Difference between revisions of "STR13: Inferno (Stronghold: On the Edge of Chaos)"
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− | + | '''STR13: Inferno''' is the thirteenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[Brett Harrell (Mechadon)]] and [[Daniel Gimmer (Tormentor667)]], and uses a [[Adding custom music|custom music track]]. | |
− | '''STR13: Inferno''' is the thirteenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[Brett Harrell (Mechadon)]] and [[Daniel Gimmer (Tormentor667)]], and uses | + | |
+ | This level uses the "Deadline" [[Stronghold: On the Edge of Chaos/Features#Modes|mode]], where the objective is to prevent any monsters reaching the deadline. | ||
== Walkthrough == | == Walkthrough == | ||
Line 9: | Line 10: | ||
===Essentials=== | ===Essentials=== | ||
+ | You start in an open area near the center of the level - the deadline is the green circular pad in this middle of this area, and the four item pads can be found around it. The bars blocking access to the south side of the level will open just before the first wave starts, while the bars leading to the north side will open later on. | ||
+ | |||
+ | There are three passages at the south side of the level - the monsters will initially spawn from the middle passage, but from wave three they will also spawn from the east and west passages. On wave five the monsters will switch to spawning from three locations on the north side, and on wave seven they will switch back to the south passages. From wave nine, monsters will attack from both directions. | ||
+ | |||
+ | As with most Deadline levels, prioritize the [[demon]]-type enemies first as they will quickly reach the deadline if left unchecked. A smart bomb [[Stronghold: On the Edge of Chaos/Features#Powerups|powerup]] will appear on the south side of the level just before wave nine starts - it can destroy monsters over a wide radius but can easily kill players as well. | ||
+ | |||
+ | A [[shotgun]] and two [[Box of shotgun shells|boxes of shotgun shells]] are placed in front of player one as the level starts. | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Wave !! Enemies !! Weapons and ammo given !! Armor and powerups given | ||
+ | |- | ||
+ | | 1 || 12 [[shotgun guy]]s<br>Eight [[zombiemen]]<br>Six [[imp]]s || - || Two [[stimpack]]s<br>[[Medikit]] | ||
+ | |- | ||
+ | | 2 || 12 shotgun guys<br>12 imps<br>Four demons || Four [[shotgun shells]]<br>[[Box of bullets]]<br>Shotgun || Three stimpacks<br>Medikit<br>[[Armor]] | ||
+ | |- | ||
+ | | 3 || 12 imps<br>Eight shotgun guys<br>Six demons<br>Four [[chaingunner]]s || Box of bullets<br>Box of shotgun shells<br>Shotgun shells || Four stimpacks<br>Medikit | ||
+ | |- | ||
+ | | 4 || Six demons<br>Six imps<br>Four [[spectre]]s<br>Four [[Stronghold: On the Edge of Chaos/Features#Monsters|catharsi]] || Two [[clip]]s<br>Box of bullets<br>Box of shotgun shells<br>Shotgun shells<br>[[Super shotgun]] || Two stimpacks<br>Two medikits<br>[[Backpack]] | ||
+ | |- | ||
+ | | 5 || 12 imps<br>Six demons<br>Four [[Hell knight]]s || Four [[rocket]]s<br>Three shotgun shells<br>Two clips<br>Box of bullets<br>Box of shotgun shells || Four stimpacks<br>Two medikits | ||
+ | |- | ||
+ | | 6 || 12 imps<br>Six demons<br>Four knights || Four rockets<br>Three boxes of bullets<br>Two boxes of shotgun shells<br>Two shotgun shells<br>[[Energy cell (Doom)|Energy cell]]<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Landmines]] || Six stimpacks<br>Two medikits<br>[[Megaarmor]] | ||
+ | |- | ||
+ | | 7 || 20 imps<br>12 catharsi<br>Six spectres || Four rockets<br>Three boxes of bullets<br>Three boxes of shotgun shells<br>Two energy cells<br>Shotgun shells<br>Landmines || Six stimpacks<br>Three medikits | ||
+ | |- | ||
+ | | 8 || Eight knights<br>Six [[Monster Resource WAD#Monsters|blood demons]]<br>Four spectres || Four boxes of shotgun shells<br>Three rockets<br>Three energy cells<br>Two boxes of bullets<br>[[Box of rockets]]<br>[[Rocket launcher]] || Six stimpacks<br>Four medikits | ||
+ | |- | ||
+ | | 9 || Eight knights<br>Four [[Baron of Hell|barons of Hell]] || Five boxes of shotgun shells<br>Four energy cells<br>Three rockets<br>Two boxes of bullets<br>Box of rockets<br>[[Plasma gun]] || Eight stimpacks<br>Four medikits | ||
+ | |- | ||
+ | | 10 || 16 imps<br>Six barons<br>Three [[Bruiser Demon (Beastiary)|bruiser demons]] || Five boxes of shotgun shells<br>Three rockets<br>Two boxes of bullets<br>Box of rockets<br>[[Energy cell pack]]<br>Energy cell<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Homing rocket launcher]] || Ten stimpacks<br>Four medikits<br>Megaarmor | ||
+ | |} | ||
+ | |||
+ | Completing this level will award 1,200 bonus credits. | ||
===Other points of interest=== | ===Other points of interest=== | ||
+ | There is a red skull switch in the south-west corner of the level - press it to open a door to the east, then quickly run through the door before it closes to find a quad damage powerup. | ||
===Secrets=== | ===Secrets=== | ||
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![[Item#Doom games|Items]]!!1-2!!3!!4-5 | ![[Item#Doom games|Items]]!!1-2!!3!!4-5 | ||
|- | |- | ||
− | |style="text-align: left;"|Quad | + | |style="text-align: left;"|Quad damage||colspan="3"|1 |
|- | |- | ||
− | |style="text-align: left;"|Smart | + | |style="text-align: left;"|Smart bomb||colspan="3"|1 |
|- | |- | ||
!Miscellaneous!!1-2!!3!!4-5 | !Miscellaneous!!1-2!!3!!4-5 | ||
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!Items!!1-2!!3!!4-5 | !Items!!1-2!!3!!4-5 | ||
|- | |- | ||
− | |style="text-align: left;"|Quad | + | |style="text-align: left;"|Quad damage||colspan="3"|1 |
|- | |- | ||
− | |style="text-align: left;"|Smart | + | |style="text-align: left;"|Smart bomb||colspan="3"|1 |
|- | |- | ||
!Miscellaneous!!1-2!!3!!4-5 | !Miscellaneous!!1-2!!3!!4-5 |
Revision as of 15:07, 12 July 2021
Stronghold maps 11-20 |
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STR13: Inferno is the thirteenth map of Stronghold: On the Edge of Chaos. It was designed by Brett Harrell (Mechadon) and Daniel Gimmer (Tormentor667), and uses a custom music track.
This level uses the "Deadline" mode, where the objective is to prevent any monsters reaching the deadline.
Contents
Walkthrough
Essentials
You start in an open area near the center of the level - the deadline is the green circular pad in this middle of this area, and the four item pads can be found around it. The bars blocking access to the south side of the level will open just before the first wave starts, while the bars leading to the north side will open later on.
There are three passages at the south side of the level - the monsters will initially spawn from the middle passage, but from wave three they will also spawn from the east and west passages. On wave five the monsters will switch to spawning from three locations on the north side, and on wave seven they will switch back to the south passages. From wave nine, monsters will attack from both directions.
As with most Deadline levels, prioritize the demon-type enemies first as they will quickly reach the deadline if left unchecked. A smart bomb powerup will appear on the south side of the level just before wave nine starts - it can destroy monsters over a wide radius but can easily kill players as well.
A shotgun and two boxes of shotgun shells are placed in front of player one as the level starts.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 12 shotgun guys Eight zombiemen Six imps |
- | Two stimpacks Medikit |
2 | 12 shotgun guys 12 imps Four demons |
Four shotgun shells Box of bullets Shotgun |
Three stimpacks Medikit Armor |
3 | 12 imps Eight shotgun guys Six demons Four chaingunners |
Box of bullets Box of shotgun shells Shotgun shells |
Four stimpacks Medikit |
4 | Six demons Six imps Four spectres Four catharsi |
Two clips Box of bullets Box of shotgun shells Shotgun shells Super shotgun |
Two stimpacks Two medikits Backpack |
5 | 12 imps Six demons Four Hell knights |
Four rockets Three shotgun shells Two clips Box of bullets Box of shotgun shells |
Four stimpacks Two medikits |
6 | 12 imps Six demons Four knights |
Four rockets Three boxes of bullets Two boxes of shotgun shells Two shotgun shells Energy cell Landmines |
Six stimpacks Two medikits Megaarmor |
7 | 20 imps 12 catharsi Six spectres |
Four rockets Three boxes of bullets Three boxes of shotgun shells Two energy cells Shotgun shells Landmines |
Six stimpacks Three medikits |
8 | Eight knights Six blood demons Four spectres |
Four boxes of shotgun shells Three rockets Three energy cells Two boxes of bullets Box of rockets Rocket launcher |
Six stimpacks Four medikits |
9 | Eight knights Four barons of Hell |
Five boxes of shotgun shells Four energy cells Three rockets Two boxes of bullets Box of rockets Plasma gun |
Eight stimpacks Four medikits |
10 | 16 imps Six barons Three bruiser demons |
Five boxes of shotgun shells Three rockets Two boxes of bullets Box of rockets Energy cell pack Energy cell Homing rocket launcher |
Ten stimpacks Four medikits Megaarmor |
Completing this level will award 1,200 bonus credits.
Other points of interest
There is a red skull switch in the south-west corner of the level - press it to open a door to the east, then quickly run through the door before it closes to find a quad damage powerup.
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 180 |
Vertices | 7673* |
Linedefs | 8968 |
Sidedefs | 16595 |
Sectors | 1097 |
Things
This level contains the following numbers of things per skill level:
|
|