghold: On the Edge of Chaos/Features#Powerups|powerup]] will appear on the south side of the level just before wave nine starts - it can destroy monsters over a wide radius but can easily kill players as well.
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A [[shotgun]] and two [[Box of shotgun shells|boxes of shotgun shells]] are placed in front of player one as the level starts.
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{| {{prettytable}}
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! Wave !! Enemies !! Weapons and ammo given !! Armor and powerups given
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|-
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| 1 || 12 [[shotgun guy]]s<br>Eight [[zombiemen]]<br>Six [[imp]]s || - || Two [[stimpack]]s<br>[[Medikit]]
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|-
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| 2 || 12 shotgun guys<br>12 imps<br>Four demons || Four [[shotgun shells]]<br>[[Box of bullets]]<br>Shotgun || Three stimpacks<br>Medikit<br>[[Armor]]
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|-
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| 3 || 12 imps<br>Eight shotgun guys<br>Six demons<br>Four [[chaingunner]]s || Box of bullets<br>Box of shotgun shells<br>Shotgun shells || Four stimpacks<br>Medikit
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|-
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| 4 || Six demons<br>Six imps<br>Four [[spectre]]s<br>Four [[Stronghold: On the Edge of Chaos/Features#Monsters|catharsi]] || Two [[clip]]s<br>Box of bullets<br>Box of shotgun shells<br>Shotgun shells<br>[[Super shotgun]] || Two stimpacks<br>Two medikits<br>[[Backpack]]
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|-
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| 5 || 12 imps<br>Six demons<br>Four [[Hell knight]]s || Four [[rocket]]s<br>Three shotgun shells<br>Two clips<br>Box of bullets<br>Box of shotgun shells || Four stimpacks<br>Two medikits
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|-
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| 6 || 12 imps<br>Six demons<br>Four knights || Four rockets<br>Three boxes of bullets<br>Two boxes of shotgun shells<br>Two shotgun shells<br>[[Energy cell (Doom)|Energy cell]]<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Landmines]] || Six stimpacks<br>Two medikits<br>[[Megaarmor]]
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|-
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| 7 || 20 imps<br>12 catharsi<br>Six spectres || Four rockets<br>Three boxes of bullets<br>Three boxes of shotgun shells<br>Two energy cells<br>Shotgun shells<br>Landmines || Six stimpacks<br>Three medikits
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|-
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| 8 || Eight knights<br>Six [[Monster Resource WAD#Monsters|blood demons]]<br>Four spectres || Four boxes of shotgun shells<br>Three rockets<br>Three energy cells<br>Two boxes of bullets<br>[[Box of rockets]]<br>[[Rocket launcher]] || Six stimpacks<br>Four medikits
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|-
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| 9 || Eight knights<br>Four [[Baron of Hell|barons of Hell]] || Five boxes of shotgun shells<br>Four energy cells<br>Three rockets<br>Two boxes of bullets<br>Box of rockets<br>[[Plasma gun]] || Eight stimpacks<br>Four medikits
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|-
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| 10 || 16 imps<br>Six barons<br>Three [[Bruiser Demon (Beastiary)|bruiser demons]] || Five boxes of shotgun shells<br>Three rockets<br>Two boxes of bullets<br>Box of rockets<br>[[Energy cell pack]]<br>Energy cell<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Homing rocket launcher]] || Ten stimpacks<br>Four medikits<br>Megaarmor
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|}
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Completing this level will award 1,200 bonus credits.
  
 
===Other points of interest===
 
===Other points of interest===
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There is a red skull switch in the south-west corner of the level - press it to open a door to the east, then quickly run through the door before it closes to find a quad damage powerup.
  
 
===Secrets===
 
===Secrets===
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![[Item#Doom games|Items]]!!1-2!!3!!4-5
 
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 
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|style="text-align: left;"|Quad Damage||colspan="3"|1
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|style="text-align: left;"|Smart Bomb||colspan="3"|1
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!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
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!Items!!1-2!!3!!4-5
 
!Items!!1-2!!3!!4-5
 
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|style="text-align: left;"|Quad Damage||colspan="3"|1
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|style="text-align: left;"|Smart Bomb||colspan="3"|1
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!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5

Revision as of 15:07, 12 July 2021

Stronghold maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR13. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR13: Inferno is the thirteenth map of Stronghold: On the Edge of Chaos. It was designed by Brett Harrell (Mechadon) and Daniel Gimmer (Tormentor667), and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters reaching the deadline.

Walkthrough

Map of Inferno
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You start in an open area near the center of the level - the deadline is the green circular pad in this middle of this area, and the four item pads can be found around it. The bars blocking access to the south side of the level will open just before the first wave starts, while the bars leading to the north side will open later on.

There are three passages at the south side of the level - the monsters will initially spawn from the middle passage, but from wave three they will also spawn from the east and west passages. On wave five the monsters will switch to spawning from three locations on the north side, and on wave seven they will switch back to the south passages. From wave nine, monsters will attack from both directions.

As with most Deadline levels, prioritize the demon-type enemies first as they will quickly reach the deadline if left unchecked. A smart bomb powerup will appear on the south side of the level just before wave nine starts - it can destroy monsters over a wide radius but can easily kill players as well.

A shotgun and two boxes of shotgun shells are placed in front of player one as the level starts.

Wave Enemies Weapons and ammo given Armor and powerups given
1 12 shotgun guys
Eight zombiemen
Six imps
- Two stimpacks
Medikit
2 12 shotgun guys
12 imps
Four demons
Four shotgun shells
Box of bullets
Shotgun
Three stimpacks
Medikit
Armor
3 12 imps
Eight shotgun guys
Six demons
Four chaingunners
Box of bullets
Box of shotgun shells
Shotgun shells
Four stimpacks
Medikit
4 Six demons
Six imps
Four spectres
Four catharsi
Two clips
Box of bullets
Box of shotgun shells
Shotgun shells
Super shotgun
Two stimpacks
Two medikits
Backpack
5 12 imps
Six demons
Four Hell knights
Four rockets
Three shotgun shells
Two clips
Box of bullets
Box of shotgun shells
Four stimpacks
Two medikits
6 12 imps
Six demons
Four knights
Four rockets
Three boxes of bullets
Two boxes of shotgun shells
Two shotgun shells
Energy cell
Landmines
Six stimpacks
Two medikits
Megaarmor
7 20 imps
12 catharsi
Six spectres
Four rockets
Three boxes of bullets
Three boxes of shotgun shells
Two energy cells
Shotgun shells
Landmines
Six stimpacks
Three medikits
8 Eight knights
Six blood demons
Four spectres
Four boxes of shotgun shells
Three rockets
Three energy cells
Two boxes of bullets
Box of rockets
Rocket launcher
Six stimpacks
Four medikits
9 Eight knights
Four barons of Hell
Five boxes of shotgun shells
Four energy cells
Three rockets
Two boxes of bullets
Box of rockets
Plasma gun
Eight stimpacks
Four medikits
10 16 imps
Six barons
Three bruiser demons
Five boxes of shotgun shells
Three rockets
Two boxes of bullets
Box of rockets
Energy cell pack
Energy cell
Homing rocket launcher
Ten stimpacks
Four medikits
Megaarmor

Completing this level will award 1,200 bonus credits.

Other points of interest

There is a red skull switch in the south-west corner of the level - press it to open a door to the east, then quickly run through the door before it closes to find a quad damage powerup.

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 180
Vertices 7673*
Linedefs 8968
Sidedefs 16595
Sectors 1097
* The vertex count without the effect of node building is 7673.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links